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https://forums.elderscrollsonline.com/en/discussion/668861

The lag is unbearable

  • Xvorg
    Xvorg
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    The lag is unbearable or the bear is unlaggable?

    Philosoraptor.jpg
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • DisgracefulMind
    DisgracefulMind
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    Crixus8000 wrote: »
    Minno wrote: »
    So you saying you stayed in a place where against overwhelming odds, your enemy had advantage?

    Enemies always have the advantage with numbers since I play no cp so they will probablly be all using proc sets and the siege dealing 15k a tick was quite stupid, I can't just run from every fight because they set up siege in multiple places, also since the larger numbers had the advantage of chasing due to snares/rapids.
    Minno wrote: »
    Or you attacked a well defended position without support?

    Don't get drafted kid, you are in for a big Awakening lol.

    Without support ? Like I said I play solo/smallscale since I find it most fun and like to stay away from the huge laggy fights as much as possible. But the point is siege should not have been dealing 15k a tick and ignoring all defensive stats as it was basically oblivion damage, and you defended it by saying it countered zergs but it countered everything it was used against, and zergs/larger groups just had more players to set siege up.



    I, as well, mainly play solo and duo. Me and my partner had no problems with the siege. Did we die a few times from it? SURE! That's great though, both sides could use it. But at the same time, it was easy to purge it quickly or use a healing ult really fast.

    Maybe lower the damage from being so severe, but Cyrodiil was alive again.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • SippingPotions
    SippingPotions
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    Minno wrote: »
    Crixus8000 wrote: »
    Minno wrote: »
    Lol we had it fixed but the zerglings decided to ping Gina and force a bug fix on siege instead of letting it play out till the chapter release/patch 2 weeks after lol.

    Enjoy the lag meat-lings lol.

    The zergs benefited from it just the same. I play solo/smallscale and couln't hardly do anything with large groups setting up multiple siege for a small group of players and having an entire field of red circles to dodge while trying to fight off multiple enemies.
    Crixus8000 wrote: »
    Minno wrote: »
    Lol we had it fixed but the zerglings decided to ping Gina and force a bug fix on siege instead of letting it play out till the chapter release/patch 2 weeks after lol.

    Enjoy the lag meat-lings lol.

    The zergs benefited from it just the same. I play solo/smallscale and couln't hardly do anything with large groups setting up multiple siege for a small group of players and having an entire field of red circles to dodge while trying to fight off multiple enemies.

    So you saying you stayed in a place where against overwhelming odds, your enemy had advantage?

    Or you attacked a well defended position without support?

    Don't get drafted kid, you are in for a big Awakening lol.

    I was playing as AD in Sotha Sil that week, and we were losing my 30k points in the campaign and getting gate camped the whole time. The options to PVP in Cyrodiil were, try to take Black Boot or Bloodmane, both well defended positions against overwhelming odds, go play in another campaign, or join the Pact to get on the right side of the gate camping.

    I think siege should do 25%-50% extra damage for each enemy hit to prevent the meat-stacking faction blobs creating massive lag, while not obliterating small scale players that don't have a half dozen Earthgore wearing purge bots in the group.

    The problem is that when people feel like they can't do anything because they are outnumbered, and up against oblivion damage counter siege, they leave the faction they are on and go join the winning team. Faction locks are another topic for another thread, but adding oblivion damage counter siege to reduce lag from meat stacks has other effects far beyond the 20k ballista ticks.

    Edited by SippingPotions on 13 March 2019 22:44
  • Minno
    Minno
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    Minno wrote: »
    Crixus8000 wrote: »
    Minno wrote: »
    Lol we had it fixed but the zerglings decided to ping Gina and force a bug fix on siege instead of letting it play out till the chapter release/patch 2 weeks after lol.

    Enjoy the lag meat-lings lol.

    The zergs benefited from it just the same. I play solo/smallscale and couln't hardly do anything with large groups setting up multiple siege for a small group of players and having an entire field of red circles to dodge while trying to fight off multiple enemies.
    Crixus8000 wrote: »
    Minno wrote: »
    Lol we had it fixed but the zerglings decided to ping Gina and force a bug fix on siege instead of letting it play out till the chapter release/patch 2 weeks after lol.

    Enjoy the lag meat-lings lol.

    The zergs benefited from it just the same. I play solo/smallscale and couln't hardly do anything with large groups setting up multiple siege for a small group of players and having an entire field of red circles to dodge while trying to fight off multiple enemies.

    So you saying you stayed in a place where against overwhelming odds, your enemy had advantage?

    Or you attacked a well defended position without support?

    Don't get drafted kid, you are in for a big Awakening lol.

    I was playing as AD in Sotha Sil that week, and we were losing my 30k points in the campaign and getting gate camped the whole time. The options to PVP in Cyrodiil were, try to take Black Boot or Bloodmane, both well defended positions against overwhelming odds, go play in another campaign, or join the Pact to get on the right side of the gate camping.

    I think siege should do 25%-50% extra damage for each enemy hit to prevent the meat-stacking faction blobs creating massive lag, while not obliterating small scale players that don't have a half dozen Earthgore wearing purge bots in the group.

    The problem is that when people feel like they can't do anything because they are outnumbered, and up against oblivion damage counter siege, they leave the faction they are on and go join the winning team. Faction locks are another topic for another thread, but adding oblivion damage counter siege to reduce lag from meat stacks has other effects far beyond the 20k ballista ticks.

    That's a problem with sotha being undesirable because it doesn't have CP lol.

    Some players were farming the new dungeon, but typically when a new dlc drops we experience better performance but 3 bar pops across all factions. With OP siege, all 3 factions were pop locked, and probably because of nCP being a band aid fix with siege over tuned.

    Honestly change to CP you are better off lol.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Zelos
    Zelos
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    Get use to it, or get out.
    Aeonhack - AD Stamina Nightblade - 5 Star General

    CP1200

    Creator and user of "Questionable" addons and game mechanics.
  • AndyMac
    AndyMac
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    Ye Cyro -Vivec NA/PC is close to unplayable from Australia. They’ve announced Oceanic players can forget about our own server - fair enough really.

    But the lag just gets worse and worse - skill delays are death and I’m getting tired of waiting for flappies to actually pop :)

    At this point I’d accept OP siege if that’s the solution.
    Andymac - Magicka DK - EP Grand Overlord - Flawless Conqueror
  • hesobad
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    frostz417 wrote: »
    Zos fixing PvP? Lmao you’re funny

    I got a good laugh out of that also :D:D:D but yes seriously ZoS doesn't care at all about lag affecting their PvP community
    Ad Victoriam!
  • wolfbone
    wolfbone
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    agreed, it's at all time terrible now. I got killed the other night, and it didnt show the damage or the player killing me till I was already dead. it's getting stupid
  • mocap
    mocap
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    i can play with lags, just hope enemy players have them too. Balance, you know )
    But disconnects... 3-4 in hour, often during inner gate ram lol. Not that i realy need AP, just sad.
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