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Change the ability to multi Faction in a Campaign.

EkojiRone
EkojiRone
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I really dislike the ability to log into a campaign with any factions. It only allows for more trolling for those guilds who switch from AD to DC to EP to benefit getting more points.. or to bring down the moral of the other factions. Or to spy on what they plan on doing.

I'm curious what ZOS was thinking when they opened up this gateway...
  • TBois
    TBois
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    It does also allows for guilds to switch factions to the underdog faction to help balance the servers. This has happened multiple times on PC/NA. It is definitely not all bad as it even let friends play together more frequently.
    PC/NA
    T-Bois (Stam Sorc since 1.4) - AD
    An Unsettling Snowball (Templar) - AD
    Bosquecito (Stam Sorc) - DC
    Peti-T-Bois (Stamden) - AD
  • EkojiRone
    EkojiRone
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    I wish players did use it for balance. The cases I’ve been in, one faction is obserdly larger then the other on a server. While the others seem to be dwarfed and it becomes who has more numbers to push in.

    I can completely see how it may allow people to quickly play with each other. However balancing of teams goes out the window in the concept of friendship.
  • Haashhtaag
    Haashhtaag
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    Faction loyalty is more detrimental to a campaigns health than faction hopping
  • Kadoin
    Kadoin
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    EkojiRone wrote: »
    I wish players did use it for balance. The cases I’ve been in, one faction is obserdly larger then the other on a server. While the others seem to be dwarfed and it becomes who has more numbers to push in.

    I can completely see how it may allow people to quickly play with each other. However balancing of teams goes out the window in the concept of friendship.

    I still cannot understand the logic behind a lock somehow equalizing campaigns. In the past when campaigns were locked, all that happened was that people stopped logging in the campaign. That's it; nothing more, nothing less. The population was still tilted and if you ask me, it was worse then than it has been now.

    The real problem that you aren't addressing isn't even faction hopping, it's the fact that there is little to no punishment for a faction to massively outnumber another faction, a lack of buffs or real assistance to lower population factions, or both. From what I've seen PvP guilds that are loyal usually log on and lock the campaigns when no one is on and roll over everyone else with massive numbers.

    There's literally no counter to some of these ball groups, so what do you expect to happen when players on a faction with lower numbers just get farmed by groups that stack loads of proc sets? They will just log and go elsewhere for their PvP.

    I don't blame them, esp. when Cyrodil is currently ruled by ultra-defesnive builds, zergballs, and proc sets because ZOS keeps taking the power out from players and placing more in proc sets. ZOS' future balancing will push this effect even more, regardless of whether or not there is a faction lock. Just wait and see...
    Edited by Kadoin on 17 January 2019 15:39
  • antihero727
    antihero727
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    we need solid solutions we have enough gripes
    Edited by antihero727 on 17 January 2019 16:31
    Veldrn-AD Magica Sorc
    Bizarro Veldrn-AD Stam Sorc
    Antiherro-AD Stam DK
    Antihero-AD Magplar
    Aww Crit-AD Magblade
    AD Since PC beta
    On A lag free vacation
    for the near and far future
  • Heimpai
    Heimpai
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    Sure if we get an alliance change token, I’ve already grinded multiple chars to be on EP but i don’t care anymore..if i want to play my magsorc or stamblade (my first characters) I’ll just play on AD

    Seriously done grinding the same char just because i didn’t know alliances mattered when i started
  • JamilaRaj
    JamilaRaj
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    TBois wrote: »
    It does also allows for guilds to switch factions to the underdog faction to help balance the servers. This has happened multiple times on PC/NA. It is definitely not all bad as it even let friends play together more frequently.

    I am pretty sure most players switch to where action is, i.e. exacerbate balance issues. On campaign level, they accrete in pop locked campaign, regardless of queues, even though empty, lopsided campaigns are available, or rather precisely because other campaigns available are empty and lopsided. In a campaign, they accrete in usual zerging corridors for the same reason.

    EDIT: and of course in ranks of active faction. In other words, while some may switch to weaker or outright dead faction within a campaign, more will switch in opposite direction or campaign completely.
    Edited by JamilaRaj on 18 January 2019 02:05
  • EkojiRone
    EkojiRone
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    I completely agree with kadoin. Hopefully they will see this and take some hints. I just feel rolled over everywhere I go. Lol pvp just I sent fun when you can’t get anything done. I’ll keep trying for a lucky moment :). Maybe I’ll start night shifts lmao
  • Dominion_Nightblade
    Haashhtaag wrote: »
    Faction loyalty is more detrimental to a campaigns health than faction hopping

    That has got to be about the dumbest thing I have ever heard. Please, elaborate..
  • Ghostbane
    Ghostbane
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    We have too many solutions and not enough problems.
    {★★★★★ · ★★★★★ · ★★ · ★★★★★}
    350m+ AP PC - EU
    AD :: Imported Waffles [37]EP :: Wee ee ee ee ee [16]DC :: Ghostbane's DK [16], Impending Loadscreen [12]PC - NA
    AD :: Ghostbane [50], yer ma [43], Sir Humphrey Winterbottom 2.0 [18], robotic baby legs [18]EP :: Wee Mad Arthur [50], avast ye buttcrackz [49], Sir Horace Foghorn [27], Brother Ballbag [24], Scatman John [16]DC :: W T B Waffles [36], Morale Boost [30], W T F Waffles [17], Ghostbanë [15]RIPAD :: Sir Humphrey Winterbottom 1.0 [20]
    Addons
  • MipMip
    MipMip
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    Haashhtaag wrote: »
    Faction loyalty is more detrimental to a campaigns health than faction hopping

    Agree. Players and groups looking for good, challenging fights will generally prefer to log in on the side of underdog factions.
    PC EU ∙ PC NA

    'My only complaint about ball groups is that there aren't enough of them. Moar Balls.'
    - Vilestride
  • Haashhtaag
    Haashhtaag
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    Haashhtaag wrote: »
    Faction loyalty is more detrimental to a campaigns health than faction hopping

    That has got to be about the dumbest thing I have ever heard. Please, elaborate..

    Because people would rather front run and stick to a faction than switch and look for harder fights thus creating campaign imbalance which you see in scoring and etc. especially in a campaign where said faction is either 3 bar or pop locked the entire duration while the other factions have 1-2 bar.

    Faction hopping players from guilds and etc go into those campaigns on lower pop factions to get good fights but a lot of times what happens is the faction loyalty kicks in and when these groups start taking keeps from leading faction and making moves you’ll see a huge influx of the leading faction come in and send them back to the gates.

    It’s not healthy for pvp or the campaign and a reason a lot of people don’t go to campaigns other than Vivec.
  • Jimmy_The_Fixer
    Jimmy_The_Fixer
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    Haashhtaag wrote: »
    Faction loyalty is more detrimental to a campaigns health than faction hopping

    Exactly this, so much toxicity stems from people who just care way too much about the campaign score.
  • Dominion_Nightblade
    Haashhtaag wrote: »
    Haashhtaag wrote: »
    Faction loyalty is more detrimental to a campaigns health than faction hopping

    That has got to be about the dumbest thing I have ever heard. Please, elaborate..

    Because people would rather front run and stick to a faction than switch and look for harder fights thus creating campaign imbalance which you see in scoring and etc. especially in a campaign where said faction is either 3 bar or pop locked the entire duration while the other factions have 1-2 bar.

    Faction hopping players from guilds and etc go into those campaigns on lower pop factions to get good fights but a lot of times what happens is the faction loyalty kicks in and when these groups start taking keeps from leading faction and making moves you’ll see a huge influx of the leading faction come in and send them back to the gates.

    It’s not healthy for pvp or the campaign and a reason a lot of people don’t go to campaigns other than Vivec.

    Yea, I would hope that people would rather front run and stick to a faction because that is what the pvp portion of the game is about ... Or at least it was when I started playing in 2014...
    And granted that balancing issues are a good argument in this case, but give me one time where you have seen a guild actually do that for balance as opposed to being on the winning team for the best prizes at the end... Would PM switch to AD or DC to balance out, no because they represent the pact... Same with TD, DD, on yellow and iron legion on blue.. They all have loyalty because that is was PVP in this game WAS about... The only people who I see faction hopping are elitest plebs who stand around resources while playing with each other, and waiting for pugs to pounce on so they feel cool or good. Actually it was those plebs who made the whole faction loyalty is toxic argument and all the wannabe cool kids started following suite. It still makes no sense to me... I would rather be on team yellow with one bar than fight along side faction hoppers. I play this game to pvp for my faction and that is how this game was made to be played in pvp. That is the reason I might hop on once a week or so anymore to play for AD, because they killed pvp for the much larger pve crowd.. I know a lot of people would agree with me and a lot won't.. You play how you want, that's fine. But I will continue to play how I want with loyalty to my faction..
    Haashhtaag wrote: »
    Faction loyalty is more detrimental to a campaigns health than faction hopping

    Exactly this, so much toxicity stems from people who just care way too much about the campaign score.

    Yea.. you are one of the plebby followers I was talking about the my reply to hashtag.. We are toxic for wanting to play an alliance war portion of the game for our alliance... with faction pride.... lol, please have a valid and intelligent or at least constructive argument before you make yourself look silly while jumping into the conversation.
  • twitch_zero
    twitch_zero
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    MipMip wrote: »
    Haashhtaag wrote: »
    Faction loyalty is more detrimental to a campaigns health than faction hopping

    Agree. Players and groups looking for good, challenging fights will generally prefer to log in on the side of underdog factions.

    No guilds swap to underdog factions in NA Vivec any more, some players do but not guilds not any more. Guilds swap between EP and AD but never DC.
    Edited by twitch_zero on 3 February 2019 23:42
  • Haashhtaag
    Haashhtaag
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    No zerg guilds*
    MipMip wrote: »
    Haashhtaag wrote: »
    Faction loyalty is more detrimental to a campaigns health than faction hopping

    Agree. Players and groups looking for good, challenging fights will generally prefer to log in on the side of underdog factions.

    No guilds swap to underdog factions in NA Vivec any more, some players do but not guilds not any more. Guilds swap between EP and AD but never DC.

  • Haashhtaag
    Haashhtaag
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    Haashhtaag wrote: »
    Haashhtaag wrote: »
    Faction loyalty is more detrimental to a campaigns health than faction hopping

    That has got to be about the dumbest thing I have ever heard. Please, elaborate..

    Because people would rather front run and stick to a faction than switch and look for harder fights thus creating campaign imbalance which you see in scoring and etc. especially in a campaign where said faction is either 3 bar or pop locked the entire duration while the other factions have 1-2 bar.

    Faction hopping players from guilds and etc go into those campaigns on lower pop factions to get good fights but a lot of times what happens is the faction loyalty kicks in and when these groups start taking keeps from leading faction and making moves you’ll see a huge influx of the leading faction come in and send them back to the gates.

    It’s not healthy for pvp or the campaign and a reason a lot of people don’t go to campaigns other than Vivec.

    Yea, I would hope that people would rather front run and stick to a faction because that is what the pvp portion of the game is about ... Or at least it was when I started playing in 2014...
    And granted that balancing issues are a good argument in this case, but give me one time where you have seen a guild actually do that for balance as opposed to being on the winning team for the best prizes at the end... Would PM switch to AD or DC to balance out, no because they represent the pact... Same with TD, DD, on yellow and iron legion on blue.. They all have loyalty because that is was PVP in this game WAS about... The only people who I see faction hopping are elitest plebs who stand around resources while playing with each other, and waiting for pugs to pounce on so they feel cool or good. Actually it was those plebs who made the whole faction loyalty is toxic argument and all the wannabe cool kids started following suite. It still makes no sense to me... I would rather be on team yellow with one bar than fight along side faction hoppers. I play this game to pvp for my faction and that is how this game was made to be played in pvp. That is the reason I might hop on once a week or so anymore to play for AD, because they killed pvp for the much larger pve crowd.. I know a lot of people would agree with me and a lot won't.. You play how you want, that's fine. But I will continue to play how I want with loyalty to my faction..
    Haashhtaag wrote: »
    Faction loyalty is more detrimental to a campaigns health than faction hopping

    Exactly this, so much toxicity stems from people who just care way too much about the campaign score.

    Yea.. you are one of the plebby followers I was talking about the my reply to hashtag.. We are toxic for wanting to play an alliance war portion of the game for our alliance... with faction pride.... lol, please have a valid and intelligent or at least constructive argument before you make yourself look silly while jumping into the conversation.

    End of camp rewards are a joke. The 30 day camp nets you what 30k gold? You can easily make 30k gold in IC in just 1 hour farming telvar and buy hakeijos or just make 200k AP and buy 2 triune trait gems to sell.


    Gold rewards > but all you have to do is make AP for those and faction doesn’t matter.
  • Dominion_Nightblade
    Haashhtaag wrote: »
    Haashhtaag wrote: »
    Haashhtaag wrote: »
    Faction loyalty is more detrimental to a campaigns health than faction hopping

    That has got to be about the dumbest thing I have ever heard. Please, elaborate..

    Because people would rather front run and stick to a faction than switch and look for harder fights thus creating campaign imbalance which you see in scoring and etc. especially in a campaign where said faction is either 3 bar or pop locked the entire duration while the other factions have 1-2 bar.

    Faction hopping players from guilds and etc go into those campaigns on lower pop factions to get good fights but a lot of times what happens is the faction loyalty kicks in and when these groups start taking keeps from leading faction and making moves you’ll see a huge influx of the leading faction come in and send them back to the gates.

    It’s not healthy for pvp or the campaign and a reason a lot of people don’t go to campaigns other than Vivec.

    Yea, I would hope that people would rather front run and stick to a faction because that is what the pvp portion of the game is about ... Or at least it was when I started playing in 2014...
    And granted that balancing issues are a good argument in this case, but give me one time where you have seen a guild actually do that for balance as opposed to being on the winning team for the best prizes at the end... Would PM switch to AD or DC to balance out, no because they represent the pact... Same with TD, DD, on yellow and iron legion on blue.. They all have loyalty because that is was PVP in this game WAS about... The only people who I see faction hopping are elitest plebs who stand around resources while playing with each other, and waiting for pugs to pounce on so they feel cool or good. Actually it was those plebs who made the whole faction loyalty is toxic argument and all the wannabe cool kids started following suite. It still makes no sense to me... I would rather be on team yellow with one bar than fight along side faction hoppers. I play this game to pvp for my faction and that is how this game was made to be played in pvp. That is the reason I might hop on once a week or so anymore to play for AD, because they killed pvp for the much larger pve crowd.. I know a lot of people would agree with me and a lot won't.. You play how you want, that's fine. But I will continue to play how I want with loyalty to my faction..
    Haashhtaag wrote: »
    Faction loyalty is more detrimental to a campaigns health than faction hopping

    Exactly this, so much toxicity stems from people who just care way too much about the campaign score.

    Yea.. you are one of the plebby followers I was talking about the my reply to hashtag.. We are toxic for wanting to play an alliance war portion of the game for our alliance... with faction pride.... lol, please have a valid and intelligent or at least constructive argument before you make yourself look silly while jumping into the conversation.

    End of camp rewards are a joke. The 30 day camp nets you what 30k gold? You can easily make 30k gold in IC in just 1 hour farming telvar and buy hakeijos or just make 200k AP and buy 2 triune trait gems to sell.


    Gold rewards > but all you have to do is make AP for those and faction doesn’t matter.

    Lol, that's all you took from my reply.. ok, my point is, dont call us toxic for playing the game how it was made to be played, and we wont call you toxic for playing how you want to play the game...
    Edited by Dominion_Nightblade on 6 February 2019 18:44
  • Anrose
    Anrose
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    Haashhtaag wrote: »
    Haashhtaag wrote: »
    Haashhtaag wrote: »
    Faction loyalty is more detrimental to a campaigns health than faction hopping

    That has got to be about the dumbest thing I have ever heard. Please, elaborate..

    Because people would rather front run and stick to a faction than switch and look for harder fights thus creating campaign imbalance which you see in scoring and etc. especially in a campaign where said faction is either 3 bar or pop locked the entire duration while the other factions have 1-2 bar.

    Faction hopping players from guilds and etc go into those campaigns on lower pop factions to get good fights but a lot of times what happens is the faction loyalty kicks in and when these groups start taking keeps from leading faction and making moves you’ll see a huge influx of the leading faction come in and send them back to the gates.

    It’s not healthy for pvp or the campaign and a reason a lot of people don’t go to campaigns other than Vivec.

    Yea, I would hope that people would rather front run and stick to a faction because that is what the pvp portion of the game is about ... Or at least it was when I started playing in 2014...
    And granted that balancing issues are a good argument in this case, but give me one time where you have seen a guild actually do that for balance as opposed to being on the winning team for the best prizes at the end... Would PM switch to AD or DC to balance out, no because they represent the pact... Same with TD, DD, on yellow and iron legion on blue.. They all have loyalty because that is was PVP in this game WAS about... The only people who I see faction hopping are elitest plebs who stand around resources while playing with each other, and waiting for pugs to pounce on so they feel cool or good. Actually it was those plebs who made the whole faction loyalty is toxic argument and all the wannabe cool kids started following suite. It still makes no sense to me... I would rather be on team yellow with one bar than fight along side faction hoppers. I play this game to pvp for my faction and that is how this game was made to be played in pvp. That is the reason I might hop on once a week or so anymore to play for AD, because they killed pvp for the much larger pve crowd.. I know a lot of people would agree with me and a lot won't.. You play how you want, that's fine. But I will continue to play how I want with loyalty to my faction..
    Haashhtaag wrote: »
    Faction loyalty is more detrimental to a campaigns health than faction hopping

    Exactly this, so much toxicity stems from people who just care way too much about the campaign score.

    Yea.. you are one of the plebby followers I was talking about the my reply to hashtag.. We are toxic for wanting to play an alliance war portion of the game for our alliance... with faction pride.... lol, please have a valid and intelligent or at least constructive argument before you make yourself look silly while jumping into the conversation.

    End of camp rewards are a joke. The 30 day camp nets you what 30k gold? You can easily make 30k gold in IC in just 1 hour farming telvar and buy hakeijos or just make 200k AP and buy 2 triune trait gems to sell.


    Gold rewards > but all you have to do is make AP for those and faction doesn’t matter.

    Lol, that's all you took from my reply.. ok, my point is, dont call us toxic for playing the game how it was made to be played, and we wont call you toxic for playing how you want to play the game...

    How the game was made to be played != what the game has evolved into.

    The devs changed the direction long ago. Try to keep up.
  • Dominion_Nightblade
    Anrose wrote: »
    Haashhtaag wrote: »
    Haashhtaag wrote: »
    Haashhtaag wrote: »
    Faction loyalty is more detrimental to a campaigns health than faction hopping

    That has got to be about the dumbest thing I have ever heard. Please, elaborate..

    Because people would rather front run and stick to a faction than switch and look for harder fights thus creating campaign imbalance which you see in scoring and etc. especially in a campaign where said faction is either 3 bar or pop locked the entire duration while the other factions have 1-2 bar.

    Faction hopping players from guilds and etc go into those campaigns on lower pop factions to get good fights but a lot of times what happens is the faction loyalty kicks in and when these groups start taking keeps from leading faction and making moves you’ll see a huge influx of the leading faction come in and send them back to the gates.

    It’s not healthy for pvp or the campaign and a reason a lot of people don’t go to campaigns other than Vivec.

    Yea, I would hope that people would rather front run and stick to a faction because that is what the pvp portion of the game is about ... Or at least it was when I started playing in 2014...
    And granted that balancing issues are a good argument in this case, but give me one time where you have seen a guild actually do that for balance as opposed to being on the winning team for the best prizes at the end... Would PM switch to AD or DC to balance out, no because they represent the pact... Same with TD, DD, on yellow and iron legion on blue.. They all have loyalty because that is was PVP in this game WAS about... The only people who I see faction hopping are elitest plebs who stand around resources while playing with each other, and waiting for pugs to pounce on so they feel cool or good. Actually it was those plebs who made the whole faction loyalty is toxic argument and all the wannabe cool kids started following suite. It still makes no sense to me... I would rather be on team yellow with one bar than fight along side faction hoppers. I play this game to pvp for my faction and that is how this game was made to be played in pvp. That is the reason I might hop on once a week or so anymore to play for AD, because they killed pvp for the much larger pve crowd.. I know a lot of people would agree with me and a lot won't.. You play how you want, that's fine. But I will continue to play how I want with loyalty to my faction..
    Haashhtaag wrote: »
    Faction loyalty is more detrimental to a campaigns health than faction hopping

    Exactly this, so much toxicity stems from people who just care way too much about the campaign score.

    Yea.. you are one of the plebby followers I was talking about the my reply to hashtag.. We are toxic for wanting to play an alliance war portion of the game for our alliance... with faction pride.... lol, please have a valid and intelligent or at least constructive argument before you make yourself look silly while jumping into the conversation.

    End of camp rewards are a joke. The 30 day camp nets you what 30k gold? You can easily make 30k gold in IC in just 1 hour farming telvar and buy hakeijos or just make 200k AP and buy 2 triune trait gems to sell.


    Gold rewards > but all you have to do is make AP for those and faction doesn’t matter.

    Lol, that's all you took from my reply.. ok, my point is, dont call us toxic for playing the game how it was made to be played, and we wont call you toxic for playing how you want to play the game...

    How the game was made to be played != what the game has evolved into.

    The devs changed the direction long ago. Try to keep up.

    I had stated that they changed it for the pve crowd in my original reply. Try to actually read..

    That still doesn't mean I cant play it with faction pride like the good ole' days..
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