Buff Imperial Physique

Osubaker33
Osubaker33
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IC is so slanted toward gankers who carry no tel var and have to take no risk while they try to kill and steal farmed tel var from other players.

Increase the 5th piece bonus of IP for carrying 10,000 tel var. This is a huge risk carrying that many stones on you and the reward should be a lot better than it is. This would greatly help offset the 0 risk that gankers trying to kill you take.
  • ToRelax
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    If you don't want to take a risk, why are you wearing Imperial Physique?
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • kojou
    kojou
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    It did get an indirect buff since light attacks scale more from resources now.
    Playing since beta...
  • DuskMarine
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    Osubaker33 wrote: »
    IC is so slanted toward gankers who carry no tel var and have to take no risk while they try to kill and steal farmed tel var from other players.

    Increase the 5th piece bonus of IP for carrying 10,000 tel var. This is a huge risk carrying that many stones on you and the reward should be a lot better than it is. This would greatly help offset the 0 risk that gankers trying to kill you take.

    that set already makes you practically god sorcs roll that set and destroy people with it. so no that set doesnt need buffed im sorry its strong enough.
  • Osubaker33
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    @ToRelax need to work on your reading comprehention. Nowhere did I say I didn't want to take risk.

    I want my risk (10k tel var) to have proper payoff. The current 5 peice bonus on IP just isn't enough to really make much of a difference. The only reason I really use it right now is im usually too lazy to go back and bank every time I reach 10k tel var.

    In fact im so risk seeking I wish there was another level bonus for carrying 100k tel var. For carrying that much it should be like a x7 multiplier.
  • Osubaker33
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    @duskmarine you should destroy people with it most of the time. If they die they lose 5k tel var. If you die, you lose 0, respawn and try to kill them again.
  • Lexxypwns
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    Physique is a powerhouse set that when used properly is insane.

    Try pairing it with a defensive 5pc and possibly a defensive undaunted as well. It gives you virtually all of the damage you need
  • DuskMarine
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    Osubaker33 wrote: »
    @duskmarine you should destroy people with it most of the time. If they die they lose 5k tel var. If you die, you lose 0, respawn and try to kill them again.

    if you cant kill one guy and your wearing imperial physique that is a major L2P issue man. i ran with a guy who wore that and he beat back a group of 5 people by himself with that set it makes you almost as strong as emp. which if you cant win with buffed stats like those i feel bad for you.
  • Osubaker33
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    @duskmarine resort to l2p good job. And IP doesnt even come close to the Emperor bonus.

    It gets reall annoying when your soloing a boss in IC and some dumb ass ganker can just repeatedly try to kill you over and over and over and over and over with no risk, literaly ever 5 seconds. If they don't want to buff IP then fine, make the respawn timer 3 minutes or something. Allowing people to respawn within seconds, lose nothing, and try to kill you again is annoying AF.
  • DuskMarine
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    Osubaker33 wrote: »
    @duskmarine resort to l2p good job. And IP doesnt even come close to the Emperor bonus.

    It gets reall annoying when your soloing a boss in IC and some dumb ass ganker can just repeatedly try to kill you over and over and over and over and over with no risk, literaly ever 5 seconds. If they don't want to buff IP then fine, make the respawn timer 3 minutes or something. Allowing people to respawn within seconds, lose nothing, and try to kill you again is annoying AF.

    it really does come down to a L2P issue ive seen so many people wear it and destroy with it and your having so many problems. truly if your having so many problems that you say your having bring friends. but with ip that set is a L2P issue cause its insanely powerful at max telvar multiplier
  • NyassaV
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    This is partially a L2P issue. Maybe grant an overall 500 more health? But even then this set is pretty insanely powerful
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • RouDeR
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    I used to farm Imperial Phisique scrubos with my WW , good times....
    Edited by RouDeR on 8 May 2018 03:29
  • Epicasballs
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    IP is already crazy strong. Farm Tel Var in no CP campaign. Be a Mag pet sorc. Pair IP with Nerco. 30k HP and with 12k hardened ward. Pack up gankers all day. I honestly feel bad some times how easy it is to smack nightblades on a sorc. Get yerself some detect pots and nightblades are roasted in seconds. Keep a ward up and no nightblade is going burst you ever. I also wear IP on a heavy armor magblade using troll king and citrus fillet food buff... you're unkillable with insane burst. IP is in a good spot and it's extremely good in no CP.
  • Strider__Roshin
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    As someone who wears imperial physique almost daily (I have nearly 1 million TV stones) I completely disagree with the idea of buffing this set. It is incredibly powerful as it is, and the max health pool you get from it is quite ridiculous.
  • Juhasow
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    I dont think Imperial physiq needs a buff. It is good how it is not super weak not insanely strong which kinda corelates with difficulty of collecting 10k tel vars.

    I think however that gankers should be punished to failed attmepts to steal someone tel vars. It is kinda stupid that they can just try to kill someone over and ove rbecause they loose nothing when person fighting with boss needs to actually survive boss and ganker which creates high risk of loosing tel vars. Good option would be having same multiplier also for tel vars stolen from players. Player that dies would always loose 50% of tel vars but player that kills him would recive percentage of that 50% based of the amount of tel vars he have so he would get full 50% of killed player only when he would have 10k tel vars in inventory.

    That way if he would fail to gank and die in the procces he would be punished with looising 50% of tel vars he have and if he would carry small amount of tel vars with him and succed to gank someone he would get only like 10% from that 50% killed player lost.
    Edited by Juhasow on 8 May 2018 17:09
  • DuskMarine
    DuskMarine
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    Juhasow wrote: »
    I dont think Imperial physiq needs a buff. It is good how it is not super weak not insanely strong which kinda corelates with difficulty of collecting 10k tel vars.

    I think however that gankers should be punished to failed attmepts to steal someone tel vars. It is kinda stupid that they can just try to kill someone over and ove rbecause they loose nothing when person fighting with boss needs to actually survive boss and ganker which creates high risk of loosing tel vars. Good option would be having same multiplier also for tel vars stolen from players. Player that dies would always loose 50% of tel vars but player that kills him would recive percentage of that 50% based of the amount of tel vars he have so he would get full 50% of killed player only when he would have 10k tel vars in inventory.

    That way if he would fail to gank and die in the procces he would be punished with looising 50% of tel vars he have and if he would carry small amount of tel vars with him and succed to gank someone he would get only like 10% from that 50% killed player lost.

    honestly no. reason why i keep saying no is its pvp you dont go in alone and expect to live anyhow at some point you are going to die if your solo its a given. but rolling imperial physique you make yourself a giant glowing blue beacon. its easy to counter gankers just roll in a group instead of alone.
  • Juhasow
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    DuskMarine wrote: »
    Juhasow wrote: »
    I dont think Imperial physiq needs a buff. It is good how it is not super weak not insanely strong which kinda corelates with difficulty of collecting 10k tel vars.

    I think however that gankers should be punished to failed attmepts to steal someone tel vars. It is kinda stupid that they can just try to kill someone over and ove rbecause they loose nothing when person fighting with boss needs to actually survive boss and ganker which creates high risk of loosing tel vars. Good option would be having same multiplier also for tel vars stolen from players. Player that dies would always loose 50% of tel vars but player that kills him would recive percentage of that 50% based of the amount of tel vars he have so he would get full 50% of killed player only when he would have 10k tel vars in inventory.

    That way if he would fail to gank and die in the procces he would be punished with looising 50% of tel vars he have and if he would carry small amount of tel vars with him and succed to gank someone he would get only like 10% from that 50% killed player lost.

    honestly no. reason why i keep saying no is its pvp you dont go in alone and expect to live anyhow at some point you are going to die if your solo its a given. but rolling imperial physique you make yourself a giant glowing blue beacon. its easy to counter gankers just roll in a group instead of alone.

    Literally everything You said here makes no sense and I also think You didnt understood the centext of my previous statement.

    It is no issue for ganker to pick 1 player from group of players kill him and flee. Not mentioning that ganker is the person running solo so Your whole theory that people shouldt run solo falls apart. I also never said I have issue with dying in IC. I fully understand the risk of running alone for better tel vars benefits. However problem starts when I can kill ganker that tries to kill me 20 times in a row and I'll get nothing from that other then waste of time but if I'll die once he'll get half of my tel vars.

    As for imperial phyaique I dont know why You're arguing since I said I have no issue with the set.
    Edited by Juhasow on 8 May 2018 19:38
  • Ectheliontnacil
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    IC sux. Make it so Tel Var aren't lost.
  • Silver_Strider
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    What buff could Imperial Physique possibly need?

    I mean, short of reducing the amount of Tel Var you lose to deaths by enemy players while wearing it, I can't think of a single buff that wouldn't completely break the set. Hell, I remember the days Emps would go into IC equip with Imperial Physique and be complete gods, wiping waves of players like they were trash mobs.
    Argonian forever
  • xeNNNNN
    xeNNNNN
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    IC sux. Make it so Tel Var aren't lost.

    Doing that would massively impact the economic gains of selling something like hakeijo etc.

    If there is no risk in aquiring resources to buy things like that then ultimately the prices for those items will drop drastically.

    Nobody would bother farming imperial city and it would become utterly dead.
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • RedRook
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    Osubaker33 wrote: »
    @duskmarine resort to l2p good job. And IP doesnt even come close to the Emperor bonus.

    It gets reall annoying when your soloing a boss in IC and some dumb ass ganker can just repeatedly try to kill you over and over and over and over and over with no risk, literaly ever 5 seconds. If they don't want to buff IP then fine, make the respawn timer 3 minutes or something. Allowing people to respawn within seconds, lose nothing, and try to kill you again is annoying AF.

    Ok, annoying. But if he's failing, your set doesn't need a buff - and if he's succeeding, he's carrying stones and risking them like any telvar farmer.

    No set should give you immunity from PVP in a PVP zone.
  • DuskMarine
    DuskMarine
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    Juhasow wrote: »
    DuskMarine wrote: »
    Juhasow wrote: »
    I dont think Imperial physiq needs a buff. It is good how it is not super weak not insanely strong which kinda corelates with difficulty of collecting 10k tel vars.

    I think however that gankers should be punished to failed attmepts to steal someone tel vars. It is kinda stupid that they can just try to kill someone over and ove rbecause they loose nothing when person fighting with boss needs to actually survive boss and ganker which creates high risk of loosing tel vars. Good option would be having same multiplier also for tel vars stolen from players. Player that dies would always loose 50% of tel vars but player that kills him would recive percentage of that 50% based of the amount of tel vars he have so he would get full 50% of killed player only when he would have 10k tel vars in inventory.

    That way if he would fail to gank and die in the procces he would be punished with looising 50% of tel vars he have and if he would carry small amount of tel vars with him and succed to gank someone he would get only like 10% from that 50% killed player lost.

    honestly no. reason why i keep saying no is its pvp you dont go in alone and expect to live anyhow at some point you are going to die if your solo its a given. but rolling imperial physique you make yourself a giant glowing blue beacon. its easy to counter gankers just roll in a group instead of alone.

    Literally everything You said here makes no sense and I also think You didnt understood the centext of my previous statement.

    It is no issue for ganker to pick 1 player from group of players kill him and flee. Not mentioning that ganker is the person running solo so Your whole theory that people shouldt run solo falls apart. I also never said I have issue with dying in IC. I fully understand the risk of running alone for better tel vars benefits. However problem starts when I can kill ganker that tries to kill me 20 times in a row and I'll get nothing from that other then waste of time but if I'll die once he'll get half of my tel vars.

    As for imperial phyaique I dont know why You're arguing since I said I have no issue with the set.

    i did actually understand your statement as your statement is saying gankers should gain a penalty for how much they die as they keep coming back to bug you. but imperial physique your making yourself more of a target meaning your intentionally putting yourself in danger as your a giant glowing blue beacon. the problem is gankers dont need a penalty for playing the game trying to get telvar just because the other person chooses to sit there in a set that forces them to carry stupid amount of telvar to gain its full power. that person knows the risks and whats coming for him and it shouldnt effect the ganker in any way shape or form. the person in imperial physique or otherwise maybe even a random player in a heavy armor or other armor knows the risks of going at it alone with that much telvar. under no uncertain terms should the ganker be penalized because that person chose to go in alone. that would kill ic even further to the point it would be the final nail in imperial cities coffin at that point
  • Berenhir
    Berenhir
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    IP is fine.

    However, IC mechanics should be changed so that you should only be able to lose as many TV stones as your attacker carries while the loss should still be capped at 50%.
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • Juhasow
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    DuskMarine wrote: »
    Juhasow wrote: »
    DuskMarine wrote: »
    Juhasow wrote: »
    I dont think Imperial physiq needs a buff. It is good how it is not super weak not insanely strong which kinda corelates with difficulty of collecting 10k tel vars.

    I think however that gankers should be punished to failed attmepts to steal someone tel vars. It is kinda stupid that they can just try to kill someone over and ove rbecause they loose nothing when person fighting with boss needs to actually survive boss and ganker which creates high risk of loosing tel vars. Good option would be having same multiplier also for tel vars stolen from players. Player that dies would always loose 50% of tel vars but player that kills him would recive percentage of that 50% based of the amount of tel vars he have so he would get full 50% of killed player only when he would have 10k tel vars in inventory.

    That way if he would fail to gank and die in the procces he would be punished with looising 50% of tel vars he have and if he would carry small amount of tel vars with him and succed to gank someone he would get only like 10% from that 50% killed player lost.

    honestly no. reason why i keep saying no is its pvp you dont go in alone and expect to live anyhow at some point you are going to die if your solo its a given. but rolling imperial physique you make yourself a giant glowing blue beacon. its easy to counter gankers just roll in a group instead of alone.

    Literally everything You said here makes no sense and I also think You didnt understood the centext of my previous statement.

    It is no issue for ganker to pick 1 player from group of players kill him and flee. Not mentioning that ganker is the person running solo so Your whole theory that people shouldt run solo falls apart. I also never said I have issue with dying in IC. I fully understand the risk of running alone for better tel vars benefits. However problem starts when I can kill ganker that tries to kill me 20 times in a row and I'll get nothing from that other then waste of time but if I'll die once he'll get half of my tel vars.

    As for imperial phyaique I dont know why You're arguing since I said I have no issue with the set.

    i did actually understand your statement as your statement is saying gankers should gain a penalty for how much they die as they keep coming back to bug you. but imperial physique your making yourself more of a target meaning your intentionally putting yourself in danger as your a giant glowing blue beacon. the problem is gankers dont need a penalty for playing the game trying to get telvar just because the other person chooses to sit there in a set that forces them to carry stupid amount of telvar to gain its full power. that person knows the risks and whats coming for him and it shouldnt effect the ganker in any way shape or form. the person in imperial physique or otherwise maybe even a random player in a heavy armor or other armor knows the risks of going at it alone with that much telvar. under no uncertain terms should the ganker be penalized because that person chose to go in alone. that would kill ic even further to the point it would be the final nail in imperial cities coffin at that point

    You say in the 1st sentence that You uderstood my point and then in all further sentences prove You didnt. I never used imperial physique argument in my statement about gankers and I was never talking about gankers attacking imperial physique wearers solely so I dont know why You all the time talking about ganker attacking imperial physique users.

    You blind look at gankers is almost laughable. You point mistakes that other people are doing which are not ok like running solo but same things done on ganker are totally fine for You. Why everyone else need to take the risk to be rewarded but gankers dont ?
    Edited by Juhasow on 9 May 2018 01:19
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