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Will murkmire have werecrocodiles?

Argonianwerecroc212
I believe murkmire should have werecrocodiles and make them playable it would fit lore wise even if it is just cosmetic also it would encourage werewolf players to buy the dlc
  • susmitds
    susmitds
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    You mean Argonians?
  • Danikat
    Danikat
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    I'd love to see more werecreatures in ESO. I've not heard anything about werecrocodiles in Murkmire, but it would make sense and it would be a nice addition.

    (I've always wondered about the werelions though, they supposedly only live in Elsweyr, where most of the people look like cats anyway. Unless you see them transform how do you know they're a werelion and not just a large, angry khajiit?)
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • DanteYoda
    DanteYoda
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    They already exist, they are called daedroth.
    6134314-4071966905-elder.jpg
    Edited by DanteYoda on 7 October 2018 12:04
  • Radiance
    Radiance
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    It would be pretty freakin' neat if Argonian Werewolf transformation had scales instead of fur...
    But then it wouldn't really be a Transformation, I guess. More like a Savage, Hulk mode because they'd just look like a big Argonian. IDK if the Basis of WW lore is Biological or Mystical in the sense that you're not exactly morphing per se but channeling an entirely different being... I could just be makin' s*** up... lol
  • Shawn_PT
    Shawn_PT
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    Maybe the Argonian behemoths are actually werecrocodiles.
  • rexagamemnon
    rexagamemnon
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    highly unlikely, I don't think ZOS would go through that effort just for a DLC when there is already werewolf and vampire options for your character. maybe as a hostile NPC. now if they did an argonian chapter, it would still be very unlikely but the chances are better than a dlc. there is a lot of cool stuff in the TES Lore that could be added but most likely won't.
  • Vuldovahkriid
    Vuldovahkriid
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    Radiance wrote: »
    It would be pretty freakin' neat if Argonian Werewolf transformation had scales instead of fur...
    But then it wouldn't really be a Transformation, I guess. More like a Savage, Hulk mode because they'd just look like a big Argonian. IDK if the Basis of WW lore is Biological or Mystical in the sense that you're not exactly morphing per se but channeling an entirely different being... I could just be makin' s*** up... lol

    If you have the Werewolf Lord Polymorph, it changes looks depending on if you're an Argonian or Khajiit.
    Valtyr Stormblade- Nord DK CP810

    Vulsahvith- Argonian NB CP810

    Illidan Highborn- High Elf Sorc CP810

    Thrall Durotar- Orc WD CP810

    Mythos Varedis- Wood Elf TP CP810

    Ra'zaq- Khajit NB CP810

    Aelya Proudmoore- Breton Sorc CP810

    Broxigar Saurfang- Orc DK CP810

    Lady Sylvannas Windrunner- Dark Elf NB CP810

    Lord Anduin Wyrnn- Breton TP CP810
  • Argonianwerecroc212
    It could only be just cosmetic too I would be completely fine with that I'm sure other players would be too as long as we can play one.
  • Andele
    Andele
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    Radiance wrote: »
    It would be pretty freakin' neat if Argonian Werewolf transformation had scales instead of fur...
    But then it wouldn't really be a Transformation, I guess. More like a Savage, Hulk mode because they'd just look like a big Argonian. IDK if the Basis of WW lore is Biological or Mystical in the sense that you're not exactly morphing per se but channeling an entirely different being... I could just be makin' s*** up... lol

    Magic/its Hircines blessing, but each race has a more common local "morph" for their lands; Argonians got Werecrocs, Khajiit Werelions, Nord Werebears, Redguard got Werepigs/Wereboar, Wood Elves got Werevultures etc.
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