GusTheWizard wrote: »I think we’ll just have to wait until they release what the skills do before we start saying the class needs A or B
Noticed it too, but in my opinion mobility wouldn't fit the theme. Necromancers don't have mobility in any video game. They'll just have to rely on mist like magplars do.
exeeter702 wrote: »Noticed it too, but in my opinion mobility wouldn't fit the theme. Necromancers don't have mobility in any video game. They'll just have to rely on mist like magplars do.
Necromancers also arent generally capable of running around with a 2 hander uppercuting fools or turning into a werewolf
Point is this isnt your father's necromancer. There is a wide range for thematic portrayal in this game that doesnt adhere to popular ideologies for an equally popular class theme.
The Eso necro is not the d2 necro is not the gw2 necro is not the B&S necro.
People are constantly projecting ideas of what a necromancer is in other games onto what it should be in this game. Just a month ago you had people raging that necro shouldnt be added because pet armies would lag the game out.......
I'd rather say this sooner (while the skills are still in development) than later.
After seeing the necromancer skill sketches (which look very impressive btw) I'm worrying about the mobility a necromancer will have. By that I mean that it doesn't look like it has any. It might seem insignificant, but hear me out. Mobility is the best way to deal with large groups, broken abilities, etc. in pvp. I always preferred classes that have some way of moving around quickly. Right now every class has some unique form of mobility (exept magicka templar, they only have a generic charge ability), but even then it's easy to be pinned to the ground. I fear for playing a class that just stands there as soon as a root or snare hits it, so I hope I'm wrong when I say that necromancer doesn't have any mobility.
In conclusion, wtb mobility
Cheers!
exeeter702 wrote: »Noticed it too, but in my opinion mobility wouldn't fit the theme. Necromancers don't have mobility in any video game. They'll just have to rely on mist like magplars do.
Necromancers also arent generally capable of running around with a 2 hander uppercuting fools or turning into a werewolf
Point is this isnt your father's necromancer. There is a wide range for thematic portrayal in this game that doesnt adhere to popular ideologies for an equally popular class theme.
The Eso necro is not the d2 necro is not the gw2 necro is not the B&S necro.
People are constantly projecting ideas of what a necromancer is in other games onto what it should be in this game. Just a month ago you had people raging that necro shouldnt be added because pet armies would lag the game out.......
Obviously the developers agree with me and disagree with you.
Have a nice day!
is it, though?ParaNostram wrote: »Elusive mist, mobility problem solved. Next!
I'd rather say this sooner (while the skills are still in development) than later.
After seeing the necromancer skill sketches (which look very impressive btw) I'm worrying about the mobility a necromancer will have. By that I mean that it doesn't look like it has any. It might seem insignificant, but hear me out. Mobility is the best way to deal with large groups, broken abilities, etc. in pvp. I always preferred classes that have some way of moving around quickly. Right now every class has some unique form of mobility (exept magicka templar, they only have a generic charge ability), but even then it's easy to be pinned to the ground. I fear for playing a class that just stands there as soon as a root or snare hits it, so I hope I'm wrong when I say that necromancer doesn't have any mobility.
In conclusion, wtb mobility
Cheers!
Tell that to my magicka DK, which still has to rely on mist form. As for the topic itself...not all classes have good mobility...get over it.