They are nerfing these because bulk of the eso players do not want to spend time to improve their gameplay
In all honesty if you put somewhat effort you can finish any dungeons in the game easily.
Instead of nerfing dlc dungeons they should BUFF the normal versions dungeons which would result people actually making the effort to learn rotations, mechanics etc.
ESO is lacking end game badly already in terms of PvE and PvP content. Most of the content is ridiciliously easy as it is already.
This is also a good point. The cap between normal and veteran is so huge that ppl think that when they complete the normal one they can easily do the veteran one only to find out that ads can actually kill you and there are one shot mechanics.
They are nerfing these because bulk of the eso players do not want to spend time to improve their gameplay
In all honesty if you put somewhat effort you can finish any dungeons in the game easily.
Instead of nerfing dlc dungeons they should BUFF the normal versions dungeons which would result people actually making the effort to learn rotations, mechanics etc.
ESO is lacking end game badly already in terms of PvE and PvP content. Most of the content is ridiciliously easy as it is already.
This is also a good point. The cap between normal and veteran is so huge that ppl think that when they complete the normal one they can easily do the veteran one only to find out that ads can actually kill you and there are one shot mechanics.
That is the problem right there. Normal dungeons and to an extent normal trials can be blazed through with dps. If you have enough firepower everything in normal just collapses. There are, to all intents and purposes NO MECHANICS in normal. Even the latest DLC content, like Depths of Malatar, is crushed by good group dps.
So the ONLY way to even experience the mechanics is to do the dungeons on vet and the learning curve is outrageous. Again, DoM on normal is a no death 20 - 30 minute walk in the park with decent dps. DoM vet is a mass of unblockable one-shot 70k dawnbreakers and incomprehensible mechanics (the orb is the new planar inhibitor btw). I’m not entirely sure how many players actively enjoy ZOS’s patent Learn By Dying approach. If it was actually teaching me something rather than simply killing me there might be some merit in it, but when the only way to understand the mechanics is to leave the game and watch a video, something is wrong with the design of the game.
To return to these changes, they are great when they focus on making the gameplay more intelligible and retain the challenge posed by the mechanics, a bit less so when they remove elements of the challenge.
Ultimately, if they encourage more players to play the DLC dungeon content they will have done their job.