On console, we still have 725K HP walls and front doors that take no damage from siege. Wish we had your patch...
No, the "easy mode" is the middle ground. It's just about exactly where it needs to be. There's the ability to draw off a smaller fight by flagging a keep without there being time for the whole faction to show up.
ellahellabella wrote: »No, the "easy mode" is the middle ground. It's just about exactly where it needs to be. There's the ability to draw off a smaller fight by flagging a keep without there being time for the whole faction to show up.
A zerg will always show up if a back keep gets flagged.
A small strike team can flag a keep faster now yes but so can a raid of 24 (and probably flip it before a single defender arrives despite them riding to it the second it lit up.)
We're about to get a lot of back keep pvdooring on pc that's for sure.
ellahellabella wrote: »No, the "easy mode" is the middle ground. It's just about exactly where it needs to be. There's the ability to draw off a smaller fight by flagging a keep without there being time for the whole faction to show up.
A zerg will always show up if a back keep gets flagged.
A small strike team can flag a keep faster now yes but so can a raid of 24 (and probably flip it before a single defender arrives despite them riding to it the second it lit up.)
We're about to get a lot of back keep pvdooring on pc that's for sure.
@ellahellabella
There was a noticeable difference between the level of zerging before the wall HP bug and during the wall HP bug, though. Part of that reason is because you could PvDoor back keeps. That's not a bad thing, it helps split the faction. And i don't mean theoretically, I mean that historically it has served to do that. You'd still get zergs but not on EVERY fight on the map, and that's because of the difference in response time. You know have at least some hope of finishing a particular fight before the rest of the faction shows up, and that applies all the way around. I'm not pulling an "every factions zergs except mine" kind of argument.
usmcjdking wrote: »I thought that maybe 750khp walls/doors was a bit over-the-top but TBH it allowed for the steady build-up of a big ass keep fight and significantly reduced the PVDooring. Some sieges lasted 2+ hours like in the PVP glory days.
Bring back please.