caeliusstarbreaker wrote: »This never would’ve happened if we had faction locks.
caeliusstarbreaker wrote: »This never would’ve happened if we had faction locks.
Odysseus87 wrote: »caeliusstarbreaker wrote: »This never would’ve happened if we had faction locks.
Better yet, a PVE version of Cyrodill!
Odysseus87 wrote: »caeliusstarbreaker wrote: »This never would’ve happened if we had faction locks.
Better yet, a PVE version of Cyrodill!
Odysseus87 wrote: »caeliusstarbreaker wrote: »This never would’ve happened if we had faction locks.
Better yet, a PVE version of Cyrodill!
We already have that during non peak hours, maybe this will help against that...? We will see if it has any impact for smaller groups defending keeps against larger groups when one color dominates, could be interesting.
Lag has gone way down . I can fight a battle again. All I need is the ability to stay out of the red circles, the most basic and often stated #1 rule to PvE raiding. They should scale back the damage on ballistas though. They have a quick flat trajectory and are meant to knock out siege and take up less room. Oil catapult should be doing the damage ballistas do.
Lag has gone way down . I can fight a battle again. All I need is the ability to stay out of the red circles, the most basic and often stated #1 rule to PvE raiding. They should scale back the damage on ballistas though. They have a quick flat trajectory and are meant to knock out siege and take up less room. Oil catapult should be doing the damage ballistas do.
We don’t even know for sure this is the siege power. Populations have been generally lower becuse it’s a new patch and people are also running new dungeons and figuring out their builds, lots of people are also not playing because of siege strength and performance in general is usually better after a patch. I wouldn’t equate this to lower lag. I’m find with stronger siege but leaving it like this would be a mistake. It also makes rams a non option.
In all seriousness, most of us have continued to play through horrible performance because of the unique combat system in an open world, unpredictable environment. Please don't turn this into horse and siege simulator. If you do want siege to have more of an impact, take time to make sieging more interesting. Fold in some combat aspects so we can use our characters. Make siege have varying damage depending on conditions or timing or some more intricate system. Don't just roll back a change you had made in the past and increase siege damage a ton.
Lag has gone way down . I can fight a battle again. All I need is the ability to stay out of the red circles, the most basic and often stated #1 rule to PvE raiding. They should scale back the damage on ballistas though. They have a quick flat trajectory and are meant to knock out siege and take up less room. Oil catapult should be doing the damage ballistas do.