I don't think having different length timers and CP vs NonCP is enough incentive for fresh play. If ya want to have different campaigns, how about some real differences?
1) Friendly Fire Campaign , you can hurt members of your own alliance(for those who want even more threat in PvP)
2) Non Combat Campaign, pvp is turned off NPC combat is still active and maybe even increased for additional PvE group content. (For those that want to practice using the equipment and do the quests and be able to avoid PvP)
3) Unlimited Travel campaign (Take out travel limitations to speed up game) All transport points are active at all times and you have access provided you hold the resource or keep. (ie you can travel to or respawn in Keeps that are under attack and they don't need to be connected to the network) . All that is needed to make a new respawn point is to take over that asset. This would make taking guarded assets harder while at the same time having unguarded assets more costly.
What do ya think and what are some other ideas?
P.s. I have no problem having PvP as an option in PvE areas either (Call it Cadwell's Platinum if you wish) One idea I had on this, Once you have experienced all Cadwell has to offer and try to go back home you realize the war has spread throughout Tamriel) ( you would have to visit Cadwell in the Harborage to enter and leave the PvP version).
Proud member of the Psijic Order - The first wave - The 0.016%