Maintenance for the week of December 22:
• [COMPLETE] NA megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
• [COMPLETE] EU megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)

How are the different types of amour doing in pvp?

Tasear
Tasear
✭✭✭✭✭
✭✭✭✭✭
Do you find you can use any of them to be successful?
  • Vapirko
    Vapirko
    ✭✭✭✭✭
    ✭✭✭✭✭
    Inb4 this turns into a heavy armor nerf thread.

    But to answer your question yes, can and do play all types of armor to varying degrees of success depending on class and situation.
  • JackWest92
    JackWest92
    ✭✭✭
    I think all can work, if you can play around it. Me for example can never play with heavy. I feel empty on resourses in no time, eventhough i weave heavy attacks as much as i can. Tried it on magplar, magsorc, stamblade, stamden(actually its not as bad on this class so still making attempts with it), stamsorc and magblade. I always end up with medium or light(except the warden as i still havent lost hope there). But then i dont play any CP whatsoever, so i guess i need CP to make heavy work in most cases
    PC-EU

    Archmage Regalliona EP Magicka Sorcerer
    Regalliona EP Stamina Nightblade
    Aims-for-the-bushes EP Magicka Templar
    Kills-with-patience DC Magicka Nightblade
    Regallion Thunderborn EP Stamina Dragon Knight
    Regalliona Flameborn DC Magicka Dragon Knight
    Regalliona Stormrage AD Magicka Warden
  • Hochstapler
    Hochstapler
    ✭✭✭
    Usefullness of armor types in PVP depends heavily on the class you are playing so.. what was the question again?
    I care about your gaming "problems" and teenage anxieties, just not today.
  • Azurya
    Azurya
    ✭✭✭✭✭
    ofc, I am awesome and supercool, no matter what my ladies wear!
    light, medium, heavy or nothing, they make every delve a home, every monster a pet
    and every enemy-player looking AND feeling like a wet noodle!

    have a nice day
  • Urvoth
    Urvoth
    ✭✭✭✭✭
    ✭✭
    I use light because sorc's sustain is too bad not to use it.
  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    Light is fine, pretty good. Best choice for mag builds with good dmg, good sustain and utility buffs. No change needed.

    Heavy is a mix. Pure tonk armour really, but certain sets and in combo with certain builds make it really strong (though far from OP after speed nerfs) Pretty eh for mag, but it does the job. Could do with wrath return and a small change for some other things for balance on both sides.

    Med is a little lacking, good buffs and passives, but a little behind as there is little proactive defense. New shuffle is really strong. Could do with the sprint speed buff instead being move speed so it is more useful in direct combat and in place of a proactive defense.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Datthaw
    Datthaw
    ✭✭✭✭✭
    Heavy on mag class is under performing if you compare it to heavy stam. Wayyyyyyyy less damage
  • SugaComa
    SugaComa
    ✭✭✭✭✭
    Datthaw wrote: »
    Heavy on mag class is under performing if you compare it to heavy stam. Wayyyyyyyy less damage

    And to be honest I would expect that of it was the other way round of be crying NERF ... And I'm a magica player

  • wheem_ESO
    wheem_ESO
    ✭✭✭✭✭
    From a Battlegrounds perspective...light armor can work well for an offensive Magicka setup, but you need to build fairly tanky (and/or use a class that has good built-in escape mechanisms). Some combination of defensive monster helm/shoulders, Protective trait on Jewelry, or a defensive set that can be managed with 5+ light armor feels pretty necessary if you're facing off against decent players (especially Stam). Currently, "glass cannon" setups are a lot more glass than they are cannon. There might be a few Mag Blades that could pull it off well...at least until Random-Stam-Sorc-#19524 shows up.

    I'm using 5 light, 2 heavy, 3x Protective traited Jewelry, Major Resolve, Major Ward, Minor Protection, and Pirate Skeleton for pretty good uptime on Major Protection, and I can still get wrecked relatively quickly by the better stam players (or even the not-so-good ones if there's more than one). Without any of those buffs or jewelry traits, I'd expect literal insta-death vs almost anyone that was at least mediocre at the game. Even with ~30k spell resist, ~24k physical resist, and Minor Protection up, shields often go down quite quickly. If you substantially cut down the resists and remove Minor Protection, I can't imagine having much success at the upper end of the MMR brackets.
  • fred4
    fred4
    ✭✭✭✭✭
    ✭✭✭
    For me, the choice comes down to how the gameplay feels. I have never liked heavy, neither for stamina, nor for magicka, not then, not now. I find it's sustain inconsistent. Good for brawling, good for blocking builds, bad for pure attack, pursuit, or some escape scenarios. Compared to medium, I miss the sprint speed. Compared to light, I miss the damage and shields. The heavy armor skill remains one of the most useless in the game for it's stamina and opportunity cost (for 5 seconds of immovability), and the redundancy of it's armor buff.

    With sets like Brass, Armor Master, full Pirate Skeleton or 1x with Chudan, Riposte, Impregnable, and Protective jewelry, I can build as tanky as I choose without going heavy. I am thankful for that. When I've tried heavy, I don't find it objectively worse, and maybe it is best for 1vX. I'm not accomplished enough to tell. I just don't like the way it feels.
  • thankyourat
    thankyourat
    ✭✭✭✭✭
    Vapirko wrote: »
    Inb4 this turns into a heavy armor nerf thread.

    But to answer your question yes, can and do play all types of armor to varying degrees of success depending on class and situation.

    Can't Nerf heavy armor right now because light is basically unplayable unless you are a magplar. Heavy armor isn't really broken anyway the sets are just broken. Heavy is best for pretty much all classes right now except maybe mag sorc and stamblade. I don't think this is because heavy armor is OP the overall passives are pretty balanced. I think heavy armor is so favorable because light armor is flat out horrible, and it basically outclasses medium in survivability but does comparable damage. So the problem isn't really heavy armor being to good it's the other armor choices are too weak
  • Tasear
    Tasear
    ✭✭✭✭✭
    ✭✭✭✭✭
    Vapirko wrote: »
    Inb4 this turns into a heavy armor nerf thread.

    But to answer your question yes, can and do play all types of armor to varying degrees of success depending on class and situation.

    Can't Nerf heavy armor right now because light is basically unplayable unless you are a magplar. Heavy armor isn't really broken anyway the sets are just broken. Heavy is best for pretty much all classes right now except maybe mag sorc and stamblade. I don't think this is because heavy armor is OP the overall passives are pretty balanced. I think heavy armor is so favorable because light armor is flat out horrible, and it basically outclasses medium in survivability but does comparable damage. So the problem isn't really heavy armor being to good it's the other armor choices are too weak

    What do you think could make medium and light amour better as options?
  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    Vapirko wrote: »
    Inb4 this turns into a heavy armor nerf thread.

    But to answer your question yes, can and do play all types of armor to varying degrees of success depending on class and situation.

    Can't Nerf heavy armor right now because light is basically unplayable unless you are a magplar. Heavy armor isn't really broken anyway the sets are just broken. Heavy is best for pretty much all classes right now except maybe mag sorc and stamblade. I don't think this is because heavy armor is OP the overall passives are pretty balanced. I think heavy armor is so favorable because light armor is flat out horrible, and it basically outclasses medium in survivability but does comparable damage. So the problem isn't really heavy armor being to good it's the other armor choices are too weak

    Lmao, light is meta for 4/5 mag classes. Even the ones that can go heavy quite well like DK, warden and templar choose light. Sorc basically has to, and only NB can stay heavy cause they have a lot of dmg and mobility.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Minyassa
    Minyassa
    ✭✭✭✭✭
    ✭✭✭✭
    I have not yet loved someone to death in Cyrodiil but now tempted to try. ;)
  • thankyourat
    thankyourat
    ✭✭✭✭✭
    ak_pvp wrote: »
    Vapirko wrote: »
    Inb4 this turns into a heavy armor nerf thread.

    But to answer your question yes, can and do play all types of armor to varying degrees of success depending on class and situation.

    Can't Nerf heavy armor right now because light is basically unplayable unless you are a magplar. Heavy armor isn't really broken anyway the sets are just broken. Heavy is best for pretty much all classes right now except maybe mag sorc and stamblade. I don't think this is because heavy armor is OP the overall passives are pretty balanced. I think heavy armor is so favorable because light armor is flat out horrible, and it basically outclasses medium in survivability but does comparable damage. So the problem isn't really heavy armor being to good it's the other armor choices are too weak

    Lmao, light is meta for 4/5 mag classes. Even the ones that can go heavy quite well like DK, warden and templar choose light. Sorc basically has to, and only NB can stay heavy cause they have a lot of dmg and mobility.

    Light is meta for sorc. Magplar is actually decently good in light but I wouldn't say it's meta. The other classes will be better in heavy. With all still having high damage in heavy except mag dk which still will have plenty of damage to kill players. For 1v1 I would agree light is the way to go but it's just too difficult to survive multiple opponents while in light armor making it a liability for solo play. I also agree that on average more players run light armor in pvp, but that's because no one really plays or builds for solo PvP and literally 99% of the player base plays in some sort of group

    If you have a group that can cover up the defensive weaknesses of light then I feel light is viable for the extra damage it provides. But I'm not going to wear double defensive sets on light armor and gut all my damage when I could wear heavy and build a regular balanced build. There is no way to get open world survivability in light without trading away all your damage.
  • Lord_Eomer
    Lord_Eomer
    ✭✭✭✭✭
    ✭✭
    Light Armor : performing bad in PVP, should get dodgeroll cost reduction bonus and allow CC break and dodgeroll to cost Magicka. Currently gives poor defense comparing others

    Medium Armor: Doing fine, no nerd for any nerf

    Heavy Armor: some sets provide good damage bonus and this can be used to deliver good burst damage. Heavy armor need buff i.e. block cost reduction etc, better survivability and it should have penalty for dps
  • Kadoin
    Kadoin
    ✭✭✭✭✭
    ✭✭
    Light: Not as bad as people say...It's still good, until you meet the stam builds that can do explosive damage, tank, heal, and sustain better than you can despite healing supposedly being one of magicka's benefit over stam. Good for hybrid

    Medium: Despite what people say isn't that bad. In fact, this type of armor lets you have super healing, defense, sustain, and damage. Why anyone would use heavy makes no sense to me. Still good and even better than before with SnB. Good for hybrid. *Good for mag as well if you are considering heavy

    Heavy: I personally don't like it. Too much damage loss, too much sustain loss, and with the damage output there is little to no difference when facing someone "pro" unless you stack hp or use some other build that benefits from it. I would never go heavy on a mag build. Never go heavy on a hybrid. Despite this, I don't think it needs a buff, esp. as long as stam can use it with little consequence and mag cannot.
    Edited by Kadoin on 26 November 2018 00:53
  • LeHarrt91
    LeHarrt91
    ✭✭✭✭✭
    For me Light struggles with snares and physical damage the most, due to low physical resistance (and not many light sets provide just physical resistance). In terms of damage the penetrable and crit its good.

    With Medium, I prefer to use medium over heavy but again snares become an issue if not using forward momentum. Maybe Shuffle can get an immunity duration increase.

    Heavy passives are fine, its certain sets that can be an issue.
    Edited by LeHarrt91 on 26 November 2018 01:10
    PS NA
    Have played all classes.
    Warden Main
  • barshemm
    barshemm
    ✭✭✭✭
    1vX I like heavy on my stam sorc, running dw/2h and ww.

    If I'm zerg surfing and feel there are heals around I like medium. If I ever grouped and had someone even kind of healing I'd run medium.

    If I'm soley responsible for keeping myself alive I stick with my heavy regen focused build.
  • Neloth
    Neloth
    ✭✭✭✭
    LeHarrt91 wrote: »
    For me Light struggles with snares and physical damage the most, due to low physical resistance (and not many light sets provide just physical resistance). In terms of damage the penetrable and crit its good.

    With Medium, I prefer to use medium over heavy but again snares become an issue if not using forward momentum. Maybe Shuffle can get an immunity duration increase.

    Heavy passives are fine, its certain sets that can be an issue.

    But you can have 26k+ phys resist in light easily, using only a bloodspawn...
  • kylewwefan
    kylewwefan
    ✭✭✭✭✭
    ✭✭
    i recently switched to heavy. I see no reason to go back.

    Light and medium armor may be good for players that really know what they’re doing.

    If you’re trying to learn and get better, go heavy. You can last long enough to learn something and still get a kill every now and then.

    With light or medium I find myself looking at a lot more death re caps that equate to I took a lot more damage from someone. In heavy armor, I have to take damage from multiple players before falling and I may even take one or two with me.

    It also comes down to group or solo play and your opponents. Or basically, do you have a healer. Many open world battles I find are against the Dueling type builds w S/B. These guys are gonna know how to fight guaranteed. Good luck. You’re gonna need it.


  • MalagenR
    MalagenR
    ✭✭✭✭✭
    Light Armor : performing bad in PVP, should get dodgeroll cost reduction bonus and allow CC break and dodgeroll to cost Magicka. Currently gives poor defense comparing others

    Medium Armor: Doing fine, no nerd for any nerf

    Heavy Armor: some sets provide good damage bonus and this can be used to deliver good burst damage. Heavy armor need buff i.e. block cost reduction etc, better survivability and it should have penalty for dps

    I'd be happy with just dodge roll costing magicka. Call it "phase shifting" or some ***. Same for blocking.
  • Reefo
    Reefo
    ✭✭✭
    Cost reduction and damage passives too valuable, can’t use heavy.
  • brandonv516
    brandonv516
    ✭✭✭✭✭
    ✭✭✭
    Light is performing extremely well right now.

    Heavy still might be a good option for stamina but not so much for magicka.
  • LeHarrt91
    LeHarrt91
    ✭✭✭✭✭
    Neloth wrote: »
    LeHarrt91 wrote: »
    For me Light struggles with snares and physical damage the most, due to low physical resistance (and not many light sets provide just physical resistance). In terms of damage the penetrable and crit its good.

    With Medium, I prefer to use medium over heavy but again snares become an issue if not using forward momentum. Maybe Shuffle can get an immunity duration increase.

    Heavy passives are fine, its certain sets that can be an issue.

    But you can have 26k+ phys resist in light easily, using only a bloodspawn...

    Yeah i know, but then im sacrificing a dps set for a defensive set. i could even drop a body set for Brass or Armor Master and keep a dps monster set.
    PS NA
    Have played all classes.
    Warden Main
  • NupidStoob
    NupidStoob
    ✭✭✭✭✭
    LeHarrt91 wrote: »
    Neloth wrote: »
    LeHarrt91 wrote: »
    For me Light struggles with snares and physical damage the most, due to low physical resistance (and not many light sets provide just physical resistance). In terms of damage the penetrable and crit its good.

    With Medium, I prefer to use medium over heavy but again snares become an issue if not using forward momentum. Maybe Shuffle can get an immunity duration increase.

    Heavy passives are fine, its certain sets that can be an issue.

    But you can have 26k+ phys resist in light easily, using only a bloodspawn...

    Yeah i know, but then im sacrificing a dps set for a defensive set. i could even drop a body set for Brass or Armor Master and keep a dps monster set.

    In no CP I tested so many heavy setups with magplar, but will always end up going back to light. The damage and sustain from light armor passives is just not matched by heavy armor as there are no sets like fury or seventh for magicka.

    In CP it's probably a different story as CP can make up for any weakness from builds.
  • baronzilch
    baronzilch
    ✭✭✭
    The armours are all pretty good at the moment. The troll tanks give HA a bad rep, but, really their set-up is dependent on more than HA.

    Fortified Brass, jewelry craft, transmutes and other tricks have handed out a lot of options for players to help make many previously weaker options viable and opened many 'think outside the box' ideas as well.

    Frost Staves perform well in PvP and have 1.5 k bonus in CP on one of the tier unlocks as well as blocking bonus in the destro line and if you are using class heals, SnB or Frost>Resto staff on healing/buff bar.

    No one should have less than ~20k+ armour these days (self buffed) in CP campaigns (have at least that much on your defensive bar, if not both).

    Experienced and well-geared glass cannons excepted, of course.
    LeHarrt91 wrote: »
    Yeah i know, but then im sacrificing a dps set for a defensive set. i could even drop a body set for Brass or Armor Master and keep a dps monster set.

    Extra DPS doesn't help you if you are dead. The days of running sub 10k AC are over.

    The resists also help your mag shields (I really don't see the change as a nerf, but, meh, some people are still upset, lol).

    Fortified Brass>>>Armor Master; FB has 100% uptime and the HP buff on AM still has the swap problem unless you double slot it. (otherwise AM would be better for the buff affecting max shields as well HP; it would pair nicely with Harness/Dampen, but, hp loss on swap... nope, not good).

    Except for the exception I mentioned above, you should always have (at least) one dedicated defensive set in LA and MA. And your best value is in the monster sets (Bspawn, Chudan, Pirate's or a 1+1 armour combo). But, either way works.
    Edited by baronzilch on 29 November 2018 14:07
  • Reefo
    Reefo
    ✭✭✭
    you can mimic heavy armor with defensive light armor setups and be tanky as hell,

    no damage set you wear in heavy is going to give you 10% spell crit and 5k pen,
    aswell as 8% more cost reduction.

    the only con from going light from heavy is the stam from constitution which can be made up with stam regen or sturdy
  • thankyourat
    thankyourat
    ✭✭✭✭✭
    Reefo wrote: »
    you can mimic heavy armor with defensive light armor setups and be tanky as hell,

    no damage set you wear in heavy is going to give you 10% spell crit and 5k pen,
    aswell as 8% more cost reduction.

    the only con from going light from heavy is the stam from constitution which can be made up with stam regen or sturdy

    You are only accounting for the light armor passives though what about the offensive set bonuses you lose from using defensive sets. The first build I tried on my magblade was light brass/transmutation/zaan. It was a ok builds but my Stam sustain was lacking too much as well as I wasn't hitting as hard as I wanted to because of the regen and cost reduction glyphs I was basically forced to use my damage was lacking.

    With heavy armor I was able to run heavy shackle/spinner/troll king. This build was leaps and bounds better than anything I can run in light. Switching heavy opened up the option to actually run gold food instead of tri stat. I don't need to use any regen glyphs. My spell damage is much higher on my heavy armor build which increases my heals. My Stam sustain is much better.

    The damage you get from light will not make up for the survivability lose of using heavy especially since you can get plenty of damage in heavy armor with abilities, enchants and CP. Any good heavy armor build will have more damage than a light armor build with double defensive sets. Which is why I feel heavy is stronger for solo play
  • IAVITNI
    IAVITNI
    ✭✭✭✭✭
    Reefo wrote: »
    you can mimic heavy armor with defensive light armor setups and be tanky as hell,

    no damage set you wear in heavy is going to give you 10% spell crit and 5k pen,
    aswell as 8% more cost reduction.

    the only con from going light from heavy is the stam from constitution which can be made up with stam regen or sturdy

    You are only accounting for the light armor passives though what about the offensive set bonuses you lose from using defensive sets. The first build I tried on my magblade was light brass/transmutation/zaan. It was a ok builds but my Stam sustain was lacking too much as well as I wasn't hitting as hard as I wanted to because of the regen and cost reduction glyphs I was basically forced to use my damage was lacking.

    With heavy armor I was able to run heavy shackle/spinner/troll king. This build was leaps and bounds better than anything I can run in light. Switching heavy opened up the option to actually run gold food instead of tri stat. I don't need to use any regen glyphs. My spell damage is much higher on my heavy armor build which increases my heals. My Stam sustain is much better.

    The damage you get from light will not make up for the survivability lose of using heavy especially since you can get plenty of damage in heavy armor with abilities, enchants and CP. Any good heavy armor build will have more damage than a light armor build with double defensive sets. Which is why I feel heavy is stronger for solo play

    You ran 2 defensive sets on a magblade. Did you try necro+trans? I've found that running sets similar to shackle (split between 2 areas) give better results for mag classes than dedicated sets. Riposte does better than Brass on most classes. Ofc on a magblade Brass is better in terms of defence, but you lose out on a spell damage and mag regen bonus.

    Honestly BTB+ trans would be better than Brass. I've tested Brass v Armor Master vs BTB. The breadth of stats from sets like BTB is more beneficial. Running Brass means you are over mitigating but lacking in damage. If you choose to use damage shields, Brass falls behind even more. BTB will give you an over abundance of damage and sustain. You can then choose what and how much to sacrifice for mitigation.

    The only class that benefits more from 2 defensive sets than 1 defensive + 1 damage/sustain/hybird set is magplar, because of the lack of reliable HoTs.

    Theres a well known magden on PS4 NA that runs light shackle and willpower and still dominates open world and in duels without shields. And before anyone brings the console v PC master race BS, the best players on all platforms are of similar/competitive skill. I know of transfers from either or and a good player dominates no matter the platform. I know of a console player that went to PC and is at the same level (relative to server) and the magden in question would be that player 9/10 times.

    The more I play Murkmire, the more I realize much of the complaints of light armor is an over-compensation of building into mitigation. Smaller incremental changes will provide greater results. Shields have a much greater defensive potential in Murkmire.
Sign In or Register to comment.