Chilly-McFreeze wrote: »Community: ZOS FIX YOUR DAMN GAME!
Also Community: ZOS STOP TAKING THE SERVERS OFF TO FIX YOUR DAMN GAME!
It's a necessary evil to take the servers offline for a fix.
But it also to mention that this was something they broke with the prior patch and that in times of an ongoing event and a new dlc drop 3 maints a week are a bit cumbersome.
Or to say it in other words: if you do it right the first time, you don't have to do it twice. Or thrice.
And yeah, that's the issue.anitajoneb17_ESO wrote: »Multiple maintenances are normal in big update weeks. The pain this time is that it overlapses with an event that has extremely tight timer constraints.
Thanks, I missed that one.
About 2-3 hours. There was a link attached, but was removed when it started
From Jess:
Hi everyone,
We will be pushing a hotfix tomorrow, Thursday, October 25, to resolve the issue with monster corpses not desapwning on the PC/Mac servers. This hotfix does require downtime, so we will be bringing down the North American and European PC/Mac servers for maintenance at 6am EDT. We anticipate the maintenance to last 2-3 hours.
The console servers will not be impacted by this maintenance. We will update this thread when the maintenance is complete.
Thank you!
germanit_84b16_ESO wrote: »at least they could tell us how long the maintenance will last!
lordrichter wrote: »FlyingSwan wrote: »Just got a pop-up for more EU maintenance at 10am UTC.
These guys are incredible. And when I say incredible, I mean cretins.
This is to fix the problem with monster corpses not desapwning. It's a real problem for Imperfect
anitajoneb17_ESO wrote: »
Multiple maintenances are normal in big update weeks. The pain this time is that it overlapses with an event that has extremely tight timer constraints.
It's really hilarious ( /s ) that no matter which gaming forum one might visit, that community acts like that company is the only one who has these exact same problems.
Things get unexpectedly broken in the course of software development and need to be fixed. It doesn't matter which game is in question; minor amd major problems plague all of them, all of the time. This is not unique.
The only way to avoid it on the development end is to stop developing games, and the only way for us to avoid it, is to stop playing video games.
Chickenstein wrote: »It's really hilarious ( /s ) that no matter which gaming forum one might visit, that community acts like that company is the only one who has these exact same problems.
Things get unexpectedly broken in the course of software development and need to be fixed. It doesn't matter which game is in question; minor amd major problems plague all of them, all of the time. This is not unique.
The only way to avoid it on the development end is to stop developing games, and the only way for us to avoid it, is to stop playing video games.
I'm quite happy that this is not the mindset of all companies, or otherwise we'd be stuck with an endless non-evolutionary row of games. Anybody who disagrees that you're kind of stuck in the past if you need 8 hour plus maintenance times a week for anything server-based (not only games) needs to learn that technologies evolve, and you have some serious management issues in your company if you think that this kind of architecture is fine for 2018. Not that this could be changed now (well it could, probably), but putting your finger in this wound is absolutely legit for paying customers - no matter if other companies are doing it wrong, too.
I find it hilarious that no matter which gaming forum you visit, there are people who think that giant companies need white knights.
Chilly-McFreeze wrote: »Community: ZOS FIX YOUR DAMN GAME!
Also Community: ZOS STOP TAKING THE SERVERS OFF TO FIX YOUR DAMN GAME!
It's a necessary evil to take the servers offline for a fix.
But it also to mention that this was something they broke with the prior patch and that in times of an ongoing event and a new dlc drop 3 maints a week are a bit cumbersome.
Or to say it in other words: if you do it right the first time, you don't have to do it twice. Or thrice.
It's really hilarious ( /s ) that no matter which gaming forum one might visit, that community acts like that company is the only one who has these exact same problems.
Things get unexpectedly broken in the course of software development and need to be fixed. It doesn't matter which game is in question; minor and major problems plague all of them, all of the time. This is not unique, nor uncommon.
The only way to avoid it on the development end is to stop developing games, and the only way for us to avoid it, is to stop playing video games.
How the frak am I a white knight for pointing out that every gaming company out there gets slammed by its community when a problem arises?
Name one that doesn't.
Jayman1000 wrote: »anitajoneb17_ESO wrote: »
Multiple maintenances are normal in big update weeks. The pain this time is that it overlapses with an event that has extremely tight timer constraints.
Only "normal" in ESO. Other MMO's don't have these kinds of frequent long downtime.
Chickenstein wrote: »I find it hilarious that no matter which gaming forum you visit, there are people who think that giant companies need white knights.
anitajoneb17_ESO wrote: »
Besides, ZOS belongs to a large consortium but it is BY FAR not a giant company. It is a rather small group of people with a huge pressure to keep the ROI of a giant company.
And finally, we're far less "defending" ZOS ...
VelvetLeChance11 wrote: »I'd be curious to know how many people actually pay for ESO subscriptions, pruchased Summerset etc. or general profit data versus cost to run an MMO like this. I just find it hard to believe they're not making enough money to run a larger team if it's a manpower issue?
Idk, very much ignorant to what is required behind the scenes, cost to run such large servers etc. From the outside, the pay as you go model & Crown store makes it seem like they've got a pretty good thing going.
It would be good in times of extended maintenance, if paying customer
Chickenstein wrote: »Getting out the "it's normal because everybody does it" argument sounds a lot like white knighting to me. Because it's not normal. It doesn't make it right if everybody does it wrong. If you want to really go there, let's talk about a self-contained industry where employees and management gets passed around and thus, bad decisions are passed around with them. But it is no excuse for a tech company to deploy problematic architecture just because everybody does it.
VelvetLeChance11 wrote: »I'd be curious to know how many people actually pay for ESO subscriptions, pruchased Summerset etc. or general profit data versus cost to run an MMO like this. I just find it hard to believe they're not making enough money to run a larger team if it's a manpower issue?
Idk, very much ignorant to what is required behind the scenes cost to run such large servers etc. From the outside, the pay as you go model & Crown store makes it seem like they've got a pretty good thing going.
germanit_84b16_ESO wrote: »at least they could tell us how long the maintenance will last!