Anotherone773 wrote: »I doubt they will spend the resources on making a pvp centric DLC because its not going to be real profitable to do so.
Anotherone773 wrote: »You realize this is a PVE game with PVP tossed in to appeal to a few more people right? Since a majority of players do mostly or only PVE, i dont see you getting more than a bone thrown to pvp every once in a while, lately that has been in form of battlegrounds and changes to battlegrounds. Battlegrounds are a year old, they recently when to no CP to make them more competitive with new maps added and with summerset even more people will be able to access them meaning more people to play with.
I doubt they will spend the resources on making a pvp centric DLC because its not going to be real profitable to do so.
Anotherone773 wrote: »You realize this is a PVE game with PVP tossed in to appeal to a few more people right? Since a majority of players do mostly or only PVE, i dont see you getting more than a bone thrown to pvp every once in a while, lately that has been in form of battlegrounds and changes to battlegrounds. Battlegrounds are a year old, they recently when to no CP to make them more competitive with new maps added and with summerset even more people will be able to access them meaning more people to play with.
I doubt they will spend the resources on making a pvp centric DLC because its not going to be real profitable to do so.
See I feel like this started out as a pvp game with pve thrown onto it. . .
there were no trials at launch, and cyrodiil was lauded as the end game.
Other than a battle royal or true guild vs guild match, I'm not sure what else they could do.
I think guild vs guild would be a very welcome addition, where you could set up 6v6, 8v8 and/or 12v12 matches on a map instance set up by the two group leaders.
Anotherone773 wrote: »You realize this is a PVE game with PVP tossed in to appeal to a few more people right? Since a majority of players do mostly or only PVE, i dont see you getting more than a bone thrown to pvp every once in a while, lately that has been in form of battlegrounds and changes to battlegrounds. Battlegrounds are a year old, they recently when to no CP to make them more competitive with new maps added and with summerset even more people will be able to access them meaning more people to play with.
I doubt they will spend the resources on making a pvp centric DLC because its not going to be real profitable to do so.
Shokasegambit1 wrote: »Maybe i was missing something when ZOS was advertising this as PVP game also and not just PVE.
Idk you judge ? PvP trailer correct ? Also the biggest games/Highest profit on the market is PVP not PVE btw.
What ZOS should do is take the AvA tech and spin it off as its own F2P game that is loosely tied but separate from ESO. Like the same character could exist in both games, but each would have their own rules and itemization.
Shokasegambit1 wrote: »Maybe i was missing something when ZOS was advertising this as PVP game also and not just PVE.
Idk you judge ? PvP trailer correct ? Also the biggest games/Highest profit on the market is PVP not PVE btw.
https://youtu.be/9P5egjUf1iA
I think the issue is there isn't much new stuff to add.
We have sandbox-lite PvP zone (Cyrodiil)
We have instanced arenas (Battlegrounds)
We have PvE/PvP zone (IC)
We have duelling
I think all they can do at this point is to continue building on what they have. Wheeler said last time he was on ESO Live they're focusing on stability issues before adding more to Cyrodiil however.
Anotherone773 wrote: »You realize this is a PVE game with PVP tossed in to appeal to a few more people right? Since a majority of players do mostly or only PVE, i dont see you getting more than a bone thrown to pvp every once in a while, lately that has been in form of battlegrounds and changes to battlegrounds. Battlegrounds are a year old, they recently when to no CP to make them more competitive with new maps added and with summerset even more people will be able to access them meaning more people to play with.
I doubt they will spend the resources on making a pvp centric DLC because its not going to be real profitable to do so.