The hardest skill to learn in this game is when to walk away. If a nb is going to keep using cloak and shade and will only engage when I walk away then they are not worth my time fighting or chasing down. I'll do a funny emote or lay down the bags and just walk away, that's my counter.
I think everyone is missing the actual point. You feel you are entitled to “secure the kill against a competent NB player.” You are not. There are a lot of powerful escape mechanics in this game and I for one am glad for it. PvP would suck if death were a forgone conclusion the split second a bigger group, better player, better build, whatever, layed eyes on you.I don't know if you are trolling or serious.
First of all, the new Psijic ultimate has a similar (not the 'same' ... just 'similar') functionality to the teleport shade. You can jump off walls (and teleport back), you can play 'hide-and-seek', you can LOS, etc. Yes, it's an ultimate, whereas the shade is not, but that's not the point. The point is that any class has access to 'teleporting'. NBs have it as a skill because it's part of our defense. People seem to forget we have no class shields and no class purge, and a very lack-luster HOT (actually, all our HOTs are very lack luster, especially if your a stamblade). NBs primary defense is to kite, LOS, roll-dodge. You may not like that, you may find it exceedingly annoying, but that doesn't make it 'OP.'
You want to know how to counter? The skill costs magica - there are alchemical poisons that significantly increase the cost of magica abilities (and I do mean significantly). There is also lightweight beast trap - you can place it at the shadow's location while at range. You can place a fear trap on the shadow (no, it doesn't effect the shadow, but it will effect the NB who teleports there). You can camp the shadow in stealth. I forget who said it, but if you shoot an arrow (snipe) at the NB right before they teleport, the arrow will follow them. You can place a 'volcanic rune' at the location of the shade while at range (the rune lasts a fairly long time -- when an enemy enters the rune it knocks them into the air and stuns them). You know, there are other measures that can be used, but I'm not going to list anymore. The best thing you could do for yourself is to spend some time learning more about the game and the game mechanics. (This includes learning the ins-and-outs of all the class skills, guild skills, world skills, weapon skills as well as the passives. Just reading about them isn't enough, but at least it's a start). Granted, this can take a chunk of time, but in the end, you will be a much better player for doing so, and you will be able to figure many things out for yourself.
I had in mind writing about Undo but the post was already very long so I didn't include it. For me its hard to compare because as you said Undo is an ultimate. Additionally it directly shows you where the enemy moves to and it takes a bit of time for them to reach the position. It also takes you to the point where you were 4 seconds ago so its much harder to plan where to go.
About the rest: I basically already talked about the stuff you wrote there except for the magicka cost poisons (thanks for that input, I have to test it if its reliable in preventing stamblades from teleporting but I doubt it). From my experience stuff like trap beast or a single projectile are simply not enough to secure the kill against a competent NB player because they will teleport with enough health to survive it. The main problem stands that you can't apply additional pressure after the teleportation for quite some time.
Edit: I have 0 issues with normal kiting and roll-dodging. This is specifically about the ability of the Shadow Image teleportation to go through walls and ignore vertical distance.
So, what's your take on this? Should I just give up fighting competent NBs when objects are around because I will never get the kill anyway even though I could overpower them on an open field/without shade?
What's the solution then, calling other players and Xv1 him/her down? Seems pretty disappointing to met to be honest.
Ragnaroek93 wrote: »If you would complain about the synergie of Cloak and frontloaded burst I would agree, but nerfing a defensive and utility skill? Nope.
Why are all classes allowed to force a draw when a "competent" player is playing them but Nbs aren't? Good luck killing anything running around rocks and trees when you are alone.
[
Seriously you don't have to be so defensive about it, you know? I just wanna have a discussion here.
Just look at how other defense/escape mechanics have well working counter play (again: streak --> gap closer, cloak --> detect pots/AOEs and so on). So, what is the counter to NBs using Shadow Image teleportation to disengage a fight and heal up? If they teleport with a reasonable amount of health left (which competent NBs will do) then trap/mine skills or a single projectile following the NB through the walls won't do enough damage to kill the player.
Even the magsorc earlier which obviously uses a lot of delayed damage skills told me that it's usually a hopeless fight for him and only with a lucky shot he was able to kill such a NB player.
@HankTwoI think everyone is missing the actual point. You feel you are entitled to “secure the kill against a competent NB player.” You are not. There are a lot of powerful escape mechanics in this game and I for one am glad for it. PvP would suck if death were a forgone conclusion the split second a bigger group, better player, better build, whatever, layed eyes on you.I don't know if you are trolling or serious.
First of all, the new Psijic ultimate has a similar (not the 'same' ... just 'similar') functionality to the teleport shade. You can jump off walls (and teleport back), you can play 'hide-and-seek', you can LOS, etc. Yes, it's an ultimate, whereas the shade is not, but that's not the point. The point is that any class has access to 'teleporting'. NBs have it as a skill because it's part of our defense. People seem to forget we have no class shields and no class purge, and a very lack-luster HOT (actually, all our HOTs are very lack luster, especially if your a stamblade). NBs primary defense is to kite, LOS, roll-dodge. You may not like that, you may find it exceedingly annoying, but that doesn't make it 'OP.'
You want to know how to counter? The skill costs magica - there are alchemical poisons that significantly increase the cost of magica abilities (and I do mean significantly). There is also lightweight beast trap - you can place it at the shadow's location while at range. You can place a fear trap on the shadow (no, it doesn't effect the shadow, but it will effect the NB who teleports there). You can camp the shadow in stealth. I forget who said it, but if you shoot an arrow (snipe) at the NB right before they teleport, the arrow will follow them. You can place a 'volcanic rune' at the location of the shade while at range (the rune lasts a fairly long time -- when an enemy enters the rune it knocks them into the air and stuns them). You know, there are other measures that can be used, but I'm not going to list anymore. The best thing you could do for yourself is to spend some time learning more about the game and the game mechanics. (This includes learning the ins-and-outs of all the class skills, guild skills, world skills, weapon skills as well as the passives. Just reading about them isn't enough, but at least it's a start). Granted, this can take a chunk of time, but in the end, you will be a much better player for doing so, and you will be able to figure many things out for yourself.
I had in mind writing about Undo but the post was already very long so I didn't include it. For me its hard to compare because as you said Undo is an ultimate. Additionally it directly shows you where the enemy moves to and it takes a bit of time for them to reach the position. It also takes you to the point where you were 4 seconds ago so its much harder to plan where to go.
About the rest: I basically already talked about the stuff you wrote there except for the magicka cost poisons (thanks for that input, I have to test it if its reliable in preventing stamblades from teleporting but I doubt it). From my experience stuff like trap beast or a single projectile are simply not enough to secure the kill against a competent NB player because they will teleport with enough health to survive it. The main problem stands that you can't apply additional pressure after the teleportation for quite some time.
Edit: I have 0 issues with normal kiting and roll-dodging. This is specifically about the ability of the Shadow Image teleportation to go through walls and ignore vertical distance.
So, what's your take on this? Should I just give up fighting competent NBs when objects are around because I will never get the kill anyway even though I could overpower them on an open field/without shade?
What's the solution then, calling other players and Xv1 him/her down? Seems pretty disappointing to met to be honest.
seriously... just wow....
just take all skills.. all armor and weapons and throw em out, give everyone exact same stats and slap box each other.. bet ppl will find something to cry about.
I find many skills annoying on other classes. (I mainly play magblade and stam sorc for reference). Can we get rid of those too please?
I'm sure whatever class you play has abilities I don't have... and that's the fun part of the game.
Seriously you don't have to be so defensive about it, you know? I just wanna have a discussion here.
Just look at how other defense/escape mechanics have well working counter play (again: streak --> gap closer, cloak --> detect pots/AOEs and so on). So, what is the counter to NBs using Shadow Image teleportation to disengage a fight and heal up? If they teleport with a reasonable amount of health left (which competent NBs will do) then trap/mine skills or a single projectile following the NB through the walls won't do enough damage to kill the player.
Even the magsorc earlier which obviously uses a lot of delayed damage skills told me that it's usually a hopeless fight for him and only with a lucky shot he was able to kill such a NB player.
This move doesn't need a nerf. I've seen many, many Nightblades use this, and there has yet been one that's been able to escape me. Proper usage of this skill seems to be for the more talented of the Nightblades. I don't believe punishing good foresight is a good idea.
[
Seriously you don't have to be so defensive about it, you know? I just wanna have a discussion here.
Just look at how other defense/escape mechanics have well working counter play (again: streak --> gap closer, cloak --> detect pots/AOEs and so on). So, what is the counter to NBs using Shadow Image teleportation to disengage a fight and heal up? If they teleport with a reasonable amount of health left (which competent NBs will do) then trap/mine skills or a single projectile following the NB through the walls won't do enough damage to kill the player.
Even the magsorc earlier which obviously uses a lot of delayed damage skills told me that it's usually a hopeless fight for him and only with a lucky shot he was able to kill such a NB player.
Shade is our counter to massive dmg while wearing light. So you want a counter to the counter
We can’t face tank massive offence. I can spam ward once or twice, till I can cloak or port.
The_Outsider wrote: »@HankTwoI think everyone is missing the actual point. You feel you are entitled to “secure the kill against a competent NB player.” You are not. There are a lot of powerful escape mechanics in this game and I for one am glad for it. PvP would suck if death were a forgone conclusion the split second a bigger group, better player, better build, whatever, layed eyes on you.I don't know if you are trolling or serious.
First of all, the new Psijic ultimate has a similar (not the 'same' ... just 'similar') functionality to the teleport shade. You can jump off walls (and teleport back), you can play 'hide-and-seek', you can LOS, etc. Yes, it's an ultimate, whereas the shade is not, but that's not the point. The point is that any class has access to 'teleporting'. NBs have it as a skill because it's part of our defense. People seem to forget we have no class shields and no class purge, and a very lack-luster HOT (actually, all our HOTs are very lack luster, especially if your a stamblade). NBs primary defense is to kite, LOS, roll-dodge. You may not like that, you may find it exceedingly annoying, but that doesn't make it 'OP.'
You want to know how to counter? The skill costs magica - there are alchemical poisons that significantly increase the cost of magica abilities (and I do mean significantly). There is also lightweight beast trap - you can place it at the shadow's location while at range. You can place a fear trap on the shadow (no, it doesn't effect the shadow, but it will effect the NB who teleports there). You can camp the shadow in stealth. I forget who said it, but if you shoot an arrow (snipe) at the NB right before they teleport, the arrow will follow them. You can place a 'volcanic rune' at the location of the shade while at range (the rune lasts a fairly long time -- when an enemy enters the rune it knocks them into the air and stuns them). You know, there are other measures that can be used, but I'm not going to list anymore. The best thing you could do for yourself is to spend some time learning more about the game and the game mechanics. (This includes learning the ins-and-outs of all the class skills, guild skills, world skills, weapon skills as well as the passives. Just reading about them isn't enough, but at least it's a start). Granted, this can take a chunk of time, but in the end, you will be a much better player for doing so, and you will be able to figure many things out for yourself.
I had in mind writing about Undo but the post was already very long so I didn't include it. For me its hard to compare because as you said Undo is an ultimate. Additionally it directly shows you where the enemy moves to and it takes a bit of time for them to reach the position. It also takes you to the point where you were 4 seconds ago so its much harder to plan where to go.
About the rest: I basically already talked about the stuff you wrote there except for the magicka cost poisons (thanks for that input, I have to test it if its reliable in preventing stamblades from teleporting but I doubt it). From my experience stuff like trap beast or a single projectile are simply not enough to secure the kill against a competent NB player because they will teleport with enough health to survive it. The main problem stands that you can't apply additional pressure after the teleportation for quite some time.
Edit: I have 0 issues with normal kiting and roll-dodging. This is specifically about the ability of the Shadow Image teleportation to go through walls and ignore vertical distance.
So, what's your take on this? Should I just give up fighting competent NBs when objects are around because I will never get the kill anyway even though I could overpower them on an open field/without shade?
What's the solution then, calling other players and Xv1 him/her down? Seems pretty disappointing to met to be honest.
Look at it this way. You have to assign multiple conditions for this to even work in the NBs favor at all: Shade is more complex to use than most abilities, he has to find adequate terrain advantages (towers, large rocks, ect), he has to have the snare removal to get away from you, he has to have the mit/healing to survive your damage long enough to gain LoS...
If a player is able to accomplish all that against an opponent, maybe he/she should have an advantage in the terrain of their choosing?
I could wrap my brain around reducing the range of the shade 1 or 2 meters, but pls let's not remove functionality from the ability. IMO this falls under the 'super fun and unique gameplay mechanic' umbrella.
That last idea is horrible
My biggest hate DK fossilize. Requires break free then dodge roll to get away. Cos it’s hard followed by soft cc. While he is dropping 4-6k whips.
Now if I manage to get out of alive that you want them to be able to insta follow. Where is the balance in that? Never mind to fight a DK I can only use half my toolkit cos wings.
I am all for balance like fix buggy break free from rune cage and incap (I use both) but don’t mess with stuff that ain’t broke.
Annoying doesn’t mean broken. It’s the paper scissor rock formula. You can beat my ass melee but if I slip away too bad.
Like Templar is hard counter to my bleed sorc. I can’t just ask to have breath and their built in purge nerfed cos it ruins my combo. I gotta deal with. Either risk it hope they mess up or avoid them.
My point was shade is THE COUNTER. You are still talking about a counter to the counter.
I don't know what you play, but for some reason you think NBs need to die to you.
Are you getting killed because of shade?
Or NBs are escaping your onslaught and it's frustrating?
Unless you are getting absolutely deleted because of shade there is no real case.
Someone escaping deserved 'death' is not enough to call for a negation of our counter.
So streak spam and perma-blocking was never OP either because it couldn't kill another player? Just because its a defensive move doesn't mean it can't be overperforming under certain conditions.
Problem with Shadow Image is that you have to sacrifice just a single skill slot, so in other words you can still have a build with very high damage compared to an 'unkillable' tank.
Imagine the new keep recall stones would work during fights. With your argumentation they wouldn't be a problem either (I know it's an extreme example but the argumentation is the same).
I think everyone is missing the actual point. You feel you are entitled to “secure the kill against a competent NB player.” You are not. There are a lot of powerful escape mechanics in this game and I for one am glad for it. PvP would suck if death were a forgone conclusion the split second a bigger group, better player, better build, whatever, layed eyes on you.
So streak spam and perma-blocking was never OP either because it couldn't kill another player? Just because its a defensive move doesn't mean it can't be overperforming under certain conditions.
Problem with Shadow Image is that you have to sacrifice just a single skill slot, so in other words you can still have a build with very high damage compared to an 'unkillable' tank.
Imagine the new keep recall stones would work during fights. With your argumentation they wouldn't be a problem either (I know it's an extreme example but the argumentation is the same).
If ppl wanna port out mid fight to the other end of the map? Let em...
I miss forward camps you could blood port to... so yeah
So fossilize is ok? Double CC? Just for example? How bout eclipse? I hit myself because of it. Soul Assault cheese? Spam Cheese? Wearing sloads, dropping caltrops and spamming light attacks to proc it? I can keep going with cheap harmful tactics flops use to 'win'.
Perma blocking on it's own is no issue. Guy is a sponge. It's that one guy is taking all the heat while his high dps buddies are picking off the nublets beating on him. Or that it BGs you can't take the flag back because a perma block tank can defend it that long to rack up points to win the map. NB bailing out to where ever has no actual effect. Same with streak.. that dude is out of there and has no effect except not dying.
What's your class btw, just so I can give specific rebuttals...
IMO let this thread go quietly into the night cos you are so barking up the wrong tree...
I think everyone is missing the actual point. You feel you are entitled to “secure the kill against a competent NB player.” You are not. There are a lot of powerful escape mechanics in this game and I for one am glad for it. PvP would suck if death were a forgone conclusion the split second a bigger group, better player, better build, whatever, layed eyes on you.I don't know if you are trolling or serious.
First of all, the new Psijic ultimate has a similar (not the 'same' ... just 'similar') functionality to the teleport shade. You can jump off walls (and teleport back), you can play 'hide-and-seek', you can LOS, etc. Yes, it's an ultimate, whereas the shade is not, but that's not the point. The point is that any class has access to 'teleporting'. NBs have it as a skill because it's part of our defense. People seem to forget we have no class shields and no class purge, and a very lack-luster HOT (actually, all our HOTs are very lack luster, especially if your a stamblade). NBs primary defense is to kite, LOS, roll-dodge. You may not like that, you may find it exceedingly annoying, but that doesn't make it 'OP.'
You want to know how to counter? The skill costs magica - there are alchemical poisons that significantly increase the cost of magica abilities (and I do mean significantly). There is also lightweight beast trap - you can place it at the shadow's location while at range. You can place a fear trap on the shadow (no, it doesn't effect the shadow, but it will effect the NB who teleports there). You can camp the shadow in stealth. I forget who said it, but if you shoot an arrow (snipe) at the NB right before they teleport, the arrow will follow them. You can place a 'volcanic rune' at the location of the shade while at range (the rune lasts a fairly long time -- when an enemy enters the rune it knocks them into the air and stuns them). You know, there are other measures that can be used, but I'm not going to list anymore. The best thing you could do for yourself is to spend some time learning more about the game and the game mechanics. (This includes learning the ins-and-outs of all the class skills, guild skills, world skills, weapon skills as well as the passives. Just reading about them isn't enough, but at least it's a start). Granted, this can take a chunk of time, but in the end, you will be a much better player for doing so, and you will be able to figure many things out for yourself.
I had in mind writing about Undo but the post was already very long so I didn't include it. For me its hard to compare because as you said Undo is an ultimate. Additionally it directly shows you where the enemy moves to and it takes a bit of time for them to reach the position. It also takes you to the point where you were 4 seconds ago so its much harder to plan where to go.
About the rest: I basically already talked about the stuff you wrote there except for the magicka cost poisons (thanks for that input, I have to test it if its reliable in preventing stamblades from teleporting but I doubt it). From my experience stuff like trap beast or a single projectile are simply not enough to secure the kill against a competent NB player because they will teleport with enough health to survive it. The main problem stands that you can't apply additional pressure after the teleportation for quite some time.
Edit: I have 0 issues with normal kiting and roll-dodging. This is specifically about the ability of the Shadow Image teleportation to go through walls and ignore vertical distance.
@HankTwo oh dude I'll be happy to give you some advice. So the way Shadow Image works is that they have to put it down beforehand; meaning it requires preplanning, and they can only utilize their shade once before recasting it. If you have a trolling NB using Image then he's going to get away with using his shade the first time, but he'll need to put down another one in order to use it again. Don't let him do that. If you see him disappear then go after him immediately. Were you on the top floor? His shade is most likely on the bottom floor and vice versa. Go to where his shade is and immediately engage. If you do this you'll prevent him from putting down another one to troll you with later. Can't find him? Hard target him. He cloaked? Use a DoT, when he comes out of stealth you'll see the DoT ticking away.
Hope this is helpful bud.
I know that most NB mains will probably hate this thread because it is an interesting and fun to use skill. However, please be honest and think about if there are any real counters to it for other classes.
The general problem with this skill is that NBs can use it whenever they feel too pressured and seem to lose the fight so they can instantly reset it. Most of the time they use their shade to teleport to a position behind objects or to teleport to a much higher position. A prime example of this are the towers at resources. Imagine a 1v1 where the NB is on the losing end. The NB player could just jump off the tower and then teleport right back on it when you try to follow him. This basically let’s NBs reset fights at an incredible low cost with no real counter play. With enough objects around, it seems to me that you can’t kill a competent (stam) NB with most other classes in a 1v1 scenario.
So, let’s look at some possible counters and why they don’t work (well):
1) Pulls (DK chains, Silver Leash) and gap closers:
In 99% of the cases the NB will teleport to a position that is either much higher or behind a wall so this is pretty much useless
2) Trap skills (Trap beasts, Daedric Mines) and AOE snares (Caltrops, Eruption):
In case of stam NBs they will always have access to snare/root immunity. The damage of these skills will also most likely not be enough to secure a kill.
3) Delayed damage (Curse, Meteor) and DOTs:
In principal this could work, but since you can’t apply more pressure after the teleport, Vigor + Troll King will let them outheal it. In case of meteor they can just teleport right after they see it coming and then block it. DOTs on the other hand can be suppressed by cloaking after the teleportation.
4) Mobility skills (Expedition buffs, Streak, Sprint):
In most cases you will have to traverse a very large distance to the point where the NB teleported to. This means that you will have to use a much greater portion of your resources than the NB to get there ‘fast’ and still need much more time to reach the point.
The only class that I can think of that could maybe counter this would be a magSorc using delayed damage + mines. It would be nice if some of them could share their experience. For most other classes it seems like a hopeless fight.
Here are some possible solutions:
1) Make the Shadow Image work like an instant gap closer to your shade. This would mean that you can’t teleport to it when the shade is behind a wall or at a large vertical distance compared to your position. For compensation: if you can’t teleport to an existing shade place a new one instead and get the full magicka cost refunded.
2) Whenever a NB teleports to its shade, enable a single synergy for an enemy player so that he can teleport alongside the NB. Would be an interesting solution, but it must be a system that still prevents getting into enemy keeps with this.
3) Significantly increase the incoming damage and suppress the ability to cloak for a short amount of time after teleporting. This would allow DOT builds to maybe secure a kill.
So, what do you think. Are there any counter options I missed, or does this skill need some rebalancing?