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transformed the delves into public dungeons.

haloufe007
haloufe007
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for me, elder scrolls, is a license to explore dungeons.
the experience of delves is not up to my expectations. I am much more role playing game.
It takes 5 minutes to complete a delves
it's not a game, it's too mechanical.
the mechanics is not good.
I go for one thing: xp

-The visit is short
-no history
-not quest
-The decors are similar
-the difficulty is absent

solution
-extended the duration to 30 - 60 minutes will be better
-creates a story of delve
-create a quest suite as if it is part of the area
-for decors, a review so that each delves can have its own identity
-modifies difficulty to 2x to 3x more

I had post a message to create a level 50 hero version for all delves with better quality experience.
in sum transformed the delves into public dungeons.
  • Starlock
    Starlock
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    Each delve does have a story, though. Did you miss the lorebooks? Delves mainly utilize environmental storytelling. I'll admit that it's a bit on the lightweight side, but I don't have trouble incorporating that into roleplay. Plus, a lot of roleplay is weaving your own story on top of what is presented. That's how it works with solid pen and paper groups anyway - the game master sets the scene, and the players do a lot of the co-writing and interpretation. It isn't all handed to the players by the GM, they get to tell the story too. You can do that in games like ESO.

    That said, I wouldn't mind it if the delves got a bit more love. Compared to delves in the expansions, the ones in the base game are pretty lacking in terms of the environmental storytelling and background. I don't think they will add anything to the base game dungeons, though. I expect them to continue to deliver narrative-driven delves in future content releases, since that's been the trend since... well... Craglorn, come to think of it.
    Edited by Starlock on 26 February 2019 17:52
  • Katahdin
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    Many of the delves also have a quest associated with them
    Beta tester November 2013
  • emily3989
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    Miost of the normal dungeons offer exactly what you are asking for. Almost all are soloable at various skill levels.
    Thasi - V16 Magblade Vampire PC/NA
  • Donny_Vito
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    Yeah, Delves are in this weird spot where they are basically pointless. If it wasn't for Skyshards or the completion aspect of it, about 99% of the people wouldn't even go into them. And if you do go there once, the chances of you returning there are slim to none unless some other quests drags you back there.
  • Starlock
    Starlock
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    emily3989 wrote: »
    Miost of the normal dungeons offer exactly what you are asking for. Almost all are soloable at various skill levels.

    I wish they would let us reset quests for those, though, or just develop a story mode. By the time I get my characters to the point that I'd feel comfortable soloing a dungeon with them, they've already done it. =(
  • Yuffie91
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    haloufe007 wrote: »
    for me, elder scrolls, is a license to explore dungeons.
    the experience of delves is not up to my expectations. I am much more role playing game.
    It takes 5 minutes to complete a delves
    it's not a game, it's too mechanical.
    the mechanics is not good.
    I go for one thing: xp

    -The visit is short
    -no history
    -not quest
    -The decors are similar
    -the difficulty is absent

    solution
    -extended the duration to 30 - 60 minutes will be better
    -creates a story of delve
    -create a quest suite as if it is part of the area
    -for decors, a review so that each delves can have its own identity
    -modifies difficulty to 2x to 3x more

    I had post a message to create a level 50 hero version for all delves with better quality experience.
    in sum transformed the delves into public dungeons.

    You keep contradicting yourself. If you go for xp only why is 5 mins bad? Why is the short visit bad? Why does the decor matter?

    Also I recommend you play a single player tes game if you want to solo run all the dungeons
  • AlnilamE
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    A lot of the delves have a quest associated with them. Most of the time you have to hand it in in town.

    I feel like you are not paying enough attention and treating it like a "mechanical" thing rather than an exploration adventure.
    The Moot Councillor
  • starkerealm
    starkerealm
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    haloufe007 wrote: »
    why every time I share my ideas I am asked to go to another game.

    I can't speak to your other posts, without looking at them, but, in this case? Because you're asking the developers to substantially change their vision for existing content to suit your individual tastes.

    You are, quite literally, asking for a different kind of content (which, by your own admission, exists in ESO.) At that point saying, "hey, maybe you'd like something else," isn't indefensible.

    Especially when you state your expectations, and those do not match the nature of ESO. There are, old-school, RPGs out there, which expect you to roleplay at all times. ESO is content to say, "here's some stuff to do, enjoy yourself." If that's not structured enough, and you need something more role-play focused, then suggesting you play something else isn't malicious. It's reasonable advice.
    haloufe007 wrote: »
    there really is a serious problem about respect for my freedom of expression

    You're free to post here. Others are free to ignore you or disregard your positions. That's their freedom of expression. If you want others to respect yours, you must, in turn, respect theirs.
    haloufe007 wrote: »
    just say no. and not even say the reason.

    That's Billdor's prerogative. That's their freedom of expression. If you want them to respect yours, you need to respect their's as well. They're under no obligation to give you a detailed breakdown of their position.

    No. Whether you realize it or not, you're asking to replace ESO with the game of your choosing, and that is not a reasonable request.
  • Mik195
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    I don't find the difficulty missing. I'm not a good player, but expect any improvement to be minimal. I have a baby crafter on EU and a getting there crafter on NA and delves are just about the limit for what I can do with them. Public dungeon mobs have too many attackers for most of my alts to handle and I think some other barely adequate players likely feel similarly.
  • Billdor
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    haloufe007 wrote: »
    Billdor wrote: »
    No.
    the experience of delves is not up to my expectations. I am much more role playing game.

    Then go play a different game. Your expectations are invalid. If you were to put more thought into your point maybe you'll get a constructive answer.

    why every time I share my ideas I am asked to go to another game.
    there really is a serious problem about respect for my freedom of expression
    just say no. and not even say the reason.

    Because when you make half assed posts about half assed features that only suit you, you'll get half assed answers. And as for respect for your freedom of expression, no one is even stopping you from expressing your opinions, you're being told no because quite frankly and the most polietest way possible I can say this: the idea is stupid. Delves are for you to get in there, bash a few skulls and get out.
  • haloufe007
    haloufe007
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    haloufe007 wrote: »
    why every time I share my ideas I am asked to go to another game.

    I can't speak to your other posts, without looking at them, but, in this case? Because you're asking the developers to substantially change their vision for existing content to suit your individual tastes.

    You are, quite literally, asking for a different kind of content (which, by your own admission, exists in ESO.) At that point saying, "hey, maybe you'd like something else," isn't indefensible.

    Especially when you state your expectations, and those do not match the nature of ESO. There are, old-school, RPGs out there, which expect you to roleplay at all times. ESO is content to say, "here's some stuff to do, enjoy yourself." If that's not structured enough, and you need something more role-play focused, then suggesting you play something else isn't malicious. It's reasonable advice.
    haloufe007 wrote: »
    there really is a serious problem about respect for my freedom of expression

    You're free to post here. Others are free to ignore you or disregard your positions. That's their freedom of expression. If you want others to respect yours, you must, in turn, respect theirs.
    haloufe007 wrote: »
    just say no. and not even say the reason.

    That's Billdor's prerogative. That's their freedom of expression. If you want them to respect yours, you need to respect their's as well. They're under no obligation to give you a detailed breakdown of their position.

    No. Whether you realize it or not, you're asking to replace ESO with the game of your choosing, and that is not a reasonable request.



    I do not ask the developer to change the game or create something that does not conform to their offer.
    public dungeon content already exists, and the developers who created it. and I tell them that the experience of the delves is too mechanical.
    transforming the delves by creating a level 50 version like public dungeon, will be a better experience according to my evaluation.
    by all, what I ask the developer, I do as a customer.
    moreover, I think that it will allow them to create by transforming contents more quickly, since the dungeon public is inspired by the history and the scenery of the zone.

    for freedom of expression, I already buy this game for my own reason. tell me to go to another game touches my free choice of this game.
  • kaligold
    kaligold
    Soul Shriven
    I think Delves are great. They can be soloed, have Skyshards, loot chest and baskets etc, and there is a quest giver at the entrance. The mobs inside grant experience towards CP, and its a nice environmental change.

    That said, adding more to them inside I would not be against.
    twitch.tv/kaligold
  • Starlock
    Starlock
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    Billdor wrote: »
    Delves are for you to get in there, bash a few skulls and get out.

    But they aren't, though. All delves have some environmental storytelling, and those from newer content usually have more extensive environmental storytelling if not a quest connected to them. A good roleplayer can take advantage of that to weave their own stories. I'm not sure why you seem to have such a problem with the ideas the OP is suggesting. If you don't give a crap about lore or storytelling I don't think that the developers adding more of that - which they have in every delve created since the base game - would interrupt your "I'm just here to kill stuff and get out" gameplay style.
  • Xahfar
    Xahfar
    Soul Shriven
    haloufe007 wrote: »
    It takes 5 minutes to complete a delves...solution - extended the duration to 30 - 60 minutes will be better.

    Hmm, it takes me about 30 or so minutes to complete a delve, although I do a full clear, loot up, check bookshelves and lore books while also enjoying the atmosphere.

    I like them how they are, they are perfect for my casual approach to gaming at this current time in my life.
  • paulychan
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    haloufe007 wrote: »
    [edited to remove deleted content]

    No
    Edited by ZOS_RikardD on 26 February 2019 21:20
  • VaranisArano
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    I'll share my experience.

    I have several characters that are Group Dungeon-ready DDs. When they go into overland content, they tear things to shreds. Delves are a cakewalk. Public Dungeons at least have groups of mobs, minibosses, bosses that actually take some effort to solo, and offer a decent challenge.

    But I also try to play through the new Chapters on a brand new, no CP character. I can't turn off my knowledge of how the game works, but this is as close to a brand new player as I can get.

    In Morrowind, several of the delve fights were quite challenging with no CP. I actually had to pay attention to mechanics and learn how to deal with bosses where adds came in waves on my brand new warden. It usually took me two times to beat a boss for the first time - the first to work out mechanics and the proper balance between sustain, damage, and self-heals.

    In Summerset, I found that delves were manageable on my leveling MagBlade. The public dungeon was a definite step up in terms of difficulty to solo. The larger mobs meant I needed to use AOE DOTs and splash damage. I was really glad I had a crafted lightning staff. And the bosses required a lot of kiting and multiple tries to solo.

    Its easy at times to forget that the overland content difficulty really isn't designed for the dungeon ready Level 50 Hero to rip through it in 5 minutes. Its designed to be accessible for new players, with gradations of difficulty as they become more experienced.

    So the delves and public dungeons should not be changed.

    Adding a "vet" or level 50 version, while potentially a great addition to the already existing version, would take time and $$$ for ZOS to do. That isn't going to happen unless they are convinced there is enough return on their investment to do so.
  • Red_Feather
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    I like public dungeons but don't like delves. A lot of delves seem to be circles with one way doors back to entrance. I'd just cloak to boss and exit.
    Edited by Red_Feather on 26 February 2019 20:35
  • myskyrim26
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    Most delves have a story and elaborated environment. They are great for new players. I wish they were solo instanced.
  • Huyen
    Huyen
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    haloufe007 wrote: »
    for me, elder scrolls, is a license to explore dungeons.
    the experience of delves is not up to my expectations. I am much more role playing game.
    It takes 5 minutes to complete a delves
    it's not a game, it's too mechanical.
    the mechanics is not good.
    I go for one thing: xp

    -The visit is short
    -no history
    -not quest
    -The decors are similar
    -the difficulty is absent

    solution
    -extended the duration to 30 - 60 minutes will be better
    -creates a story of delve
    -create a quest suite as if it is part of the area
    -for decors, a review so that each delves can have its own identity
    -modifies difficulty to 2x to 3x more

    I had post a message to create a level 50 hero version for all delves with better quality experience.
    in sum transformed the delves into public dungeons.

    This is one of the reasons I went back to Skyrim, and other offline rpgs. To many online games focused on the people that want stuff done asap.
    Huyen Shadowpaw, dedicated nightblade tank - PS4 (Retired)
    Huyen Swiftpaw, nightblade dps - PC EU (Retired)
    Huyen Lightpaw, templar healer - PC EU (Retired)
    Huyen Swiftpaw, necromancer dps - PC EU (Retired)
    Huyen Swiftpaw, dragonknight (no defined role yet)

    "Failure is only the opportunity to begin again. Only this time, more wisely" - Uncle Iroh
  • Kiralyn2000
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    haloufe007 wrote: »
    It takes 5 minutes to complete a delves

    solution
    -extended the duration to 30 - 60 minutes will be better.

    Well, that would certainly make all the "run a quick daily delve" and "do delve runs for Holiday Bonus X" quests become a huge burden.

    The nice thing about this game is that there are a variety of activities that take different amounts of time. Changing delves to be Much Longer would screw that up a bit.

    (also, if delves are only taking you 5 minutes, you're sprinting through the things like the pro dungeon rushers.)
  • Katahdin
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    Delves are fine as they are. We have the larger public dungeons and 4 man dungeons if you want a bit longer
    Beta tester November 2013
  • ZOS_RikardD
    ZOS_RikardD
    admin
    Greetings,

    We have had to remove some comments for baiting or otherwise nonconstructive commentary.

    Please remember to keep conversations constructive and civil and please take a moment to review our Community Rules Here.

    Thank you for your understanding.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
    Forum Rules | Code of Conduct | Terms of Service | Home Page | Help Site
    Staff Post
  • AcadianPaladin
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    I like delves the way they are - quick and fun. More importantly, I like the range of difficulty the game provides. Yes, delves are near the bottom of that range but there is a place for them. My healer runs delves regularly and will attest that there are plenty of low level players that she gets to save - in delves. There are plenty of options for more difficult content for those who want it. No need to nerf the top end or buff the bottom end - it all has a place.
    PC NA(no Steam), PvE, mostly solo
  • haloufe007
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    with my message I do not ask to touch the delves. and they conform to the new player.
    my proposal is an add-on of type content that exists which are the public dungeon.
    this is a proposal for players who have been for months or years in eso.
    for me, elder scrolls, is a license to explore civilizations of the depths of the earth
    we spend more time on the surface of the earth. and when I go to a delve I do not have the same feelling as in a public dungeon.
    and only one public dungeon + one group dungeon per zone is not in keeping with the exploratory spirit and the mark of elder scrolls.
    moreover, all game companies create new version of old content for high level characters.
    and I do not ask to touch the 4 new DLC each year
  • AcadianPaladin
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    @haloufe007 it sounds to me after rereading your opening post that you want to 'touch' the delves by making them longer and harder. And I disagree with that.

    If you are suggesting adding, say, another public dungeon to each alliance zone, I would fully support that. The Chapter zones seem to have two public dungeons and I'd be happy to see that in the original alliance zones since I prefer the basic alliance zones to any and all DLC-Chapter zones in just about every way.
    Edited by AcadianPaladin on 26 February 2019 23:25
    PC NA(no Steam), PvE, mostly solo
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