Don't get me wrong, i love this skill, the animation, the proc, the extra damage. Its the only remaining staple of the MDK. but does any DK main feel like (similar to frags) it has been a little beat up over the time. It is now notoriously easy to avoid, laughably so.
Before even the whipping starts, it can be avoided by the simple use of immunities, no other "special interaction" burst has that. (Merciless, frags, POTL) and don't get me wrong, this is fair enough. I don't want the permatalons DK back who could root you whilst still in the roll out of the other one, and as I said, the way it performs is logical, and I want that special oomf when it hits occasionally, full power whip rotations looked goofy as heck.
Good job, you CC'd the enemy, now what? You whip. In many cases, your story ends here. If it was a soft CC like talons, it will have been rolled, purged, streaked or cloaked, and the offbalancer does not land. Always next time, yes? But wait, what if it did land? Maybe you used fossilize and still have them in your grasp.
Congratulations, through the fruits of your labor and beating the fossilize button like it t-bagged you, you will be rewarded with an aesthetically pleasing, hard hitting, nice healing lash of power... Except you aren't. The whip is dodged, setting you with a hard 3s cooldown, with a 1s window to try again which is ultimately wasted because if you use any other ability its over.
Now then, what can be done to help this?
Well, the obvious would to make it undodgable again, its not as hard or ranged as merciless, then it'd be more in line with something like POTL, which's main part is unavoidable, but can be nullified in other ways. The other alternative would be to instead have it proc on offbalance and a normal CC, but maintain the cooldown. That way, you could set an enemy offbalance for content like PvE/vMA or using interrupts to proc it, but if you were to root/fossilize them you could have the power whip without the setup lash, therefor giving a guarantee to land it occasionally with fossilize (having longer CC immunity and pots) but a small chance to land it with a root too, (Less chance, but roots are more frequent) It remains dodgable, but is more reliable to time.
Also: It'd help with finishing off, considering the lack of execute, and using leap as a defacto finisher is a bit effy.
Thoughts?
MagDK main. PC/EU
@AK-ESO
Best houseknight EU.