Haashhtaag wrote: »Honestly we will have to monitor sotha after these changes and see how it plays out. It could be a server that takes a hit due to this.Haashhtaag wrote: »I wanna see how faction lock would actually play out in practice. After all, if such a change results in rather undesirable outcomes, it can be simply reverted again.
It’s already been played out.
200+ queues to main campaign that people wait in, off camps turn to buff camps for one faction.
Sotha is far from a buff server.
You guys are clear that the faction lock is a soft lock right? Only thing it does is your main faction characters can climb the leaderboard, every othet char can join, farm ap. But will NOT get on the leaderboard, aka no end of month rewards. So you can still HELP if that was your motivation. But you can no longer get rewards from all factions. So, how does this hinder anything for the faction jumpers? You can still help. And the AP farmers that dont care how the map looks does not get any map reletated rewards but can still farmany faction they want.
But let me guess. This has nothing to do with you wanting to help out or farm. Its just about you guys not getting rewards on 15/15 characters from the end if the MAP game.
My understanding is that the intent is for all campaigns except the CP 7-day to be hard locked through the course of the campaign.You guys are clear that the faction lock is a soft lock right? Only thing it does is your main faction characters can climb the leaderboard, every othet char can join, farm ap. But will NOT get on the leaderboard, aka no end of month rewards. So you can still HELP if that was your motivation. But you can no longer get rewards from all factions. So, how does this hinder anything for the faction jumpers? You can still help. And the AP farmers that dont care how the map looks does not get any map reletated rewards but can still farmany faction they want.
Izanagi.Xiiib16_ESO wrote: »You guys are clear that the faction lock is a soft lock right? Only thing it does is your main faction characters can climb the leaderboard, every othet char can join, farm ap. But will NOT get on the leaderboard, aka no end of month rewards. So you can still HELP if that was your motivation. But you can no longer get rewards from all factions. So, how does this hinder anything for the faction jumpers? You can still help. And the AP farmers that dont care how the map looks does not get any map reletated rewards but can still farmany faction they want.
But let me guess. This has nothing to do with you wanting to help out or farm. Its just about you guys not getting rewards on 15/15 characters from the end if the MAP game.
That is not what was described on stream during the Q&A. They said you will not be able to enter the campaign on another factions character.
If it was soft locks I wouldn't care at all. It's what I've even advocated for as a compromise for something like 1.5y
The problem, as always, is that zos never implements changes in a thought out manner. For example as we stated in Dracast 5. If ZoS simply made the leaderboard account based and added higher reward teir scaling along with a token system for rewards along with daily faction rewards etc it would incentivize faction play without locking. Note at the same time adding dynamic score scaling based on population would make campaigns more competitive (by reducing the effect of a night cap)
But no.
As usual zos forces players into a style they may or may not be interested in without providing any benefits or complementary changes. This is the issue.
Izanagi.Xiiib16_ESO wrote: »You guys are clear that the faction lock is a soft lock right? Only thing it does is your main faction characters can climb the leaderboard, every othet char can join, farm ap. But will NOT get on the leaderboard, aka no end of month rewards. So you can still HELP if that was your motivation. But you can no longer get rewards from all factions. So, how does this hinder anything for the faction jumpers? You can still help. And the AP farmers that dont care how the map looks does not get any map reletated rewards but can still farmany faction they want.
But let me guess. This has nothing to do with you wanting to help out or farm. Its just about you guys not getting rewards on 15/15 characters from the end if the MAP game.
That is not what was described on stream during the Q&A. They said you will not be able to enter the campaign on another factions character.
If it was soft locks I wouldn't care at all. It's what I've even advocated for as a compromise for something like 1.5y
The problem, as always, is that zos never implements changes in a thought out manner. For example as we stated in Dracast 5. If ZoS simply made the leaderboard account based and added higher reward teir scaling along with a token system for rewards along with daily faction rewards etc it would incentivize faction play without locking. Note at the same time adding dynamic score scaling based on population would make campaigns more competitive (by reducing the effect of a night cap)
But no.
As usual zos forces players into a style they may or may not be interested in without providing any benefits or complementary changes. This is the issue.
Haashhtaag wrote: »I wanna see how faction lock would actually play out in practice. After all, if such a change results in rather undesirable outcomes, it can be simply reverted again.
It’s already been played out.
200+ queues to main campaign that people wait in, off camps turn to buff camps for one faction.