So I have been checking out the new Cyrodiil changes and while i like pretty much all of it, I've noticed something i thought is a bit weird.
Lets say you are AD (yellow) and want to go north to attack DC (blue). You'll get to these milegates that have the ramparts on the DC side, so they are cleary meant to be defensive in favor of DC.
HOWEVER, when the gate is repaired, everyone can just pass right through, so the best defensive option for DC would be to destroy their own gate, making it so AD have to repair DCs defensive structure to pass.
Shouldnt it be the other way round? That AD has to destroy the gate/wall to pass and DC have to repair it to keep it locked?
(Same goes for AD attacking EP)
Am i missing something?
Edited by Dudis on 22 October 2018 16:06