Elwendryll wrote: »Only the initial hit procs the heal...
That's sad, but that would be OP if all ticks were healing you.
Konstant_Tel_Necris wrote: »Elwendryll wrote: »Only the initial hit procs the heal...
That's sad, but that would be OP if all ticks were healing you.
How OP in compare to warden trees? And you can even irrigate it with Earthgore blood rain that's adds even more healing with ground effect soaking.
I wish if sorcerer tank ultimate healing have even third part of warden ultimate healing.
We have such low group support and now even overload bar was axed to Oblivion.
Give sorc tanks group synergy, we really need.
Elwendryll wrote: »Konstant_Tel_Necris wrote: »Elwendryll wrote: »Only the initial hit procs the heal...
That's sad, but that would be OP if all ticks were healing you.
How OP in compare to warden trees? And you can even irrigate it with Earthgore blood rain that's adds even more healing with ground effect soaking.
I wish if sorcerer tank ultimate healing have even third part of warden ultimate healing.
We have such low group support and now even overload bar was axed to Oblivion.
Give sorc tanks group synergy, we really need.
The full duration of a negate (12 seconds) , that stuns up to 6 enemies, damages all the enemies continuously, and heals you for 10% of your max life each 0.5 seconds. That would be a 100% heal in 5 seconds, for a total of 240% of your max health for the full duration. If you play with 40k hp, that's basic immortality for 12 seconds, on top of control, moderate damage, and ground effect negation. And no heal to your allies.
The healing morph doesn't proc the self healing at all.
The warden three doesn't stun/silence or deal damage. It doesn't negate the enemy AOEs.
I don't want to talk about pvp here, if there is a problem somewhere, it's earthgore soaking negate, negate should prevent its proc in my opinion, or at least not be affected.
But don't make me wrong, I was deeply disappointed when I realized only the initial hit procced it. I wish it was working with each tick.
Joosef_Kivikilpi wrote: »
Because Dragonknights don't have immortality for 12 seconds and can solo Veteran Scalecaller Peak due to their Ultimate of Magma Armor....
Like Dk ultimate, only dk have it better, cause you still can die to a oneshot and they can't.Elwendryll wrote: »Konstant_Tel_Necris wrote: »Elwendryll wrote: »Only the initial hit procs the heal...
That's sad, but that would be OP if all ticks were healing you.
How OP in compare to warden trees? And you can even irrigate it with Earthgore blood rain that's adds even more healing with ground effect soaking.
I wish if sorcerer tank ultimate healing have even third part of warden ultimate healing.
We have such low group support and now even overload bar was axed to Oblivion.
Give sorc tanks group synergy, we really need.
The full duration of a negate (12 seconds) , that stuns up to 6 enemies, damages all the enemies continuously, and heals you for 10% of your max life each 0.5 seconds. That would be a 100% heal in 5 seconds, for a total of 240% of your max health for the full duration. If you play with 40k hp, that's basic immortality for 12 seconds
Joosef_Kivikilpi wrote: »Elwendryll wrote: »Konstant_Tel_Necris wrote: »Elwendryll wrote: »Only the initial hit procs the heal...
That's sad, but that would be OP if all ticks were healing you.
How OP in compare to warden trees? And you can even irrigate it with Earthgore blood rain that's adds even more healing with ground effect soaking.
I wish if sorcerer tank ultimate healing have even third part of warden ultimate healing.
We have such low group support and now even overload bar was axed to Oblivion.
Give sorc tanks group synergy, we really need.
The full duration of a negate (12 seconds) , that stuns up to 6 enemies, damages all the enemies continuously, and heals you for 10% of your max life each 0.5 seconds. That would be a 100% heal in 5 seconds, for a total of 240% of your max health for the full duration. If you play with 40k hp, that's basic immortality for 12 seconds, on top of control, moderate damage, and ground effect negation. And no heal to your allies.
The healing morph doesn't proc the self healing at all.
The warden three doesn't stun/silence or deal damage. It doesn't negate the enemy AOEs.
I don't want to talk about pvp here, if there is a problem somewhere, it's earthgore soaking negate, negate should prevent its proc in my opinion, or at least not be affected.
But don't make me wrong, I was deeply disappointed when I realized only the initial hit procced it. I wish it was working with each tick.
Because Dragonknights don't have immortality for 12 seconds and can solo Veteran Scalecaller Peak due to their Ultimate of Magma Armor....
Like Dk ultimate, only dk have it better, cause you still can die to a oneshot and they can't.Elwendryll wrote: »The full duration of a negate (12 seconds) , that stuns up to 6 enemies, damages all the enemies continuously, and heals you for 10% of your max life each 0.5 seconds. That would be a 100% heal in 5 seconds, for a total of 240% of your max health for the full duration. If you play with 40k hp, that's basic immortality for 12 seconds
Elwendryll wrote: »Konstant_Tel_Necris wrote: »Elwendryll wrote: »Only the initial hit procs the heal...
That's sad, but that would be OP if all ticks were healing you.
How OP in compare to warden trees? And you can even irrigate it with Earthgore blood rain that's adds even more healing with ground effect soaking.
I wish if sorcerer tank ultimate healing have even third part of warden ultimate healing.
We have such low group support and now even overload bar was axed to Oblivion.
Give sorc tanks group synergy, we really need.
The full duration of a negate (12 seconds) , that stuns up to 6 enemies, damages all the enemies continuously, and heals you for 10% of your max life each 0.5 seconds. That would be a 100% heal in 5 seconds, for a total of 240% of your max health for the full duration. If you play with 40k hp, that's basic immortality for 12 seconds, on top of control, moderate damage, and ground effect negation. And no heal to your allies.
The healing morph doesn't proc the self healing at all.
The warden three doesn't stun/silence or deal damage. It doesn't negate the enemy AOEs.
I don't want to talk about pvp here, if there is a problem somewhere, it's earthgore soaking negate, negate should prevent its proc in my opinion, or at least not be affected.
But don't make me wrong, I was deeply disappointed when I realized only the initial hit procced it. I wish it was working with each tick.