sean.montgomery_ESO wrote: »I don't suppose there is any update on the status of a fix for this? What about compensation for ESO+ subscribers who have payed for a service that they have not been able to use on Macs for the past 9 days?
Thanks in advance.
LOL!
Edit: I posted and asked for answers. You are asking for them to fork over cash because of their incompetence and/or neglect. Care to place odds on which happens first?
kenjitamura wrote: »Well, if anyone is really desperate enough to seek immediate good performance and have hardware able to support Metal then you could always give Linux a try. With Proton the game runs great on Linux and there's no monetary cost. Could either do a dual boot or switch over completely if you get comfortable with it. Elementary OS seems like it'd be a nice fit for people accustomed to Mac.
Just throwing it out there if someone is desperate enough to attempt it and has several hours free in a day to set it all up. But hopefully the client for Mac gets fixed.
Dual boot install guide:
How to Install and Dual Boot Linux and Mac OS
@Carmina - prior to this, how was your experience with the eGPU and ESO?Hey, got the same problem, but it seems like I am the only one here so far to use an eGPU.... Thus, here the info:
macOS Mojave
Version 10.14.1 Beta (18B73a)
MacBook Pro (15-inch, 2016)
Processor 2,7 GHz intel Core i7
Memory 16 GB 2133 MHz LPDDR3
Startup Disk MacintoshHD
Graphics Radeon RX 570 4096 MB
Intel HD Graphics 530 1536 MB
So yeah, the eGPU is affected, too. Btw, that is a Sonnet Puck eGPU, one of the officially supported ones.
I really hope you guys find a quick solution for that.
C.
Yes, this is what I wanted to point out but saw you edit your post before I replied:-) Also keep in mind that they do have a possibility to switch to Vulkan on other platforms which would mean that engine could differ between platforms only with the actual renderer.EDIT Actually what I wrote further down is BS, I apologise. I just found this in the Knowledge Base:
We have switched the Mac renderer from OpenGL to MoltenVK (Metal) to support the upcoming release of the upcoming MacOS Mojave. To support these changes, we will be updating the minimum specifications for all Mac players in Update 20. These will be as follows:
Operating System: macOS High Sierra v 10.13
Model: Late-2013 27-inch iMac and Newer
Hard Disk Space: 85 GB free HDD space
Internet: Internet Broadband Connection
Gaelord_the_2nd wrote: »I experience the same problem as everyone else, but i think that not being able to play in windowed fullscreen is a bigger problem than the FPS-drops.
ramiro_olivaeb17_ESO wrote: »Gosh... so what do we do now? The game is unplayable as it was before. And i’m not upgrading to Mojave anytime soon. Can I just download a client that uses OpenGL? Or can you just provide a setting to select the graphics API at least??
I think this thread is on fire for a reason.
ramiro_olivaeb17_ESO wrote: »Gosh... so what do we do now? The game is unplayable as it was before. And i’m not upgrading to Mojave anytime soon. Can I just download a client that uses OpenGL? Or can you just provide a setting to select the graphics API at least??
I think this thread is on fire for a reason.
Well, as I said earlier, I was wrong about the OpenGL thing, since ESO seems to have switched to MoltenVK (Metal) for Upgrade 20. And it also seems like 10.13 is affected, too, so Mojave is not the culprit here. As a matter of fact, like @otab I have been running ESO with Mojave for a while, since Beta, and it worked after some adjustments.
The problem we are seeing right now in my eyes is a mess-up regarding the new renderer. I would guess - though we will never be told - that some developer has some files installed on their machine, which are needed, and with which the game runs fine. Sadly, they did not know they are needed, or forgot to include them, and thus we are stranded with an unplayable ESO. MoltenVK is OpenSource on Github, so there should be a community there, which in turn should make it easy for ZOS to find the problem and fix it. What is irritating, as usual, is the lack of ZOS presence here. This is a major major issue, and they should be busy doing some explaining and giving time tables. Instead they try to not talk to people.
That in itself is very disappointing.
Let's try to take something good from this. If they are not talking here, they are busy fixing the error. I hope.
C.
ramiro_olivaeb17_ESO wrote: »Gosh... so what do we do now? The game is unplayable as it was before. And i’m not upgrading to Mojave anytime soon. Can I just download a client that uses OpenGL? Or can you just provide a setting to select the graphics API at least??
I think this thread is on fire for a reason.
Well, as I said earlier, I was wrong about the OpenGL thing, since ESO seems to have switched to MoltenVK (Metal) for Upgrade 20. And it also seems like 10.13 is affected, too, so Mojave is not the culprit here. As a matter of fact, like @otab I have been running ESO with Mojave for a while, since Beta, and it worked after some adjustments.
The problem we are seeing right now in my eyes is a mess-up regarding the new renderer. I would guess - though we will never be told - that some developer has some files installed on their machine, which are needed, and with which the game runs fine. Sadly, they did not know they are needed, or forgot to include them, and thus we are stranded with an unplayable ESO. MoltenVK is OpenSource on Github, so there should be a community there, which in turn should make it easy for ZOS to find the problem and fix it. What is irritating, as usual, is the lack of ZOS presence here. This is a major major issue, and they should be busy doing some explaining and giving time tables. Instead they try to not talk to people.
That in itself is very disappointing.
Let's try to take something good from this. If they are not talking here, they are busy fixing the error. I hope.
C.
I'm currently 'trying' to run the game on a baseline iMac Pro. Game performance has gotten terrible sense they made the move too the metal/molten graphics language? I've submitted an in game ticket. This is really getting ridiculous. Before update I was getting 50+ fps. Now it's about 25 no matter what I do with the graphics settings.
Ok, so if it runs good on their developer machines, could it probably be that they have some SDK installed that regular users don't have? Maybe something like that is a possible workaround? Downloading SDK's for MAC or something like that?
ramiro_olivaeb17_ESO wrote: »Gosh... so what do we do now? The game is unplayable as it was before. And i’m not upgrading to Mojave anytime soon. Can I just download a client that uses OpenGL? Or can you just provide a setting to select the graphics API at least??
I think this thread is on fire for a reason.
Well, as I said earlier, I was wrong about the OpenGL thing, since ESO seems to have switched to MoltenVK (Metal) for Upgrade 20. And it also seems like 10.13 is affected, too, so Mojave is not the culprit here. As a matter of fact, like @otab I have been running ESO with Mojave for a while, since Beta, and it worked after some adjustments.
The problem we are seeing right now in my eyes is a mess-up regarding the new renderer. I would guess - though we will never be told - that some developer has some files installed on their machine, which are needed, and with which the game runs fine. Sadly, they did not know they are needed, or forgot to include them, and thus we are stranded with an unplayable ESO. MoltenVK is OpenSource on Github, so there should be a community there, which in turn should make it easy for ZOS to find the problem and fix it. What is irritating, as usual, is the lack of ZOS presence here. This is a major major issue, and they should be busy doing some explaining and giving time tables. Instead they try to not talk to people.
That in itself is very disappointing.
Let's try to take something good from this. If they are not talking here, they are busy fixing the error. I hope.
C.
This. Biggest issue is that ZOS stays quiet. Highly unproffesional. They are not fixing the issue or they would have given us a time frame.
If resources are a problem ZOS then just be transparent about it. This is 2018, people will understand IF you talk to us.
Pre-Murkmire, I ran on Ultra High with no fps issues at all. Now, I'm getting about 2 fps in alinor and MAYBE 10 out in the wilderness. I know this is not an issue with my computer, so don't even try that.
sean.montgomery_ESO wrote: »I'm currently 'trying' to run the game on a baseline iMac Pro. Game performance has gotten terrible sense they made the move too the metal/molten graphics language? I've submitted an in game ticket. This is really getting ridiculous. Before update I was getting 50+ fps. Now it's about 25 no matter what I do with the graphics settings.
Good luck on your ticket, I submitted one days ago and have not heard back, not that I expect them to be helpful. They need to put out a patch to fix it and based off of the feedback we have gotten, they don't seem to care about us Mac users. There was another post where someone submitted a ticket and had not heard anything yet 8 days later.
Kind of upsetting to see a big red banner at the top of the forums saying there are some XBox service interruptions but nothing saying we completely screwed Mac users.
I am running at low with a minimum draw distance and still having too many issues to play without getting sick. I pretty much just log on, do my writs and mount training and log off.
ramiro_olivaeb17_ESO wrote: »Gosh... so what do we do now? The game is unplayable as it was before. And i’m not upgrading to Mojave anytime soon. Can I just download a client that uses OpenGL? Or can you just provide a setting to select the graphics API at least??
I think this thread is on fire for a reason.
Well, as I said earlier, I was wrong about the OpenGL thing, since ESO seems to have switched to MoltenVK (Metal) for Upgrade 20. And it also seems like 10.13 is affected, too, so Mojave is not the culprit here. As a matter of fact, like @otab I have been running ESO with Mojave for a while, since Beta, and it worked after some adjustments.
The problem we are seeing right now in my eyes is a mess-up regarding the new renderer. I would guess - though we will never be told - that some developer has some files installed on their machine, which are needed, and with which the game runs fine. Sadly, they did not know they are needed, or forgot to include them, and thus we are stranded with an unplayable ESO. MoltenVK is OpenSource on Github, so there should be a community there, which in turn should make it easy for ZOS to find the problem and fix it. What is irritating, as usual, is the lack of ZOS presence here. This is a major major issue, and they should be busy doing some explaining and giving time tables. Instead they try to not talk to people.
That in itself is very disappointing.
Let's try to take something good from this. If they are not talking here, they are busy fixing the error. I hope.
C.
This. Biggest issue is that ZOS stays quiet. Highly unproffesional. They are not fixing the issue or they would have given us a time frame.
If resources are a problem ZOS then just be transparent about it. This is 2018, people will understand IF you talk to us.
Part of the problem too is that posting is contained to one sub-forum.
There's always the more drastic method to get ZOS to be more transparent and communicate -- start communicating the issue outside just this forum. Start leaving bad reviews on Steam highlighting the issue and lack of response. Likewise make posts on Reddit (/r/elderscrollsonline/ which ZOS reads), Twitch, anyplace else where ZOS is active and stress their lack of urgency and transparency on the issue. And threaten to cancel ESO+ and urge others to do the same and also leave bad reviews.
Companies tend to be much more responsive when they see potential financial impact from not fixing the issue.
Hopefully not a qualitatively same patch as the fullscreen fix last week.
My prection is it will take them 6 months to fix this, or they will just give up and discontinue mac support. The kicker is they didn’t have to change anything and we could have still had a working client just as good as last patch.