CasgarTheSomnolent wrote: »Hmm, interesting. Makes sense. Kind of figured it was probably a bust if I had to buy them, but I wanted to at least ask.
I get master writs trickling in on my main crafter, but there aren't that many, and they come with small voucher numbers. Burned through them pretty quickly and had to go hunting if I was going to get the vouchers for my storage. That's how I learned about these large, legendary writs and got kind of hooked on them.
(As an aside, I've done plenty of searching about master writ drop rates, and it still seems pretty mysterious, and a lot of the info seems outdated. Seems it's related to number of crafting achievements. Do the number of vouchers per writ also scale with achievements. If this has been answered satisfactorily with recent info somewhere, just point me in that direction, no need to get into that here.)
Before I asked this question, I was kind of facing a choice with how I wanted to approach master writs. I have four other lowest level crafters who are good for easy money and other writ rewards, but they're, of course, not getting me master writs. I kind of wanted to avoid the hassle of grinding them all up the ladder to top level, but I guess that's what I need to do if I want to get a decent influx of master writs.
My initial thought had been that I would then need to get into the business of selling the writs themselves. I think I could price them right since I've bought so many myself, but since they're random, they're certainly going to be a question mark in terms of demand. Your idea actually offers a decent middle ground. Save all my master writs for myself, keep building up my ability to craft them, and then convert them into more standard things people would be interested in buying. I could get behind that. Thanks.
I basically have the same questions as the OP: what's the best way to make gold from doing master writs. So far, sone said to sell research scrolls, recipe containers, and raw materials.
Would the best advice be to sell more of the cheaper items or save up for larger items? Are there any other recommendations of items to purchase with writs that sell consistently?
Thanks
Most of the items for sale in the writ voucher vendor have similar values on a per-voucher basis. I've found most are between about 600-700 gold per voucher (on PC/NA). Doesn't really matter if they are large items or small items. So, I would say that it's based on whatever you're more comfortable doing.
If you're only earning say 25-100 vouchers a week from master writs, maybe go with the research scrolls, guilding wax and other smaller items. If you're 100+, maybe you want to sell larger items. It'll all work out to be pretty even in the long run.
Research Scrolls, Guilding Wax, tend to sell well. I've had some success selling the crafting (non-attunable) stations in my guilds recently as well, usually only takes a day or two to sell.
Regarding master writ drop chance, not much has changed from this official post:
ZOS_Bel_Shezzar wrote: »
Tradeskill mastery (which determines your odds of receiving a master writ from a top tier writ reward box) is meant to imply a long-term dedication to the craft. This varies from tradeskill to tradeskill.
For Blacksmithing, Clothier, and Woodworking, this means motif knowledge and overall completion of trait research. This does not include Crown-exclusive motifs or motifs for the 9 base player races. It focuses on motifs that take some effort to learn – like Xivkyn, or Minotaur, or Celestial.
For Provisioning, this is instead your collection of known purple and gold recipes as they are a strong overall representation of dedication to craft.
With Enchanting, we instead look at the total overall rune word translations you’ve completed on that character.
And with Alchemy, we look at how many reagents from which you’ve completely learned all effects.
Over time, the contributing factors for this may expand as the associated tradeskill mechanics do.
And, unfortunately, this knowledge does not contribute to the value of the master writ, only the chance to get one.
And, as far as gear writs are concerned, you need to keep up with the motifs that they add to the writ pool in order to maintain the max chance to get gear Master Writs. Only motifs included in the pool count towards the max chance, which has remained flat since Morrowind, iirc. So, we're not going to get an increased chance at master writs with each new motif we learn that's been added to the pool, it will only keep us apace with the max chance.
It is unclear whether any crafting achievements contribute to this chance (outside of the ones obtained by meeting the above requirements, such as trait research or learning reagents). Some have speculated that furnishing crafting achievements have an effect, but as far as I know, the only official word from ZOS is the above quoted post.
The following Motifs will now contribute to your chance to acquire Master Writs:
Apostle
Bloodforge
Dreadhorn
Ebonshadow
Fang Lair
Scalecaller
Worm Cult
You can now obtain Jewelry Crafting Master Writs as a potential reward from completing normal Jewelry Crafting Writs.
Much like other tradeskills' Master Writs, these come in a tradeable, sellable item. Once you consume the item, however, the quest is bound to you and must either be completed or abandoned.
Learning additional Traits in Jewelry Crafting will increase your chances of obtaining a Jewelry Crafting Master Writ.