Osubaker33 wrote: »IC is so slanted toward gankers who carry no tel var and have to take no risk while they try to kill and steal farmed tel var from other players.
Increase the 5th piece bonus of IP for carrying 10,000 tel var. This is a huge risk carrying that many stones on you and the reward should be a lot better than it is. This would greatly help offset the 0 risk that gankers trying to kill you take.
Osubaker33 wrote: »@duskmarine you should destroy people with it most of the time. If they die they lose 5k tel var. If you die, you lose 0, respawn and try to kill them again.
Osubaker33 wrote: »@duskmarine resort to l2p good job. And IP doesnt even come close to the Emperor bonus.
It gets reall annoying when your soloing a boss in IC and some dumb ass ganker can just repeatedly try to kill you over and over and over and over and over with no risk, literaly ever 5 seconds. If they don't want to buff IP then fine, make the respawn timer 3 minutes or something. Allowing people to respawn within seconds, lose nothing, and try to kill you again is annoying AF.
I dont think Imperial physiq needs a buff. It is good how it is not super weak not insanely strong which kinda corelates with difficulty of collecting 10k tel vars.
I think however that gankers should be punished to failed attmepts to steal someone tel vars. It is kinda stupid that they can just try to kill someone over and ove rbecause they loose nothing when person fighting with boss needs to actually survive boss and ganker which creates high risk of loosing tel vars. Good option would be having same multiplier also for tel vars stolen from players. Player that dies would always loose 50% of tel vars but player that kills him would recive percentage of that 50% based of the amount of tel vars he have so he would get full 50% of killed player only when he would have 10k tel vars in inventory.
That way if he would fail to gank and die in the procces he would be punished with looising 50% of tel vars he have and if he would carry small amount of tel vars with him and succed to gank someone he would get only like 10% from that 50% killed player lost.
DuskMarine wrote: »I dont think Imperial physiq needs a buff. It is good how it is not super weak not insanely strong which kinda corelates with difficulty of collecting 10k tel vars.
I think however that gankers should be punished to failed attmepts to steal someone tel vars. It is kinda stupid that they can just try to kill someone over and ove rbecause they loose nothing when person fighting with boss needs to actually survive boss and ganker which creates high risk of loosing tel vars. Good option would be having same multiplier also for tel vars stolen from players. Player that dies would always loose 50% of tel vars but player that kills him would recive percentage of that 50% based of the amount of tel vars he have so he would get full 50% of killed player only when he would have 10k tel vars in inventory.
That way if he would fail to gank and die in the procces he would be punished with looising 50% of tel vars he have and if he would carry small amount of tel vars with him and succed to gank someone he would get only like 10% from that 50% killed player lost.
honestly no. reason why i keep saying no is its pvp you dont go in alone and expect to live anyhow at some point you are going to die if your solo its a given. but rolling imperial physique you make yourself a giant glowing blue beacon. its easy to counter gankers just roll in a group instead of alone.
Ectheliontnacil wrote: »IC sux. Make it so Tel Var aren't lost.
Osubaker33 wrote: »@duskmarine resort to l2p good job. And IP doesnt even come close to the Emperor bonus.
It gets reall annoying when your soloing a boss in IC and some dumb ass ganker can just repeatedly try to kill you over and over and over and over and over with no risk, literaly ever 5 seconds. If they don't want to buff IP then fine, make the respawn timer 3 minutes or something. Allowing people to respawn within seconds, lose nothing, and try to kill you again is annoying AF.
DuskMarine wrote: »I dont think Imperial physiq needs a buff. It is good how it is not super weak not insanely strong which kinda corelates with difficulty of collecting 10k tel vars.
I think however that gankers should be punished to failed attmepts to steal someone tel vars. It is kinda stupid that they can just try to kill someone over and ove rbecause they loose nothing when person fighting with boss needs to actually survive boss and ganker which creates high risk of loosing tel vars. Good option would be having same multiplier also for tel vars stolen from players. Player that dies would always loose 50% of tel vars but player that kills him would recive percentage of that 50% based of the amount of tel vars he have so he would get full 50% of killed player only when he would have 10k tel vars in inventory.
That way if he would fail to gank and die in the procces he would be punished with looising 50% of tel vars he have and if he would carry small amount of tel vars with him and succed to gank someone he would get only like 10% from that 50% killed player lost.
honestly no. reason why i keep saying no is its pvp you dont go in alone and expect to live anyhow at some point you are going to die if your solo its a given. but rolling imperial physique you make yourself a giant glowing blue beacon. its easy to counter gankers just roll in a group instead of alone.
Literally everything You said here makes no sense and I also think You didnt understood the centext of my previous statement.
It is no issue for ganker to pick 1 player from group of players kill him and flee. Not mentioning that ganker is the person running solo so Your whole theory that people shouldt run solo falls apart. I also never said I have issue with dying in IC. I fully understand the risk of running alone for better tel vars benefits. However problem starts when I can kill ganker that tries to kill me 20 times in a row and I'll get nothing from that other then waste of time but if I'll die once he'll get half of my tel vars.
As for imperial phyaique I dont know why You're arguing since I said I have no issue with the set.
DuskMarine wrote: »DuskMarine wrote: »I dont think Imperial physiq needs a buff. It is good how it is not super weak not insanely strong which kinda corelates with difficulty of collecting 10k tel vars.
I think however that gankers should be punished to failed attmepts to steal someone tel vars. It is kinda stupid that they can just try to kill someone over and ove rbecause they loose nothing when person fighting with boss needs to actually survive boss and ganker which creates high risk of loosing tel vars. Good option would be having same multiplier also for tel vars stolen from players. Player that dies would always loose 50% of tel vars but player that kills him would recive percentage of that 50% based of the amount of tel vars he have so he would get full 50% of killed player only when he would have 10k tel vars in inventory.
That way if he would fail to gank and die in the procces he would be punished with looising 50% of tel vars he have and if he would carry small amount of tel vars with him and succed to gank someone he would get only like 10% from that 50% killed player lost.
honestly no. reason why i keep saying no is its pvp you dont go in alone and expect to live anyhow at some point you are going to die if your solo its a given. but rolling imperial physique you make yourself a giant glowing blue beacon. its easy to counter gankers just roll in a group instead of alone.
Literally everything You said here makes no sense and I also think You didnt understood the centext of my previous statement.
It is no issue for ganker to pick 1 player from group of players kill him and flee. Not mentioning that ganker is the person running solo so Your whole theory that people shouldt run solo falls apart. I also never said I have issue with dying in IC. I fully understand the risk of running alone for better tel vars benefits. However problem starts when I can kill ganker that tries to kill me 20 times in a row and I'll get nothing from that other then waste of time but if I'll die once he'll get half of my tel vars.
As for imperial phyaique I dont know why You're arguing since I said I have no issue with the set.
i did actually understand your statement as your statement is saying gankers should gain a penalty for how much they die as they keep coming back to bug you. but imperial physique your making yourself more of a target meaning your intentionally putting yourself in danger as your a giant glowing blue beacon. the problem is gankers dont need a penalty for playing the game trying to get telvar just because the other person chooses to sit there in a set that forces them to carry stupid amount of telvar to gain its full power. that person knows the risks and whats coming for him and it shouldnt effect the ganker in any way shape or form. the person in imperial physique or otherwise maybe even a random player in a heavy armor or other armor knows the risks of going at it alone with that much telvar. under no uncertain terms should the ganker be penalized because that person chose to go in alone. that would kill ic even further to the point it would be the final nail in imperial cities coffin at that point