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Vampire in PvP Next Patch

Dottzgaming
Dottzgaming
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Hey guys!

I havent had the chance to test this since Light Attacks were nerfed by 20% of their original buffed value, but how hard are flame light attacks hitting vampires right now? I know originally many players were considering dropping vampirism in PvP because of how much damage we were receiving from people just left clicking, but im curious if post-nerf these light attacks are still hitting hard enough to make people consider dropping vampirism

Thanks in advance!
  • JumpmanLane
    JumpmanLane
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    Flames ain’t hitting Magdk (Dark Elf) that hard. Heals 4 days!

    P.S. your beginner guide rocks.
    Edited by JumpmanLane on 16 May 2018 23:09
  • 3DJutsu
    3DJutsu
    Flames ain’t hitting Magdk (Dark Elf) that hard. Heals 4 days!

    P.S. your beginner guide rocks.

    Another bonus of being a Dunmer Vampire in the next patch, I'm immune to the burn status!
  • JumpmanLane
    JumpmanLane
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    3DJutsu wrote: »
    Flames ain’t hitting Magdk (Dark Elf) that hard. Heals 4 days!

    P.S. your beginner guide rocks.

    Another bonus of being a Dunmer Vampire in the next patch, I'm immune to the burn status!
    Amen. Dunmer vamp magdk all the way.
  • SwampRaider
    SwampRaider
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    Vampire benefits still outweigh the negatives. Min maxing for pvp with vamp wont change.

    just need a good group composition and damage mitigation. as a vampire in stage 4 you know how many eye of flame bombs ive survived? a good amount.
    Character: Eros, Eros I I, The Paw of Woe
    Class: Templar Healer/MagWarden/ Stam Sorc
    Alliance: DC
    Campaign: Vivec (pc/na)
    Guardians of Daggerfall
  • evoniee
    evoniee
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    well, i (vampire) ever get 15k damage on death recap from stealthed heavy attack flame staff mag NB.
    0 crit resistance and 11k resistance
  • ak_pvp
    ak_pvp
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    Might drop it for a different reason. FM becomes more reliable on mag. Health recovery nets me about 500~ HoT, and take less damage from fire and dawn breakers.

    Only about 80 regen loss max for me, but have to heal less.

    I'll miss bats though.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Dottzgaming
    Dottzgaming
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    ak_pvp wrote: »
    Might drop it for a different reason. FM becomes more reliable on mag. Health recovery nets me about 500~ HoT, and take less damage from fire and dawn breakers.

    Only about 80 regen loss max for me, but have to heal less.

    I'll miss bats though.

    Pretty much the line of reasoning i was going along. wanted to see what others thought.

    Thanks all!
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