I switched to DC so I would have something to do. I think when the map looks like that more of the losing faction go do other things rather than jump on a member of the dominant faction.
Plus the entire map is yellow most mornings.
What makes you think faction locking will do anything at all to solve that?
Everyone could just stay on their EP characters and it will still look like that.
There is only one way to prevent that but it's unpopular. Only dynamic population caps will do anything to solve one faction always having more population. No faction could have more than 10% above the lowest faction's population.
It is the only way to force equal populations.
I switched to DC so I would have something to do. I think when the map looks like that more of the losing faction go do other things rather than jump on a member of the dominant faction.
Plus the entire map is yellow most mornings.
When maps look like that it's not fun for anyone--dominant alliance or otherwise. I logged off because I find it ridiculous to have to swap faction and play with another character just to have something to do on the map. The fact that it's yellow in the mornings is not much of a consolation either; this does not make for good PvP, campaign scores become meaningless, and people stop caring.What makes you think faction locking will do anything at all to solve that?
Everyone could just stay on their EP characters and it will still look like that.
There is only one way to prevent that but it's unpopular. Only dynamic population caps will do anything to solve one faction always having more population. No faction could have more than 10% above the lowest faction's population.
It is the only way to force equal populations.
Yes, any sort of regulation would be welcome, however, I still don't believe that if a lock happened, people would flock only to one alliance... for one thing, it would be boring because they wouldn't have anyone to play against. I know it's an easy thing to ask for campaign restrictions, and a whole different story for them to be implemented, but I really wish ZOS would seriously look into this, because as it is, overland Cyrodiil PvP, at least in Vivec, is becoming a joke.
I'm not sure how faction locking would prevent this.
I mainly play EP, but last night me and a few guild-mates hopped on our DC characters to help them out because EP owned the entire map + emp and scrolls .
I don't know anyone that switches to the winning faction, that's just boring.
I'm not sure how faction locking would prevent this.
I mainly play EP, but last night me and a few guild-mates hopped on our DC characters to help them out because EP owned the entire map + emp and scrolls .
I don't know anyone that switches to the winning faction, that's just boring.
Yes but you get the best rewards for being on the winning side.
I'm not sure how faction locking would prevent this.
I mainly play EP, but last night me and a few guild-mates hopped on our DC characters to help them out because EP owned the entire map + emp and scrolls .
I don't know anyone that switches to the winning faction, that's just boring.
OMG,.no.
Absolutely nothing presented in the OP says a darn thing to support faction lock. I really cannot believe anyone would try to pass that off as evidence that has anything to do with campaigns not having faction lock.
I will keep this very simple. All those images demonstrate is at that given time there was a population imbalance which happens often in all the campaigns. Pretty much each and every day when it is not prime time or it is a lol population campaign.
In the end OP has not shown or demonstrated problems with not having faction locks. Not even close. It seems from the lack of interest in this thread (2 days old now) that few agree with OP since it is glaringly obvious this was during a slow time of the day which often has a pop imbalance.
OMG,.no.
Absolutely nothing presented in the OP says a darn thing to support faction lock. I really cannot believe anyone would try to pass that off as evidence that has anything to do with campaigns not having faction lock.
I will keep this very simple. All those images demonstrate is at that given time there was a population imbalance which happens often in all the campaigns. Pretty much each and every day when it is not prime time or it is a lol population campaign.
In the end OP has not shown or demonstrated problems with not having faction locks. Not even close. It seems from the lack of interest in this thread (2 days old now) that few agree with OP since it is glaringly obvious this was during a slow time of the day which often has a pop imbalance.
It wasn't during a slow time of day, it was evening EST, and EP having more bars on average than the other factions has been happening for a long time. They keep winning the campaign over and over again for a reason. You don't have to take my word for it, just go to Vivec and try to play DC/AD, you'll have to contend with massive groups. This was never meant to be evidence, just a showcase of the grounds of my frustration, but a population regulation is very much needed, regardless if the colours on the picture were the other way around--having comparable numbers is healthier for PvP, it makes for more strategic and fun play, not this PvDooring we've been having.
This is not a court room, merely a platform to express opinions, and as I see it, a regulation would come into effect only on great numbers, so that one faction wouldn't grossly overpower the others, thus, it wouldn't affect numbers when populations are low, like during off-peak times.
This is a regular topic in the pvp thread.
I have put forward a simple fix that people agree with:
The current low pop bonus needs rework. Change it so that lower pop is calculated more often and instead of awarding faction points the low pop faction is awarded bonus AP % to encourage natural balancing. The bigger the imbalance the more the %.
Problem solved. Balancing the natural way, not forced, easy to implement. No locks required.
What makes you think faction locking will do anything at all to solve that?
Everyone could just stay on their EP characters and it will still look like that.
There is only one way to prevent that but it's unpopular. Only dynamic population caps will do anything to solve one faction always having more population. No faction could have more than 10% above the lowest faction's population.
It is the only way to force equal populations.
This is a regular topic in the pvp thread.
I have put forward a simple fix that people agree with:
The current low pop bonus needs rework. Change it so that lower pop is calculated more often and instead of awarding faction points the low pop faction is awarded bonus AP % to encourage natural balancing. The bigger the imbalance the more the %.
Problem solved. Balancing the natural way, not forced, easy to implement. No locks required.
That would definitely entice people to play for the underdog, but then I wonder if it wouldn't help score, because people could just hop onto another faction when it has low pop, just do AP farming by camping somwehere to benefit from the increased AP gain, but not play for the map/actually help that faction.
This is a regular topic in the pvp thread.
I have put forward a simple fix that people agree with:
The current low pop bonus needs rework. Change it so that lower pop is calculated more often and instead of awarding faction points the low pop faction is awarded bonus AP % to encourage natural balancing. The bigger the imbalance the more the %.
Problem solved. Balancing the natural way, not forced, easy to implement. No locks required.
That would definitely entice people to play for the underdog, but then I wonder if it wouldn't help score, because people could just hop onto another faction when it has low pop, just do AP farming by camping somwehere to benefit from the increased AP gain, but not play for the map/actually help that faction.
Daedric_NB_187 wrote: »So nobody is going to comment on how these pics are from console and not PC?
Daedric_NB_187 wrote: »So nobody is going to comment on how these pics are from console and not PC?
They are from PC/NA--I play the game with PS4 controller/DS4windows
This is a regular topic in the pvp thread.
I have put forward a simple fix that people agree with:
The current low pop bonus needs rework. Change it so that lower pop is calculated more often and instead of awarding faction points the low pop faction is awarded bonus AP % to encourage natural balancing. The bigger the imbalance the more the %.
Problem solved. Balancing the natural way, not forced, easy to implement. No locks required.
That would definitely entice people to play for the underdog, but then I wonder if it wouldn't help score, because people could just hop onto another faction when it has low pop, just do AP farming by camping somwehere to benefit from the increased AP gain, but not play for the map/actually help that faction.
The balancing component would ensure that the factions balance out. Once they are balanced then there is no AP bonus and it reverts to normal gameplay. Faction scores would then be determined by the organisation and skill level of each faction (not by piling up on one faction and pveing to victory). This in effect creates balanced factions and map play, "two birds with one stone"!
Would you rather have my proposal or the one we have in the game right now?
Daedric_NB_187 wrote: »Daedric_NB_187 wrote: »So nobody is going to comment on how these pics are from console and not PC?
They are from PC/NA--I play the game with PS4 controller/DS4windows
I forget y'all got add ons to change the UI. My bad. Carry on.
This is a regular topic in the pvp thread.
I have put forward a simple fix that people agree with:
The current low pop bonus needs rework. Change it so that lower pop is calculated more often and instead of awarding faction points the low pop faction is awarded bonus AP % to encourage natural balancing. The bigger the imbalance the more the %.
Problem solved. Balancing the natural way, not forced, easy to implement. No locks required.
This is a regular topic in the pvp thread.
I have put forward a simple fix that people agree with:
The current low pop bonus needs rework. Change it so that lower pop is calculated more often and instead of awarding faction points the low pop faction is awarded bonus AP % to encourage natural balancing. The bigger the imbalance the more the %.
Problem solved. Balancing the natural way, not forced, easy to implement. No locks required.
So you want to encourage players to faction hop to balance out a campaign?
Change it so that ... the low pop faction is awarded bonus AP % to encourage natural balancing. The bigger the imbalance the more the %.
Problem solved. Balancing the natural way, not forced, easy to implement. No locks required.
I'm pretty sure the low pop bonus already doubles your AP gains, in addition to boosting faction score? Either way, I'd prefer any AP-scaling mechanism to reduce AP gains on the dominant faction instead. AP is already flooding the game economy and we don't need any more inflation on that front.