VaranisArano wrote: »So two thoughts:
One, there's already a population lock on campaigns. That pop lock used to be a lot higher and ZOS has lowered it because they can't fix performance issues. Frankly, lowering it further to force players out would do more harm than good. Low pop PVP is not healthy for campaigns in the long run, as you can see on the emptier campaigns that are often dominated by one faction.
Two, I play on PC/NA Vivec with my guild, the most competitive, and thus the laggiest, campaign. So why don't we just go to Shor?
Because we have gone to Shor.
If my guild, and just my guild, goes to Shor, we dominate Shor. No offense to the fine players over there, but one organized guild from Vivec can take much of the map. And very quickly, its no fun for us to dominate the map, and its no fun for the Shor regulars either.
So unless other enemy guilds from Vivec come over to fight us on Shor, well, we don't stay on Shor long. We head back to Vivec where we can find fun, if laggy, competition.
So if you want people to spread out, you have to spread them out equally and in enough numbers that you fet actual competition.
Or ZOS could simply fix the persistent performance issues with PVP.
VaranisArano wrote: »So two thoughts:
One, there's already a population lock on campaigns. That pop lock used to be a lot higher and ZOS has lowered it because they can't fix performance issues. Frankly, lowering it further to force players out would do more harm than good. Low pop PVP is not healthy for campaigns in the long run, as you can see on the emptier campaigns that are often dominated by one faction.
Two, I play on PC/NA Vivec with my guild, the most competitive, and thus the laggiest, campaign. So why don't we just go to Shor?
Because we have gone to Shor.
If my guild, and just my guild, goes to Shor, we dominate Shor. No offense to the fine players over there, but one organized guild from Vivec can take much of the map. And very quickly, its no fun for us to dominate the map, and its no fun for the Shor regulars either.
So unless other enemy guilds from Vivec come over to fight us on Shor, well, we don't stay on Shor long. We head back to Vivec where we can find fun, if laggy, competition.
So if you want people to spread out, you have to spread them out equally and in enough numbers that you fet actual competition.
Or ZOS could simply fix the persistent performance issues with PVP.
the iusse is people won't migrate servers even if they experience absurd amount of lag. THAT must be adressed
VaranisArano wrote: »VaranisArano wrote: »So two thoughts:
One, there's already a population lock on campaigns. That pop lock used to be a lot higher and ZOS has lowered it because they can't fix performance issues. Frankly, lowering it further to force players out would do more harm than good. Low pop PVP is not healthy for campaigns in the long run, as you can see on the emptier campaigns that are often dominated by one faction.
Two, I play on PC/NA Vivec with my guild, the most competitive, and thus the laggiest, campaign. So why don't we just go to Shor?
Because we have gone to Shor.
If my guild, and just my guild, goes to Shor, we dominate Shor. No offense to the fine players over there, but one organized guild from Vivec can take much of the map. And very quickly, its no fun for us to dominate the map, and its no fun for the Shor regulars either.
So unless other enemy guilds from Vivec come over to fight us on Shor, well, we don't stay on Shor long. We head back to Vivec where we can find fun, if laggy, competition.
So if you want people to spread out, you have to spread them out equally and in enough numbers that you fet actual competition.
Or ZOS could simply fix the persistent performance issues with PVP.
the iusse is people won't migrate servers even if they experience absurd amount of lag. THAT must be adressed
The underlying issue is lag and other persistent performance issues. The solution is for ZOS to fix rhose issues. Player behavior can mitigate it to some small extent, as you suggest, but cannot fix it.
Also, I explained why we don't migrate to lower pop campaigns anymore despite the lag. Do you have a solution to the lack of competition that drove us back to Vivec?
VaranisArano wrote: »VaranisArano wrote: »So two thoughts:
One, there's already a population lock on campaigns. That pop lock used to be a lot higher and ZOS has lowered it because they can't fix performance issues. Frankly, lowering it further to force players out would do more harm than good. Low pop PVP is not healthy for campaigns in the long run, as you can see on the emptier campaigns that are often dominated by one faction.
Two, I play on PC/NA Vivec with my guild, the most competitive, and thus the laggiest, campaign. So why don't we just go to Shor?
Because we have gone to Shor.
If my guild, and just my guild, goes to Shor, we dominate Shor. No offense to the fine players over there, but one organized guild from Vivec can take much of the map. And very quickly, its no fun for us to dominate the map, and its no fun for the Shor regulars either.
So unless other enemy guilds from Vivec come over to fight us on Shor, well, we don't stay on Shor long. We head back to Vivec where we can find fun, if laggy, competition.
So if you want people to spread out, you have to spread them out equally and in enough numbers that you fet actual competition.
Or ZOS could simply fix the persistent performance issues with PVP.
the iusse is people won't migrate servers even if they experience absurd amount of lag. THAT must be adressed
The underlying issue is lag and other persistent performance issues. The solution is for ZOS to fix rhose issues. Player behavior can mitigate it to some small extent, as you suggest, but cannot fix it.
Also, I explained why we don't migrate to lower pop campaigns anymore despite the lag. Do you have a solution to the lack of competition that drove us back to Vivec?
Mass migration. If you force people to migrate, locking a campaing. Hard lock, no more entries. You'll see it gets better
Vilestride wrote: »VaranisArano wrote: »VaranisArano wrote: »So two thoughts:
One, there's already a population lock on campaigns. That pop lock used to be a lot higher and ZOS has lowered it because they can't fix performance issues. Frankly, lowering it further to force players out would do more harm than good. Low pop PVP is not healthy for campaigns in the long run, as you can see on the emptier campaigns that are often dominated by one faction.
Two, I play on PC/NA Vivec with my guild, the most competitive, and thus the laggiest, campaign. So why don't we just go to Shor?
Because we have gone to Shor.
If my guild, and just my guild, goes to Shor, we dominate Shor. No offense to the fine players over there, but one organized guild from Vivec can take much of the map. And very quickly, its no fun for us to dominate the map, and its no fun for the Shor regulars either.
So unless other enemy guilds from Vivec come over to fight us on Shor, well, we don't stay on Shor long. We head back to Vivec where we can find fun, if laggy, competition.
So if you want people to spread out, you have to spread them out equally and in enough numbers that you fet actual competition.
Or ZOS could simply fix the persistent performance issues with PVP.
the iusse is people won't migrate servers even if they experience absurd amount of lag. THAT must be adressed
The underlying issue is lag and other persistent performance issues. The solution is for ZOS to fix rhose issues. Player behavior can mitigate it to some small extent, as you suggest, but cannot fix it.
Also, I explained why we don't migrate to lower pop campaigns anymore despite the lag. Do you have a solution to the lack of competition that drove us back to Vivec?
Mass migration. If you force people to migrate, locking a campaing. Hard lock, no more entries. You'll see it gets better
I'm confused. A hard lock already exists.
Are you suggesting lowering it?
Or are you suggesting a lock other than the already existing pop lock?
VaranisArano wrote: »So two thoughts:
One, there's already a population lock on campaigns. That pop lock used to be a lot higher and ZOS has lowered it because they can't fix performance issues. Frankly, lowering it further to force players out would do more harm than good. Low pop PVP is not healthy for campaigns in the long run, as you can see on the emptier campaigns that are often dominated by one faction.
Two, I play on PC/NA Vivec with my guild, the most competitive, and thus the laggiest, campaign. So why don't we just go to Shor?
Because we have gone to Shor.
If my guild, and just my guild, goes to Shor, we dominate Shor. No offense to the fine players over there, but one organized guild from Vivec can take much of the map. And very quickly, its no fun for us to dominate the map, and its no fun for the Shor regulars either.
So unless other enemy guilds from Vivec come over to fight us on Shor, well, we don't stay on Shor long. We head back to Vivec where we can find fun, if laggy, competition.
So if you want people to spread out, you have to spread them out equally and in enough numbers that you fet actual competition.
Or ZOS could simply fix the persistent performance issues with PVP.
VaranisArano wrote: »So two thoughts:
One, there's already a population lock on campaigns. That pop lock used to be a lot higher and ZOS has lowered it because they can't fix performance issues. Frankly, lowering it further to force players out would do more harm than good. Low pop PVP is not healthy for campaigns in the long run, as you can see on the emptier campaigns that are often dominated by one faction.
Two, I play on PC/NA Vivec with my guild, the most competitive, and thus the laggiest, campaign. So why don't we just go to Shor?
Because we have gone to Shor.
If my guild, and just my guild, goes to Shor, we dominate Shor. No offense to the fine players over there, but one organized guild from Vivec can take much of the map. And very quickly, its no fun for us to dominate the map, and its no fun for the Shor regulars either.
So unless other enemy guilds from Vivec come over to fight us on Shor, well, we don't stay on Shor long. We head back to Vivec where we can find fun, if laggy, competition.
So if you want people to spread out, you have to spread them out equally and in enough numbers that you fet actual competition.
Or ZOS could simply fix the persistent performance issues with PVP.
Make vivec and shor share one scoring and both be 30 day campaigns.
If vivec gets lock the 100 some people in q for viv should just be sent to shor.
And by making the scoring synonymous guilds would have to coordinate more and spread forces to maximize point gain