You can't govern a game like that. It's structured to simulate constant warfare. Sometimes in very long wars a specific country / faction will dominate. They use spies, they use every advantage they can get. This is common in almost every PVP game, not just ESO.
In EVE spies are notorious and many corporations are very selective about who they invite, how they process new applicants, and communication tools are very secure.
In ESO the rewards for winning a campaign don't really matter enough to warrant significant controls over who is spying - no guild / clan is playing at a cohesive and organized enough level, that's why one individual spy can you hurt you so bad.
The answer to problem should come from the community. Not the developers. If the players found it worthwhile enough to start acting like team players, make a guild with the sole purpose of winning the faction campaign, you'd see how pointless zone chat spies would become over night.
Instead you're pissed that on a given night a single spy could cause you to have to run back from your free respawn point and that instead of it taking 5 minutes because of your factions progression it takes you 10 minutes.
Pathetic.
Stormshadowonesixty wrote: »You can't govern a game like that. It's structured to simulate constant warfare. Sometimes in very long wars a specific country / faction will dominate. They use spies, they use every advantage they can get. This is common in almost every PVP game, not just ESO.
In EVE spies are notorious and many corporations are very selective about who they invite, how they process new applicants, and communication tools are very secure.
In ESO the rewards for winning a campaign don't really matter enough to warrant significant controls over who is spying - no guild / clan is playing at a cohesive and organized enough level, that's why one individual spy can you hurt you so bad.
The answer to problem should come from the community. Not the developers. If the players found it worthwhile enough to start acting like team players, make a guild with the sole purpose of winning the faction campaign, you'd see how pointless zone chat spies would become over night.
Instead you're pissed that on a given night a single spy could cause you to have to run back from your free respawn point and that instead of it taking 5 minutes because of your factions progression it takes you 10 minutes.
Pathetic.
Actually that's really insightful
Without the pathetic part which I can see why you would say this assuming you've played the game for far longer than most
But either way
What you are saying does make sense actually
Actually truly inspiring
I wish there was someone that came along sooner to say your perspective
Because honestly we all needed someone to say something like that
I'll save this and share this insight with my guildmasrer as well as many as others because it it's true
This was the main part that just might make players see the playstyle worthwhile
"
The answer to problem should come from the community. Not the developers. If the players found it worthwhile enough to start acting like team players, make a guild with the sole purpose of winning the faction campaign, you'd see how pointless zone chat spies would become over night"
Honestly gold words we all needed to hear
And even if it still doesn't get everybody on track
It will give enough morale to the players to actually wanna work hard and win and band together better before and to create better and more enjoyable gameplay, and who knows it might get us some wins with the campaigns through just those words alone
Truly amazing perspective that definitely will help prolong the games livelihood
Being truly honest with ya
If you're PSN Server I'm Stormshadow160
If not I hope to see you more on the forums
Stormshadowonesixty wrote: »You can't govern a game like that. It's structured to simulate constant warfare. Sometimes in very long wars a specific country / faction will dominate. They use spies, they use every advantage they can get. This is common in almost every PVP game, not just ESO.
In EVE spies are notorious and many corporations are very selective about who they invite, how they process new applicants, and communication tools are very secure.
In ESO the rewards for winning a campaign don't really matter enough to warrant significant controls over who is spying - no guild / clan is playing at a cohesive and organized enough level, that's why one individual spy can you hurt you so bad.
The answer to problem should come from the community. Not the developers. If the players found it worthwhile enough to start acting like team players, make a guild with the sole purpose of winning the faction campaign, you'd see how pointless zone chat spies would become over night.
Instead you're pissed that on a given night a single spy could cause you to have to run back from your free respawn point and that instead of it taking 5 minutes because of your factions progression it takes you 10 minutes.
Pathetic.
Actually that's really insightful
Without the pathetic part which I can see why you would say this assuming you've played the game for far longer than most
But either way
What you are saying does make sense actually
Actually truly inspiring
I wish there was someone that came along sooner to say your perspective
Because honestly we all needed someone to say something like that
I'll save this and share this insight with my guildmasrer as well as many as others because it it's true
This was the main part that just might make players see the playstyle worthwhile
"
The answer to problem should come from the community. Not the developers. If the players found it worthwhile enough to start acting like team players, make a guild with the sole purpose of winning the faction campaign, you'd see how pointless zone chat spies would become over night"
Honestly gold words we all needed to hear
And even if it still doesn't get everybody on track
It will give enough morale to the players to actually wanna work hard and win and band together better before and to create better and more enjoyable gameplay, and who knows it might get us some wins with the campaigns through just those words alone
Truly amazing perspective that definitely will help prolong the games livelihood
Being truly honest with ya
If you're PSN Server I'm Stormshadow160
If not I hope to see you more on the forums
This is literally the first time I've ever seen anyone change their mind or reach an agreement on this forum. I am truly impressed.
Stormshadowonesixty wrote: »Let's talk
We need alliance locking and in game moderators, I have yet to see one.
The way that Cyrodill is going is that we have alliance hoppers and spies making the game unfair and super unbalance, we get waves where we only see one color on the map and thats because of shift change yes, but also it's with this whole alliance hopping giving players too much of an unfair advantage to the game.
We need in-game moderators to be able to see what's actually happening, we are passionate players of the game too, not just PC players, ZOS show us some love please.
Stormshadowonesixty wrote: »You can't govern a game like that. It's structured to simulate constant warfare. Sometimes in very long wars a specific country / faction will dominate. They use spies, they use every advantage they can get. This is common in almost every PVP game, not just ESO.
In EVE spies are notorious and many corporations are very selective about who they invite, how they process new applicants, and communication tools are very secure.
In ESO the rewards for winning a campaign don't really matter enough to warrant significant controls over who is spying - no guild / clan is playing at a cohesive and organized enough level, that's why one individual spy can you hurt you so bad.
The answer to problem should come from the community. Not the developers. If the players found it worthwhile enough to start acting like team players, make a guild with the sole purpose of winning the faction campaign, you'd see how pointless zone chat spies would become over night.
Instead you're pissed that on a given night a single spy could cause you to have to run back from your free respawn point and that instead of it taking 5 minutes because of your factions progression it takes you 10 minutes.
Pathetic.
Actually that's really insightful
Without the pathetic part which I can see why you would say this assuming you've played the game for far longer than most
But either way
What you are saying does make sense actually
Actually truly inspiring
I wish there was someone that came along sooner to say your perspective
Because honestly we all needed someone to say something like that
I'll save this and share this insight with my guildmasrer as well as many as others because it it's true
This was the main part that just might make players see the playstyle worthwhile
"
The answer to problem should come from the community. Not the developers. If the players found it worthwhile enough to start acting like team players, make a guild with the sole purpose of winning the faction campaign, you'd see how pointless zone chat spies would become over night"
Honestly gold words we all needed to hear
And even if it still doesn't get everybody on track
It will give enough morale to the players to actually wanna work hard and win and band together better before and to create better and more enjoyable gameplay, and who knows it might get us some wins with the campaigns through just those words alone
Truly amazing perspective that definitely will help prolong the games livelihood
Being truly honest with ya
If you're PSN Server I'm Stormshadow160
If not I hope to see you more on the forums
This is literally the first time I've ever seen anyone change their mind or reach an agreement on this forum. I am truly impressed.
All i see is a lot of sarcasm.
Stormshadowonesixty wrote: »Let's talk
We need alliance locking and in game moderators, I have yet to see one.
The way that Cyrodill is going is that we have alliance hoppers and spies making the game unfair and super unbalance, we get waves where we only see one color on the map and thats because of shift change yes, but also it's with this whole alliance hopping giving players too much of an unfair advantage to the game.
We need in-game moderators to be able to see what's actually happening, we are passionate players of the game too, not just PC players, ZOS show us some love please.
You do realise that way back when we began this journey, accounts were faction locked (perfect in my opinion) ...and the the forum gods complained and wailed about how they didnt want to be restricted to a single alliance. So it was changed, its highly unlikely they are going to revert that change
Stormshadowonesixty wrote: »Stormshadowonesixty wrote: »You can't govern a game like that. It's structured to simulate constant warfare. Sometimes in very long wars a specific country / faction will dominate. They use spies, they use every advantage they can get. This is common in almost every PVP game, not just ESO.
In EVE spies are notorious and many corporations are very selective about who they invite, how they process new applicants, and communication tools are very secure.
In ESO the rewards for winning a campaign don't really matter enough to warrant significant controls over who is spying - no guild / clan is playing at a cohesive and organized enough level, that's why one individual spy can you hurt you so bad.
The answer to problem should come from the community. Not the developers. If the players found it worthwhile enough to start acting like team players, make a guild with the sole purpose of winning the faction campaign, you'd see how pointless zone chat spies would become over night.
Instead you're pissed that on a given night a single spy could cause you to have to run back from your free respawn point and that instead of it taking 5 minutes because of your factions progression it takes you 10 minutes.
Pathetic.
Actually that's really insightful
Without the pathetic part which I can see why you would say this assuming you've played the game for far longer than most
But either way
What you are saying does make sense actually
Actually truly inspiring
I wish there was someone that came along sooner to say your perspective
Because honestly we all needed someone to say something like that
I'll save this and share this insight with my guildmasrer as well as many as others because it it's true
This was the main part that just might make players see the playstyle worthwhile
"
The answer to problem should come from the community. Not the developers. If the players found it worthwhile enough to start acting like team players, make a guild with the sole purpose of winning the faction campaign, you'd see how pointless zone chat spies would become over night"
Honestly gold words we all needed to hear
And even if it still doesn't get everybody on track
It will give enough morale to the players to actually wanna work hard and win and band together better before and to create better and more enjoyable gameplay, and who knows it might get us some wins with the campaigns through just those words alone
Truly amazing perspective that definitely will help prolong the games livelihood
Being truly honest with ya
If you're PSN Server I'm Stormshadow160
If not I hope to see you more on the forums
This is literally the first time I've ever seen anyone change their mind or reach an agreement on this forum. I am truly impressed.
All i see is a lot of sarcasm.
Then that's your mental glitch
Now that's sarcasm lmao
I was being 100%
You can't govern a game like that. It's structured to simulate constant warfare. Sometimes in very long wars a specific country / faction will dominate. They use spies, they use every advantage they can get. This is common in almost every PVP game, not just ESO.
In EVE spies are notorious and many corporations are very selective about who they invite, how they process new applicants, and communication tools are very secure.
In ESO the rewards for winning a campaign don't really matter enough to warrant significant controls over who is spying - no guild / clan is playing at a cohesive and organized enough level, that's why one individual spy can you hurt you so bad.
The answer to problem should come from the community. Not the developers. If the players found it worthwhile enough to start acting like team players, make a guild with the sole purpose of winning the faction campaign, you'd see how pointless zone chat spies would become over night.
Instead you're pissed that on a given night a single spy could cause you to have to run back from your free respawn point and that instead of it taking 5 minutes because of your factions progression it takes you 10 minutes.
Pathetic.