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Thank you for removing the sigil from bg deathmatches

Aliyavana
Aliyavana
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Deathmatches would end up being a game of who can get to the sigil first to win the game, and This would often benefit premades that stacked on the sigil unlike pugs that didn't care for it.

Now fix the 20 minute solo ques for high mmr players
Edited by Aliyavana on 30 July 2018 16:51
  • Gaggin
    Gaggin
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    But without the sigil how ever will my magsorc win without 20k overload one shots?
  • geonsocal
    geonsocal
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    I'm pretty sure i saw sigils just last night...

    I'm new to battlegrounds, and, didn't check my character sheet - how much of a buff do/did the sigil give?
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Aliyavana
    Aliyavana
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    geonsocal wrote: »
    I'm pretty sure i saw sigils just last night...

    I'm new to battlegrounds, and, didn't check my character sheet - how much of a buff do/did the sigil give?

    On pts it's removed
  • DeadlyRecluse
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    Good riddance.

    Nothing like making the first encounter of ever single deathmatch a quick burst of points for whoever happened to be near the first red axe...
    Thrice Empress, Forever Scrub
  • geonsocal
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    so exactly what kind of buff is/was it?

    40%?
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Aliyavana
    Aliyavana
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    Good riddance.

    Nothing like making the first encounter of ever single deathmatch a quick burst of points for whoever happened to be near the first red axe...

    Ya, and the beginning of the match turns into hiding from the team who has sigil in their base
  • Aliyavana
    Aliyavana
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    geonsocal wrote: »
    so exactly what kind of buff is/was it?

    40%?

    Double damage
  • idk
    idk
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    Aliyavana wrote: »
    geonsocal wrote: »
    I'm pretty sure i saw sigils just last night...

    I'm new to battlegrounds, and, didn't check my character sheet - how much of a buff do/did the sigil give?

    On pts it's removed

    For clarity it would have made sense to mention that from the start. Especially since you chose to not post this in the PTS section.
  • geonsocal
    geonsocal
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    Aliyavana wrote: »
    geonsocal wrote: »
    so exactly what kind of buff is/was it?

    40%?

    Double damage

    dang, no wonder I was seeing a few big damage numbers on my recaps...yeah, good riddance to that...

    Edited by geonsocal on 30 July 2018 17:42
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Recremen
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    Probably for the best. I'm 100% sick of having to run full speed to the sigil and nab it just so the 4-person premade I always seem to face doesn't get an immediate boost. I have no idea how pug groups are supposed to survive normally against premades, let alone when they can stack the damage buff.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • ArchonLucien
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    Now they just need to get rid of Sloads and take a look at bleed and BG might be enjoyable
  • Thestephenmcraeub17_ESO
    It's good to know they're listening. This is a step in the right direction.
  • Drakkdjinn
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    +1 Agreed

    Great change.
  • LegendaryMage
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    Good change. I'm starting to play BGs more & more, and the more I play them, the less I even consider Cyrodiil as something fun in this game.

    Keep working on the BGs and keep pushing good changes in terms of skill/gear balance, grouping tool performance etc.
  • del9
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    I will miss the DB group wipes.

    I will now have to execute after ulting.. so much work. thanks zos
    PCNA

  • brandonv516
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    Yes it's a good change.

    I would like to see more changes personally so the game mode could be more competitive (i.e. reduction to snares, break free, and dodge roll in Battlegrounds only by 50%).

    Other things like Minor/Major shields, removing poisons, and giving kills to players who do the most damage are wonderful ideas too for Battlegrounds.
    Edited by brandonv516 on 30 July 2018 20:30
  • ecru
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    damage is still too high without the sigil but the removal of it is better than nothing
    Gryphon Heart
    Godslayer
    Dawnbringer
  • Strider__Roshin
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    Agreed, it's a wonderful change!
  • Thogard
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    The sigil was the only thing keeping a dominant team from spawn camping the other teams.

    It should have been changed, not removed.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Beardimus
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    I like the spice it added.

    It should never have been there at the start TTK too fast for who gets there. But it gives you something to do / play for.

    Personally I find DM dull. I want stuff to do. And now if you PUG and a good teams on there little you can do to help the ending!!

    It needed to change but id still like some spice in DM somehow
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
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    Xbox One | NA | EP
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  • Anethum
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    not sure sigil should be removed at all, my idea was to make it's buff smaller size.
    like to reduce it to +50% instead 100, or less than 50%.
    because such secondary point of interest in the most brainless mode have some value definitely.
    Idk, I feel someone in Zenimax is fun of repairing complex electronics with a hummer. Lazy, very lazy.
    And, @ZOS_GinaBruno , why u do such big changes with this, but can't do it more than year with separation of Premades and Random grouped players?
    No choice in this question is the most annoying thing in battlegrounds, not sigil in deathmatches (which just need to be adjusted-balanced in its size and makes deathmatches less stright often).
    Edited by Anethum on 31 July 2018 19:26
    @Anethum from .ua
  • max_only
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    I don’t even know what a power Sigil looks like. That’s how bad I am at pvp
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Ankael07
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    Thogard wrote: »
    The sigil was the only thing keeping a dominant team from spawn camping the other teams.

    It should have been changed, not removed.

    A dominant team knows not to miss a sigil anyway. Besides, if a team is winning they should win with skill not with sigils.
    If you want me to reply to your comment type @Ankael07 in it.
  • Anethum
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    anyway, winning team should move and be attantive when sigil spawns.
    without it, fight place will be static. no reasons to have so big maps for that, it can be just flat square 28 meters radius
    @Anethum from .ua
  • Thogard
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    Ankael07 wrote: »
    Thogard wrote: »
    The sigil was the only thing keeping a dominant team from spawn camping the other teams.

    It should have been changed, not removed.

    A dominant team knows not to miss a sigil anyway. Besides, if a team is winning they should win with skill not with sigils.

    There’s no skill in spawn camping. And now there is no incentive for a team to leave an opponents spawn to hunt for the sigil. The only thing more frustrating for new players than being killed by the sigil is getting spawn camped.

    If you want to show me how a “dominant team” plays, you’re welcome to sync queues with me on PC NA.

    I’d rather the sigil be replaced with a buff a good team would already have but a bad team wouldn’t. Maybe something like minor force and major protection (resto ult but with no heals) for 30s. It would help pugs a lot more than a premade.
    Edited by Thogard on 3 August 2018 05:37
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Thestephenmcraeub17_ESO
    What if at certain points in the match, random temporary buffs were applied to the team in last place? Could be something like @Thogard suggested, like Minor Force, but it would always be a random buff for the whole team, for 1 minute and always applied to the team with the lowest score, happening as often as sigils currently spawn.
  • BNOC
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    Thogard wrote: »
    Ankael07 wrote: »
    Thogard wrote: »
    The sigil was the only thing keeping a dominant team from spawn camping the other teams.

    It should have been changed, not removed.

    A dominant team knows not to miss a sigil anyway. Besides, if a team is winning they should win with skill not with sigils.

    There’s no skill in spawn camping. And now there is no incentive for a team to leave an opponents spawn to hunt for the sigil. The only thing more frustrating for new players than being killed by the sigil is getting spawn camped.

    If you want to show me how a “dominant team” plays, you’re welcome to sync queues with me on PC NA.

    I’d rather the sigil be replaced with a buff a good team would already have but a bad team wouldn’t. Maybe something like minor force and major protection (resto ult but with no heals) for 30s. It would help pugs a lot more than a premade.

    Catch up mechanics - We shouldn't be promoting that.

    If you're not good enough, you're just that, not good enough.

    It's on Zenimax to balance the BG's properly so that nobody could even want something for nothing.

    If there's anything in there, know I'm going to pick it up, so are you, regardless of what it is - Have you been leaving the power sigil for other teams/players to pick up? I haven't and I'm pro remove it.
    vMSA - Magplar - Xbox EU - 15/11/16
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    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • brandonv516
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    Every time I see people try to spawn camp, it just becomes the central area where the fight takes place for all 3 teams.

    It never lasts the entire match unless team 3 has already given up or are helping the campers.

    I don't see it being a big picture issue. On most maps, there are side routes to get out and come around.

    New players are always going to get rolled by dedicated teams, spawn camping or not.
  • Solariken
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    Thogard wrote: »
    The sigil was the only thing keeping a dominant team from spawn camping the other teams.

    It should have been changed, not removed.

    Spawn camping is a filthy tactic but I don't see it getting worse with sigil removed. The third team can usually cokblok that.

    I'm super pumped for this change! Nothing more annoying than having a great brawl and some derpy sigil'd Dk just Leaps in from the bushes and wipes 5 dudes lol.
  • NordSwordnBoard
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    BNOC wrote: »
    Thogard wrote: »
    Ankael07 wrote: »
    Thogard wrote: »
    The sigil was the only thing keeping a dominant team from spawn camping the other teams.

    It should have been changed, not removed.

    A dominant team knows not to miss a sigil anyway. Besides, if a team is winning they should win with skill not with sigils.

    There’s no skill in spawn camping. And now there is no incentive for a team to leave an opponents spawn to hunt for the sigil. The only thing more frustrating for new players than being killed by the sigil is getting spawn camped.

    If you want to show me how a “dominant team” plays, you’re welcome to sync queues with me on PC NA.

    I’d rather the sigil be replaced with a buff a good team would already have but a bad team wouldn’t. Maybe something like minor force and major protection (resto ult but with no heals) for 30s. It would help pugs a lot more than a premade.

    Catch up mechanics - We shouldn't be promoting that.

    If you're not good enough, you're just that, not good enough.

    It's on Zenimax to balance the BG's properly so that nobody could even want something for nothing.

    If there's anything in there, know I'm going to pick it up, so are you, regardless of what it is - Have you been leaving the power sigil for other teams/players to pick up? I haven't and I'm pro remove it.

    As much as I like helping out the 3rd place team, if they are only 20 points behind the buffs could be more than they deserve. A close competitive match will still have a 3rd place team, and a lopsided match will not likely be turned around by buffing a bad team. It will only temporarily effect the score in their favor, then return to status quo.
    Fear is the Mindkiller
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