So, there have been some bad times in Cyridil and I think that this is one of them. Sure, it was fun for a week or so to wipe a full 24 man raid several times and eventually hold a keep with less than 10 unorganized pugs, but I knew the first day it would be poison. It is not hard to figure out that when you can do that nobody is going to attack anything pretty soon. It is really a combination of things:
-Scattershot mega buff
- ~30% overall siege buff
- Functional and reliable defense ticks
- and timestop.
When you got all these changes pretty much at once the meta flipped pretty hard to defense. In fact, since then, I have seen only one decently defended keep captured and that involved a mega cheat engine guy clipping though a wall mid siege to waltz around upstairs killing people while perma blocking totally disrupting the counter siege. Attacking a keep has just become a terrible idea notwithstanding the issue that keep walls are glitched and multiplying their HP to 800k and such making many of them neigh on invulnerable.
I should also mention that the everybody in one place problem has been significantly multiplied. DC on the NA server has really best adapted to the new meta. In peak hours they are essentially running one faction stacked zerg and simply moving it to defend whenever anybody shows up at any keep. They seem to be turteling up to hold less keeps to do this more easily as far as how many spies they need. It is very effective and clearly the best meta with the current design. Of course it means everybody in the faction in one place. Faction stacking has been the direction for a while now but it has clearly accelerated after the last patch since quick attacks with organized groups seem off the table.
Here are my ideas:
1) Shrink groups to 12 from 24 (actually Akimbro's idea). This will just make it a little harder to manage mega zergs.
2) Change the zone chat to only allow communication at the same keep. This will prevent call outs and faction stack zergs from being able to coordinate all players easily for faction stack activity.
3) Nerf the damn siege back to some point where you can survive or buff siege shield to at least 50% mitigation. Right now these ticks are 4.5k, an ultimate worth of damage a second. It is unmanageable. 10 unorganized pugs should not be able to hold of a 24man organized group. That is stupid.
4) Prevent porting into ring or captured enemy keeps that have more than x amount of frindlies already at the keep (perhaps still allow this for the 3x back court keeps). This will prevent the instant porting of all members of an alliance around the map for zerg defense. Some allowances will have to be made for players in the same group too keep groups from getting broken up but this must be done carefully as multi group zergs will seek to foothold in one member of each group so they can still act like a zerg and that must be prevented. Perhaps a waning that not all players may get in could play a part.
Anyhow, hopefully some of the upcoming changes ZOS is doing will help as Cyr is pretty crap right now.
I am mostly pleased with the current state of ESO. Please do continue to ban cheaters though and you guys have to find out who is duping gold and how because the economy is currently non-functional.
Is this the worst PVP meta ever? 48 votes
Yes, turteling up, setting up spies and porting in faction stacks for scattershot laden defense only is the most boring and frustrating thing ever.
No, little invulnerable ball zergs with impulse, magica det, and and rapids living off AOE caps was the worst thing ever. (Or the same thing with spin to win at another time.)
No, infinite forward camps and endless keep battles was the worst thing ever.
1 vote
No, those OP mage merc hirelings was the worst thing ever.
No, negligable AP for caps and screwy defensive ticks leading to endless bridge battles and scroll farms was the worst thing ever.
2 votes
No, oil pot parties and emp farming with flips every 30 min was the worst thing ever.