You can make 100,000 gold in a couple of hours by questing, stealing, farming materials and selling the materials you get from them... it's not that hard. If that is too much work... I feel that you're playing the wrong game. This is an MMO, not a single player game like Skyrim was.
redspecter23 wrote: »I can afford lots of stuff. You may be doing something wrong.
redspecter23 wrote: »I can afford lots of stuff. You may be doing something wrong.
Mithrazielle wrote: »This isn't about crafting for myself. It's about being able to craft for others who do not, cannot, or don't wish to craft. The economics of crafting are wrong. Seriously. blackmarket pricing for chromium plate is 100K gold per plate. Should not be that high. Zircon drops much more rarely from refining and it's only 30K gold per plate.
If someone came to you and said I need this 9-trait set of this armor, weapons, and jewelry, and I need this 7-trait set of armor, weapons, and jewelry so I can wear 2 sets simultaneously by mixing/matching pieces so I'm always wearing at least 5 of each, and I want everything to gold level on both-- what would you charge? Because I'm here to tell you, that if you had to purchase the materials on the black market for it, which is 'what the market will bear' presently, you'd have to price it at somewhere around 15-20Million gold, just to make a profit. Nobody's going to pay that.
I want to point out your hyperbole / exaggeration in the following quote. It's misinformation like this that can scare new players away from crafting when there's really no need to be this dramatic.Mithrazielle wrote: »This isn't about crafting for myself. It's about being able to craft for others who do not, cannot, or don't wish to craft. The economics of crafting are wrong. Seriously. blackmarket pricing for chromium plate is 100K gold per plate. Should not be that high. Zircon drops much more rarely from refining and it's only 30K gold per plate.
If someone came to you and said I need this 9-trait set of this armor, weapons, and jewelry, and I need this 7-trait set of armor, weapons, and jewelry so I can wear 2 sets simultaneously by mixing/matching pieces so I'm always wearing at least 5 of each, and I want everything to gold level on both-- what would you charge? Because I'm here to tell you, that if you had to purchase the materials on the black market for it, which is 'what the market will bear' presently, you'd have to price it at somewhere around 15-20Million gold, just to make a profit. Nobody's going to pay that.
So using console pricing (which is typically higher than PC prices) I came up with following calculations if you were required to purchase all the materials from guild traders. I'm honestly not quite sure why you keep referring to it as the "black market" unless you mean from the farming bot accounts, in which case your prices should be considerably less than what I'm about to input.
Anyway... your example of two complete sets, including weapons, armor and jewelry pieces would be broken down to this. *I used one full stack of material per item crafted just to make it easier and the numbers the highest possible.
Weapons Maximum of 8 - (double dual-wield user) which is what I used for my math because it would be the most expensive.
- 8 stacks of rubedite @ 4.5k/ea = 36k
- 64 tempering alloy @ 9k/ea + 2k/item for other tempers = 592k
- 8 legendary glyphs @ 8k/ea = 64k
- Trait and style mats costs are inconsequential so they were not considered
- Grand total for weapons = 692k
Armor Maximum of 14 (since you didn't mention monster helm/shoulders) - I'll compare heavy with light armor to show the price differences of material vs improvements.
- 14 stacks of ancestor silk @ 14k/ea = 196k or 14 stacks of rubedite @ 4.5k/ea = 63k
- 112 dreugh wax @ 5k/ea + 2k/item for other tempers = 576k or 112 tempering alloy @ 9k/ea +2k/item = 1.046M
- 14 legendary glyphs @ 8k/ea = 112k
- Grand total for armor = 884k for light armor or 1.221 Million for heavy armor
Jewelry 4 rings + 2 necklaces
- 6 stacks of platinum ingots @ 4.5k/ea = 27k
- 24 chromium @ 100k/ea = 2.4M
- 18 zircon grains @35k/ea = 630k
- 12 iridium @ 5k/ea = 60k
- 6 terne @ 2k/ea = 12k
- 6 legendary glyphs @ 8k/ea = 48k
- 6 traits at 30k/ea = 180k (I erred on the side of expense in case they called for a rarer trait)
- Grand total for jewelry = 3.357 Million
Based on my "most expensive case" scenario, we find that the total cost to craft would be in the 4.9 - 5.3 Million gold range. I'm not sure what you consider "a profit," but I think your estimate of 15-20 million is a bit much. And, keep in mind, that 5 million number is going off the extreme mind boggling idea you would craft weapons and full armor + jewelry for both sets.
Food for thought.
Edit to add heavy armor costs.
You can make 100,000 gold in a couple of hours by questing, stealing, farming materials and selling the materials you get from them... it's not that hard. If that is too much work... I feel that you're playing the wrong game. This is an MMO, not a single player game like Skyrim was.
Mithrazielle wrote: »redspecter23 wrote: »I can afford lots of stuff. You may be doing something wrong.
I can afford lots of stuff too- that wasn't my point. I have incredible amounts of materials, because I've been farming for years. I craft full gold sets all the time, and sell many gold-level crafting items because I have so many.
This isn't about crafting for myself. It's about being able to craft for others who do not, cannot, or don't wish to craft. The economics of crafting are wrong. Seriously. blackmarket pricing for chromium plate is 100K gold per plate. Should not be that high. Zircon drops much more rarely from refining and it's only 30K gold per plate.
If someone came to you and said I need this 9-trait set of this armor, weapons, and jewelry, and I need this 7-trait set of armor, weapons, and jewelry so I can wear 2 sets simultaneously by mixing/matching pieces so I'm always wearing at least 5 of each, and I want everything to gold level on both-- what would you charge? Because I'm here to tell you, that if you had to purchase the materials on the black market for it, which is 'what the market will bear' presently, you'd have to price it at somewhere around 15-20Million gold, just to make a profit. Nobody's going to pay that.
It's easy to discount your own labor, and costs, and farming time and so forth when you're marking sets for yourself- that's blood equity. Not so much if you're doing it for someone else.
And frankly, if you can't craft for others, it loses it's point after awhile because once you have your 'set' established, why would you change it?
FlopsyPrince wrote: »You can make 100,000 gold in a couple of hours by questing, stealing, farming materials and selling the materials you get from them... it's not that hard. If that is too much work... I feel that you're playing the wrong game. This is an MMO, not a single player game like Skyrim was.
How should I be doing that? Should I be selling stacks of the mats I have piled up? Something else?
I am making enough money to survive, but it seems to go as quick as it comes now, since I am still filling out bag space, for example, for my 6 characters. I have maxed one and my banker, but I have a ways to go on the others.
How many mats is "enough" that I should consider trying to sell them?
I am on the PS4 if that matters.
Mithrazielle wrote: »IMHO-- There is a fundamental problem with crafting, and the cost of materials .v. the cost of armor. And I'd like to take a moment and bring that to light in a more informative way.
In the game, people get introduced to purchasing armor items for a few hundred, to a few thousand gold pieces from NPC merchents as they progress through the levels. Relying mostly on drops for anything 'exciting' or 'special', and occasionally finding something interesting for sale or as a boss-reward. Final options for CP160 characters is making their own, or buying pieces from someone else who can (in case they don't have resources, skill, motifs (knowledge), or access to the appropriate forges for special sets).
Mithrazielle wrote: »IMHO-- There is a fundamental problem with crafting, and the cost of materials .v. the cost of armor. And I'd like to take a moment and bring that to light in a more informative way.
In the game, people get introduced to purchasing armor items for a few hundred, to a few thousand gold pieces from NPC merchents as they progress through the levels. Relying mostly on drops for anything 'exciting' or 'special', and occasionally finding something interesting for sale or as a boss-reward. Final options for CP160 characters is making their own, or buying pieces from someone else who can (in case they don't have resources, skill, motifs (knowledge), or access to the appropriate forges for special sets).
In this statement of what OP thinks is a problem with crafting they ignore that gear drops as well and most of that gear can be obtained via content that is very easy to clear.
As for the rest it really just seems that things are just to much work for OP and while I feel for them it really is just to bad. It has worked well for most for almost 5 years now so it is clear there is no real problem. Just a personal or manufactured problem.
And I am speaking as someone who started the game when no one could craft everything that was in the game at the time and no one had a stockpile of drop gear at any level. Everyone had to work to get geared out.
FlopsyPrince wrote: »You can make 100,000 gold in a couple of hours by questing, stealing, farming materials and selling the materials you get from them... it's not that hard. If that is too much work... I feel that you're playing the wrong game. This is an MMO, not a single player game like Skyrim was.
How should I be doing that? Should I be selling stacks of the mats I have piled up? Something else?
I am making enough money to survive, but it seems to go as quick as it comes now, since I am still filling out bag space, for example, for my 6 characters. I have maxed one and my banker, but I have a ways to go on the others.
How many mats is "enough" that I should consider trying to sell them?
I am on the PS4 if that matters.
Mithrazielle wrote: »Mithrazielle wrote: »IMHO-- There is a fundamental problem with crafting, and the cost of materials .v. the cost of armor. And I'd like to take a moment and bring that to light in a more informative way.
In the game, people get introduced to purchasing armor items for a few hundred, to a few thousand gold pieces from NPC merchents as they progress through the levels. Relying mostly on drops for anything 'exciting' or 'special', and occasionally finding something interesting for sale or as a boss-reward. Final options for CP160 characters is making their own, or buying pieces from someone else who can (in case they don't have resources, skill, motifs (knowledge), or access to the appropriate forges for special sets).
In this statement of what OP thinks is a problem with crafting they ignore that gear drops as well and most of that gear can be obtained via content that is very easy to clear.
As for the rest it really just seems that things are just to much work for OP and while I feel for them it really is just to bad. It has worked well for most for almost 5 years now so it is clear there is no real problem. Just a personal or manufactured problem.
And I am speaking as someone who started the game when no one could craft everything that was in the game at the time and no one had a stockpile of drop gear at any level. Everyone had to work to get geared out.
You would be wrong. It's not the amount of work, but rather the time. The most expensive aspect is refining to get tempers and plating- it is the costs of the tempers and plating that drive the cost of making armor & weapon sets for others in the game to such ridiculous prices.
How can you justify 100K for a single chromium plate, when ESO only prices the worth of a plate to be < 20 gold. Just for 3 pieces of jewelry at Legendary you can have 2.4M in gold expense if you buy it from guild traders, and I've seen it going for even more. And zircon plating is at about 30K per... that is ridiculous.
Adding to that. There isn't a single end-game PVE build that uses two crafted sets. If you need gold equipment (in debate for any content, outside of weapons), you can farm it in the end game content that drops the very gear that you need.
As far as jewelry, there is an in-game source for most of the sets of jewelry that you would run, or they are combine with a set that does drop in gold. For example, Jorvuld Guidance set doesn't drop gold jewelry, but you would pair it with Olorime, Mending, IA, which do drop in gold. What this means, is that there is an in-game, no cost way to obtain the gear that you want/need for any build in the game - most builds run two dropped sets, and you can always obtain those in either purple and/or gold
Asha_11_ESO wrote: »I think there's something more wrong with new players thinking they need to be fully kitted out in legendary bis gear the moment they hit 50, for only 8k.
FlopsyPrince wrote: »Asha_11_ESO wrote: »I think there's something more wrong with new players thinking they need to be fully kitted out in legendary bis gear the moment they hit 50, for only 8k.
That is hogwash. How can people keep repeating such foolishness?
Purple rings are out of reach for me, even though I could have purple everything else. Don't even get into gold.
It is wacked big time.
FlopsyPrince wrote: »I can't craft a single purple ring. They may drop at times, but not enough for me to craft them, especially for my alts. Thus they are "not available", at least in a significant manner.
FlopsyPrince wrote: »I can't craft a single purple ring. They may drop at times, but not enough for me to craft them, especially for my alts. Thus they are "not available", at least in a significant manner.
So, because you won't (or can't) do the content that drops the gear. It should be nerfed into the ground? Got it.
Mithrazielle wrote: »Mithrazielle wrote: »IMHO-- There is a fundamental problem with crafting, and the cost of materials .v. the cost of armor. And I'd like to take a moment and bring that to light in a more informative way.
In the game, people get introduced to purchasing armor items for a few hundred, to a few thousand gold pieces from NPC merchents as they progress through the levels. Relying mostly on drops for anything 'exciting' or 'special', and occasionally finding something interesting for sale or as a boss-reward. Final options for CP160 characters is making their own, or buying pieces from someone else who can (in case they don't have resources, skill, motifs (knowledge), or access to the appropriate forges for special sets).
In this statement of what OP thinks is a problem with crafting they ignore that gear drops as well and most of that gear can be obtained via content that is very easy to clear.
As for the rest it really just seems that things are just to much work for OP and while I feel for them it really is just to bad. It has worked well for most for almost 5 years now so it is clear there is no real problem. Just a personal or manufactured problem.
And I am speaking as someone who started the game when no one could craft everything that was in the game at the time and no one had a stockpile of drop gear at any level. Everyone had to work to get geared out.
You would be wrong. It's not the amount of work, but rather the time. The most expensive aspect is refining to get tempers and plating- it is the costs of the tempers and plating that drive the cost of making armor & weapon sets for others in the game to such ridiculous prices.
How can you justify 100K for a single chromium plate, when ESO only prices the worth of a plate to be < 20 gold. Just for 3 pieces of jewelry at Legendary you can have 2.4M in gold expense if you buy it from guild traders, and I've seen it going for even more. And zircon plating is at about 30K per... that is ridiculous.