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How to deal with organised min/max (ball) groups who want to farm you

  • Soul_Demon
    Soul_Demon
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    Crown wrote: »
    https://darkelves.com/how-to-win-vs-ball-groups/

    After watching a group of 14 EP run circles around Fare farming 50+ AD for 20 minutes, I updated the last part for the solo/small players who have no idea what they're doing.

    Copy paste of the new part:
    ----
    SOLO PLAYERS & SMALL GROUPS

    The most important points to understand are:
    • As a solo player or small group, you’re probably not going to be able to wipe a well structured min/maxed organised ball group.
    • Their goal is almost always going to be farming AP and getting as many kills as they can.
    • Once they see that they’re not going to have an easy time farming random people, they’ll move somewhere else.
    • Your criteria for success (winning) should not be killing them all, it should be something along the lines of making it so tough and irritating for them to farm pugs (decreasing their AP per hour to less than PvDoor activities) that they have no choice but to go elsewhere (or rage quit). With that in mind, read through the following points and consider best how you can contribute to the fight.
    • Don’t stack together. That just makes you a target, and even if you don’t die from their damage, the Vicious Death procs from other people around you will kill you.
    • The majority of their damage comes from AoE, so if you can get the major and minor evasion buffs (25% and 10% less AoE damage respectively) that will help your survivability.
    • Most players use one defensive set, one offensive set, and a monster set. Whatever it is that you use normally, while fighting a ball group you should consider swapping some of your sets (details on the link). Once you’re done fighting the opposing ball group, swap back to your regular gear!
    • Keep snares down on all sides of them. Caltrops and Gripping Shards (Warden) are a good choices. They will have people spamming Retreating Manoeuvres, though every time one of them casts or does damage that buff is removed – and they’ll be snared or slowed slightly. This helps keep them less structured and may help isolate a straggler.
    • Use time stop. Then use it again. Keep using it. You have no idea how irritating and disruptive it is.
    • Use knock backs. If the opposing group are running around the top of a wall or keep, knocking a few off where they can’t get back in (because you’ve already repaired behind them) will make the rest jump off to get everyone back together. They may re-siege, but that wastes their time.
    • Call out their healer’s names (/yell) and tab target them. Single target burst those healers, and the rest of the group will have a tougher time. An even better target is their Retreating Manoeuvres spammer, as if you can take that person out then the group will be a lot more challenged in their movement.
    • Keep siege on them. If you’re alone, the damage you can do with siege is a lot more than with your skills (ultimate excluded).
    • If you see them proxy and run towards you (usually with ults), run through them not away from them. That will reduce the time you spend standing in their ults, and they will rarely stop to kill you as they’re all following their leader. if you can get some snares in while moving (Gripping Shards is amazing for this), it will help de-ball them for a few seconds!

    Remember that your goal is not necessarily to kill them, but to make it so challenging for them to achieve their goal of (easy) kills and enough AP (to make it worth the time) that they will go away. Killing them should be seen as an added bonus.

    As with some of the other stuff you have put up over the years to help smaller groups and disorganized groups deal with the more organized, I think this will be read (but not understood completely) as that is the terminal weakness of the small mans, solo and 1vx. They are still under the impression a hyper organized, timed group is nothing more than a couple of guys randomly mashing one button with no understanding of what is happening around them and lack the ability to react/counter whatever that is. Organization is always the thing they have that will be giving them the advantage in every fight, either in dps, heals or movement- the disorganized will always be beaten senseless and complain on the forums about how ZOS enables this and is just picking on them. You can not ever make someone who lacks the ability to understand the concept at its base level understand how to defeat those who are playing a much more interesting game.
  • Luigi_Vampa
    Luigi_Vampa
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    Crown wrote: »
    @Crown Aren't you the infamous guy that is stacking multiple groups at one location? If people like you would stop zerging so much, ball groups wouldn't even need to exist.

    @DivineFirstYOLO Every single zerg on every single faction is automatically attributed to me.

    Heavy is the Crown
    PC/EU DC
  • Ash_In_My_Sujamma
    Ash_In_My_Sujamma
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    "How to troll ball groups 101"
    Step 1. Wait for them to make a push (aka use their immov pots) and then start repositioning.
    Step 2. Silver leash or chain them, preferably while dropping a level in terrain (a keep wall, behind a rock).
    Step 3. Watch them as they panic and spam mist form trying to return to the safety of their rapids and purge bots.
    Try to cherry pick their healers cause they are done without them. They will probably abandon the keep after that.
    Now everyone is having fun :)
  • Ahtu
    Ahtu
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    Healing through the seven seconds of burst damage that all of these groups put out is key. Dodge rolling through said burst and immediately resing downed allies also helps overwhelm them with numbers. Once they dump their ultimates, they are vulnerable for counter-attack and will try to run away.
  • Biro123
    Biro123
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    'How to deal with organised groups that want to farm you'

    Be somewhere else.


    Seriously.. they only function because idiots keep feeding em.
    Minalan owes me a beer.

    PC EU Megaserver
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  • Sandman929
    Sandman929
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    Of course this topic would bring the usual "just spamming one button" nonsense with regard to group play, but here's a thought for those people. If an enemy group is hanging around someplace it's because that place is giving them a fight that's fun, and if that place has a fight that's fun it's because there's enough players there to make it fun, and if you're a part of that mass of players that the group is having fun fighting, then you're part of a zerg and really have no leg to stand on complaining that an organized group is ruining the fun of your disorganized mob, much less complain about the lag a group of 12-16 is bringing to an area where there are 30-40 "solo" players.
  • The Uninvited
    The Uninvited
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    Ahtu wrote: »
    Healing through the seven seconds of burst damage that all of these groups put out is key. Dodge rolling through said burst and immediately resing downed allies also helps overwhelm them with numbers. Once they dump their ultimates, they are vulnerable for counter-attack and will try to run away.

    Indeed. When you can see them coming out to burst with ulti dump, just heal, get out of the way and attack them when their ultis are gone. They will just run and try to kite until they have full ulti again.
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
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