What?! Content impossible to solo? Firor should call an emergency meeting and push hotfix ASAP! Or else at this rate guards will grow even more insolent and start killing players outright!!!
EDIT: Old Cash Grab is still around, I presume? I have been away for some time, so in case he is not around anymore, semebody else should call the meeting.
!!!
dwemer_paleologist wrote: »this should be looked at, because is no reason for us to need a pve build in a pvp area.
edges_endgame wrote: »What?! Content impossible to solo? Firor should call an emergency meeting and push hotfix ASAP! Or else at this rate guards will grow even more insolent and start killing players outright!!!
EDIT: Old Cash Grab is still around, I presume? I have been away for some time, so in case he is not around anymore, semebody else should call the meeting.
!!!
Irrelevant post.
On topic: I have tried it on no CP only and I couldn't do it. Guards just respawned too fast. Vlast is no problem for me to take solo.
edges_endgame wrote: »What?! Content impossible to solo? Firor should call an emergency meeting and push hotfix ASAP! Or else at this rate guards will grow even more insolent and start killing players outright!!!
EDIT: Old Cash Grab is still around, I presume? I have been away for some time, so in case he is not around anymore, semebody else should call the meeting.
!!!
Irrelevant post.
On topic: I have tried it on no CP only and I couldn't do it. Guards just respawned too fast. Vlast is no problem for me to take solo.
On No CP, it maybe impossible. No CP guards and siege are still OP compared to CP campaign. I was hoping the increased damage in Murkmire would make them easier, but it didn't. I can flip one on my stamplar but that's only because of the aoe damage in jabs and medium armor speed.
Here is one tip...it seems guards have very high resistances. Mauls/Maces are noticeably better against them.
edges_endgame wrote: »The formerly unguarded flag has now 6 guards on it...Negate, stun, negate, stun....by the time I am at the third flag, the first one already flips back. Why was this change made? Vlast and Bruma remained the same?
DirkRavenclaw wrote: »Scattershot and they are done for simple
edges_endgame wrote: »The formerly unguarded flag has now 6 guards on it...Negate, stun, negate, stun....by the time I am at the third flag, the first one already flips back. Why was this change made? Vlast and Bruma remained the same?
Looks like one more player reached the magica dead-end...try taking cropsford with a stamina build...currently the game greatly favors stamina builds in PVP area.
If you seek stamina/magica balance then that's a discussion for another thread. As not only the cropsford is the problem, try taking a maxed-out resource in a non-CP campaign with your magica build and you will face same problem (guards negate, reflect, stun you and then fully heal). There is clearly a resource-sism in the PVP area.
edges_endgame wrote: »edges_endgame wrote: »The formerly unguarded flag has now 6 guards on it...Negate, stun, negate, stun....by the time I am at the third flag, the first one already flips back. Why was this change made? Vlast and Bruma remained the same?
Looks like one more player reached the magica dead-end...try taking cropsford with a stamina build...currently the game greatly favors stamina builds in PVP area.
If you seek stamina/magica balance then that's a discussion for another thread. As not only the cropsford is the problem, try taking a maxed-out resource in a non-CP campaign with your magica build and you will face same problem (guards negate, reflect, stun you and then fully heal). There is clearly a resource-sism in the PVP area.
Nah, I am fine taking any ressource or outpost solo on my magplar. It is just crops with guards respawning too fast or. Flags flipping too slow. (No CP)
dwemer_paleologist wrote: »edges_endgame wrote: »edges_endgame wrote: »The formerly unguarded flag has now 6 guards on it...Negate, stun, negate, stun....by the time I am at the third flag, the first one already flips back. Why was this change made? Vlast and Bruma remained the same?
Looks like one more player reached the magica dead-end...try taking cropsford with a stamina build...currently the game greatly favors stamina builds in PVP area.
If you seek stamina/magica balance then that's a discussion for another thread. As not only the cropsford is the problem, try taking a maxed-out resource in a non-CP campaign with your magica build and you will face same problem (guards negate, reflect, stun you and then fully heal). There is clearly a resource-sism in the PVP area.
Nah, I am fine taking any ressource or outpost solo on my magplar. It is just crops with guards respawning too fast or. Flags flipping too slow. (No CP)
same here.
those flaggs timer should be shorter, or maybe the timer of guard spawn needs lowered.
dwemer_paleologist wrote: »DirkRavenclaw wrote: »Scattershot and they are done for simple
im a bow main, i use scattershot and it does not work as what you are insinuating, infact these guards spawn far too fast.