@DDuke
Regarding the Cage+Frag combo vs Fear+Merciless:
My sorc gets a 27k tooltip for Cage plus Frag. My NB gets a 25k tooltip ON MERCILESS ALONE. And the latter is with Zaan equipped, double max mag pieces would easily surpass 27k. And the latter carries utility. And I could easily slot Inner Light for 4k more mag on that NB. And I have higher crit chance and higher crit damage on that NB.
AND. SO. ON.
NIGHTBLADES ARE F...ING BUSTED, PERIOD!!!
Anti_Virus wrote: »I've recently started play the Sorc class and although Im a little inexperienced But I want to give my 2 cents.
TL;DR at bottom.
Crystal Fragments(Crystal shards morph)
"Crystal frag empower" reverted to 20% damage when it procs.
Reasoning: since it no longer stuns and has a travel time it's only fair that the damage returns its not a spammable like Swallow soul.
Daedric Prey(Daedric Curse Morph)
Convert to a stam ability and deal physical damage
Reasoning: I don't know how widely this morph is used since the change to hauting curse this change would help stam sorcs with some burst, and yes I know this might be a bad idea but I'm throwing it out there Crystal blast could be changed into a stam morph aswell i just don't how to do it.
Energy Overload(Overload Morph)
Charge your fists with air
Deals physical damage instead of shock.
Reasoning: this one again might be far fetched but it would be a nice class ultimate for stam sorcs so they aren't reliant on DBoS all the time.
Power Surge(Surge morph)
No longer gives weapon damage instead while slotted adds 70 spell damge to storm calling abilities.
Reasoning: Makes the morph meaningful other than slapping on major sorcery.
Bolt Escape(and Morphs)
Lower the cost increase to 20% instead of 50%
Reasoning: If you won't add fatigue to gap closers than it's only fair to lower the mag fatigue. I personally like to play a mobile sorc and the current mechanic is very punishing.
TL:DR
-C Frags restore the 20% proc damage
-Daedric Prey stam morph
-Energy overload (Ultimate) stam morph
-power surge adds spell damge(70) to storm calling skills
-Bolt escape + morphs mag fatigue reduced to 20%.
@DDuke
Regarding the Cage+Frag combo vs Fear+Merciless:
My sorc gets a 27k tooltip for Cage plus Frag. My NB gets a 25k tooltip ON MERCILESS ALONE. And the latter is with Zaan equipped, double max mag pieces would easily surpass 27k. And the latter carries utility. And I could easily slot Inner Light for 4k more mag on that NB. And I have higher crit chance and higher crit damage on that NB.
AND. SO. ON.
NIGHTBLADES ARE F...ING BUSTED, PERIOD!!!
Yes we know, and yet they’ll spend the most time throwing forum temper tantrums about Sorcs.
HOW DARE YOU! Have one unavoidable attack combination with slightly less damage than Mine?! I’m special!
@DDuke
Regarding the Cage+Frag combo vs Fear+Merciless:
My sorc gets a 27k tooltip for Cage plus Frag. My NB gets a 25k tooltip ON MERCILESS ALONE. And the latter is with Zaan equipped, double max mag pieces would easily surpass 27k. And the latter carries utility. And I could easily slot Inner Light for 4k more mag on that NB. And I have higher crit chance and higher crit damage on that NB.
AND. SO. ON.
NIGHTBLADES ARE F...ING BUSTED, PERIOD!!!
@DDuke
Regarding the Cage+Frag combo vs Fear+Merciless:
My sorc gets a 27k tooltip for Cage plus Frag. My NB gets a 25k tooltip ON MERCILESS ALONE. And the latter is with Zaan equipped, double max mag pieces would easily surpass 27k. And the latter carries utility. And I could easily slot Inner Light for 4k more mag on that NB. And I have higher crit chance and higher crit damage on that NB.
AND. SO. ON.
NIGHTBLADES ARE F...ING BUSTED, PERIOD!!!
Yes, but there's something I can do about Merciless: I can CC break+dodge roll (fear+that don't land at the same time). I can also just stay out of the 6m fear range & dodge roll if I get hit by Lotus Fan (which no longer empowers btw) because that is almost always followed up by either Incap or Fear.
It's not really comparable, especially from the perspective of a bow build that almost never gets hit by fear due to its 6m range limitation.
I'm surprised Nightblade players arent happy Sorc might get a small buff (not that this patch is a pure buff far from it) but they so OP right now they must be getting bored)
And how on earth are people calculating rune cage as a 10k hit - like seriously? On an Emp build perhaps lol.
Anyway thread will run on, its clear what the salient points are but think people trying to drown that out
10k requires a pretty suboptimal setup (outside a Xv1 scenario where you can survive without many defensive skills), but with 5x Caluurion 5x Necropotence 2x Zaan for example you get 8235 tooltip on it. If you go for a less proc oriented setup with focus on stats, you can get 9202 on it (i.e. 5x Necropotence 5x Destruction Mastery/Shacklebreaker 2x Slimecraw).
And there's certainly ways to get even higher tooltip, i.e. Alchemist builds & other spell dmg oriented setups.
Not everyone plays a sustain build in this game and if you theorycraft expecting only sustain builds to hit you you're in for an unpleasant surprise... that's one big reason why gank builds work: many people don't take high dmg builds into account when calculating their builds' mitigation & survivability aspects.

@DDuke
Regarding the Cage+Frag combo vs Fear+Merciless:
My sorc gets a 27k tooltip for Cage plus Frag. My NB gets a 25k tooltip ON MERCILESS ALONE. And the latter is with Zaan equipped, double max mag pieces would easily surpass 27k. And the latter carries utility. And I could easily slot Inner Light for 4k more mag on that NB. And I have higher crit chance and higher crit damage on that NB.
AND. SO. ON.
NIGHTBLADES ARE F...ING BUSTED, PERIOD!!!
Yes, but there's something I can do about Merciless: I can CC break+dodge roll (fear+that don't land at the same time). I can also just stay out of the 6m fear range & dodge roll if I get hit by Lotus Fan (which no longer empowers btw) because that is almost always followed up by either Incap or Fear.
It's not really comparable, especially from the perspective of a bow build that almost never gets hit by fear due to its 6m range limitation.
The reality is that CCs are so wonky you eat the succession hit in regular Cyrodiil. Fear even ramps this up by a reportedly flawed break free delay that very often allows me to hit with TWO abilities guaranteed, which is why I still run Soul Harvest, not Incap.
In a perfect world, you can also break Cage and dodge the Frag. Especially at range, which you suggest and is way easier to keep against a sorc than a shuffling, fear snaring, crippling rooting, crippling speeding, gapclosing NB.


I'm surprised Nightblade players arent happy Sorc might get a small buff (not that this patch is a pure buff far from it) but they so OP right now they must be getting bored)
And how on earth are people calculating rune cage as a 10k hit - like seriously? On an Emp build perhaps lol.
Anyway thread will run on, its clear what the salient points are but think people trying to drown that out
10k requires a pretty suboptimal setup (outside a Xv1 scenario where you can survive without many defensive skills), but with 5x Caluurion 5x Necropotence 2x Zaan for example you get 8235 tooltip on it. If you go for a less proc oriented setup with focus on stats, you can get 9202 on it (i.e. 5x Necropotence 5x Destruction Mastery/Shacklebreaker 2x Slimecraw).
And there's certainly ways to get even higher tooltip, i.e. Alchemist builds & other spell dmg oriented setups.
Not everyone plays a sustain build in this game and if you theorycraft expecting only sustain builds to hit you you're in for an unpleasant surprise... that's one big reason why gank builds work: many people don't take high dmg builds into account when calculating their builds' mitigation & survivability aspects.
Please, can you stop speaking about non viable build ?
Sorc need to be set up around regen because there defenses are the most expensive of the game (streak +shieldstacking).
"5x Caluurion 5x Necropotence 2x Zaan " this isn't viable in openworld.
You are thinking about duel builds made to fight in 1v1 only.
A good sorc set up have a rune cage tooltip of 8k.
This is an exemple of a strong viable sorc set up. (Didn't found clockxork city citrus filet (45.5k magicka with it if I had it) and jewlery is still purple)
I'm surprised Nightblade players arent happy Sorc might get a small buff (not that this patch is a pure buff far from it) but they so OP right now they must be getting bored)
And how on earth are people calculating rune cage as a 10k hit - like seriously? On an Emp build perhaps lol.
Anyway thread will run on, its clear what the salient points are but think people trying to drown that out
10k requires a pretty suboptimal setup (outside a Xv1 scenario where you can survive without many defensive skills), but with 5x Caluurion 5x Necropotence 2x Zaan for example you get 8235 tooltip on it. If you go for a less proc oriented setup with focus on stats, you can get 9202 on it (i.e. 5x Necropotence 5x Destruction Mastery/Shacklebreaker 2x Slimecraw).
And there's certainly ways to get even higher tooltip, i.e. Alchemist builds & other spell dmg oriented setups.
Not everyone plays a sustain build in this game and if you theorycraft expecting only sustain builds to hit you you're in for an unpleasant surprise... that's one big reason why gank builds work: many people don't take high dmg builds into account when calculating their builds' mitigation & survivability aspects.
Please, can you stop speaking about non viable build ?
Sorc need to be set up around regen because there defenses are the most expensive of the game (streak +shieldstacking).
"5x Caluurion 5x Necropotence 2x Zaan " this isn't viable in openworld.
You are thinking about duel builds made to fight in 1v1 only.
A good sorc set up have a rune cage tooltip of 8k.
This is an exemple of a strong viable sorc set up. (Didn't found clockxork city citrus filet (45.5k magicka with it if I had it) and jewlery is still purple)
"isn't viable in open world" I've heard that one before.
First about stamina builds in 2014 when this game was mockingly called "Elder Staves Online", then about heavy armor & magicka templar in 2016, then about bow builds & later about destro/resto light armor mDK.
Life is full of surprises.
I'm surprised Nightblade players arent happy Sorc might get a small buff (not that this patch is a pure buff far from it) but they so OP right now they must be getting bored)
And how on earth are people calculating rune cage as a 10k hit - like seriously? On an Emp build perhaps lol.
Anyway thread will run on, its clear what the salient points are but think people trying to drown that out
10k requires a pretty suboptimal setup (outside a Xv1 scenario where you can survive without many defensive skills), but with 5x Caluurion 5x Necropotence 2x Zaan for example you get 8235 tooltip on it. If you go for a less proc oriented setup with focus on stats, you can get 9202 on it (i.e. 5x Necropotence 5x Destruction Mastery/Shacklebreaker 2x Slimecraw).
And there's certainly ways to get even higher tooltip, i.e. Alchemist builds & other spell dmg oriented setups.
Not everyone plays a sustain build in this game and if you theorycraft expecting only sustain builds to hit you you're in for an unpleasant surprise... that's one big reason why gank builds work: many people don't take high dmg builds into account when calculating their builds' mitigation & survivability aspects.
Please, can you stop speaking about non viable build ?
Sorc need to be set up around regen because there defenses are the most expensive of the game (streak +shieldstacking).
"5x Caluurion 5x Necropotence 2x Zaan " this isn't viable in openworld.
You are thinking about duel builds made to fight in 1v1 only.
A good sorc set up have a rune cage tooltip of 8k.
This is an exemple of a strong viable sorc set up. (Didn't found clockxork city citrus filet (45.5k magicka with it if I had it) and jewlery is still purple)
"isn't viable in open world" I've heard that one before.
First about stamina builds in 2014 when this game was mockingly called "Elder Staves Online", then about heavy armor & magicka templar in 2016, then about bow builds & later about destro/resto light armor mDK.
Life is full of surprises.
The life right now is that running full damage low mag sustain low stamina low stamina sustain isn't viable. We don't discuss 2022 balance, but the summerset one.
I'm surprised Nightblade players arent happy Sorc might get a small buff (not that this patch is a pure buff far from it) but they so OP right now they must be getting bored)
And how on earth are people calculating rune cage as a 10k hit - like seriously? On an Emp build perhaps lol.
Anyway thread will run on, its clear what the salient points are but think people trying to drown that out
10k requires a pretty suboptimal setup (outside a Xv1 scenario where you can survive without many defensive skills), but with 5x Caluurion 5x Necropotence 2x Zaan for example you get 8235 tooltip on it. If you go for a less proc oriented setup with focus on stats, you can get 9202 on it (i.e. 5x Necropotence 5x Destruction Mastery/Shacklebreaker 2x Slimecraw).
And there's certainly ways to get even higher tooltip, i.e. Alchemist builds & other spell dmg oriented setups.
Not everyone plays a sustain build in this game and if you theorycraft expecting only sustain builds to hit you you're in for an unpleasant surprise... that's one big reason why gank builds work: many people don't take high dmg builds into account when calculating their builds' mitigation & survivability aspects.
Please, can you stop speaking about non viable build ?
Sorc need to be set up around regen because there defenses are the most expensive of the game (streak +shieldstacking).
"5x Caluurion 5x Necropotence 2x Zaan " this isn't viable in openworld.
You are thinking about duel builds made to fight in 1v1 only.
A good sorc set up have a rune cage tooltip of 8k.
This is an exemple of a strong viable sorc set up. (Didn't found clockxork city citrus filet (45.5k magicka with it if I had it) and jewlery is still purple)
"isn't viable in open world" I've heard that one before.
First about stamina builds in 2014 when this game was mockingly called "Elder Staves Online", then about heavy armor & magicka templar in 2016, then about bow builds & later about destro/resto light armor mDK.
Life is full of surprises.
The life right now is that running full damage low mag sustain low stamina low stamina sustain isn't viable. We don't discuss 2022 balance, but the summerset one.
Duke, I know about Cage's travel time. But Frags have one, too. Whether you can hit them before the breakfreedodge depends on the distance. And sorcs are not good at spacing, due to no snare removal, no snare application and limited barspace for Major Expedition skills.
https://youtu.be/q2oUzes2_xEDuke, I know about Cage's travel time. But Frags have one, too. Whether you can hit them before the breakfreedodge depends on the distance. And sorcs are not good at spacing, due to no snare removal, no snare application and limited barspace for Major Expedition skills.
You can see the timing on the screenshot, 0,8s after CC is applied.
With median human reaction time being around 0,2s & around 100ms latency being the standard in Cyrodiil, you're left with 0,5s to CC break and dodge roll/block. Then there's also the server side latency in registering the CC etc...
Considering blocking/dodging a Surprise Attack after Fear is very difficult (even impossible if your latency is too high), I'd say blocking/dodging a frag that lands good 100ms faster than Surprise Attack isn't feasible.
Here's my CC Break tests from last October:https://youtu.be/q2oUzes2_xE
It's from before I downloaded CC Tracker addons & also showcases animation canceled fear btw.
Duke, I know about Cage's travel time. But Frags have one, too. Whether you can hit them before the breakfreedodge depends on the distance. And sorcs are not good at spacing, due to no snare removal, no snare application and limited barspace for Major Expedition skills.
You can see the timing on the screenshot, 0,8s after CC is applied.
With median human reaction time being around 0,2s & around 100ms latency being the standard in Cyrodiil, you're left with 0,5s to CC break and dodge roll/block. Then there's also the server side latency in registering the CC etc...
Considering blocking/dodging a Surprise Attack after Fear is very difficult (even impossible if your latency is too high), I'd say blocking/dodging a frag that lands good 100ms faster than Surprise Attack isn't feasible.
Here's my CC Break tests from last October:https://youtu.be/q2oUzes2_xE
It's from before I downloaded CC Tracker addons & also showcases animation canceled fear btw.
I'm surprised Nightblade players arent happy Sorc might get a small buff (not that this patch is a pure buff far from it) but they so OP right now they must be getting bored)
And how on earth are people calculating rune cage as a 10k hit - like seriously? On an Emp build perhaps lol.
Anyway thread will run on, its clear what the salient points are but think people trying to drown that out
10k requires a pretty suboptimal setup (outside a Xv1 scenario where you can survive without many defensive skills), but with 5x Caluurion 5x Necropotence 2x Zaan for example you get 8235 tooltip on it. If you go for a less proc oriented setup with focus on stats, you can get 9202 on it (i.e. 5x Necropotence 5x Destruction Mastery/Shacklebreaker 2x Slimecraw).
And there's certainly ways to get even higher tooltip, i.e. Alchemist builds & other spell dmg oriented setups.
Not everyone plays a sustain build in this game and if you theorycraft expecting only sustain builds to hit you you're in for an unpleasant surprise... that's one big reason why gank builds work: many people don't take high dmg builds into account when calculating their builds' mitigation & survivability aspects.
Please, can you stop speaking about non viable build ?
Sorc need to be set up around regen because there defenses are the most expensive of the game (streak +shieldstacking).
"5x Caluurion 5x Necropotence 2x Zaan " this isn't viable in openworld.
You are thinking about duel builds made to fight in 1v1 only.
A good sorc set up have a rune cage tooltip of 8k.
This is an exemple of a strong viable sorc set up. (Didn't found clockxork city citrus filet (45.5k magicka with it if I had it) and jewlery is still purple)
"isn't viable in open world" I've heard that one before.
First about stamina builds in 2014 when this game was mockingly called "Elder Staves Online", then about heavy armor & magicka templar in 2016, then about bow builds & later about destro/resto light armor mDK.
Life is full of surprises.
The life right now is that running full damage low mag sustain low stamina low stamina sustain isn't viable. We don't discuss 2022 balance, but the summerset one.
Yet my destro/resto magicka DK is doing fine with zero sustain set bonuses, enchants or munduses, same as my mSorc (impossible to run out of resources basically before all opponents die, if I keep good elemental drain up time).
I always build around maximum damage minimal sustain on every serious build I create (and upload on youtube btw) and it has worked for me since 2014.
Anti_Virus wrote: »I've recently started play the Sorc class and although Im a little inexperienced But I want to give my 2 cents.
TL;DR at bottom.
Crystal Fragments(Crystal shards morph)
"Crystal frag empower" reverted to 20% damage when it procs.
Reasoning: since it no longer stuns and has a travel time it's only fair that the damage returns its not a spammable like Swallow soul.
Daedric Prey(Daedric Curse Morph)
Convert to a stam ability and deal physical damage
Reasoning: I don't know how widely this morph is used since the change to hauting curse this change would help stam sorcs with some burst, and yes I know this might be a bad idea but I'm throwing it out there Crystal blast could be changed into a stam morph aswell i just don't how to do it.
Energy Overload(Overload Morph)
Charge your fists with air
Deals physical damage instead of shock.
Reasoning: this one again might be far fetched but it would be a nice class ultimate for stam sorcs so they aren't reliant on DBoS all the time.
Power Surge(Surge morph)
No longer gives weapon damage instead while slotted adds 70 spell damge to storm calling abilities.
Reasoning: Makes the morph meaningful other than slapping on major sorcery.
Bolt Escape(and Morphs)
Lower the cost increase to 20% instead of 50%
Reasoning: If you won't add fatigue to gap closers than it's only fair to lower the mag fatigue. I personally like to play a mobile sorc and the current mechanic is very punishing.
TL:DR
-C Frags restore the 20% proc damage
-Daedric Prey stam morph
-Energy overload (Ultimate) stam morph
-power surge adds spell damge(70) to storm calling skills
-Bolt escape + morphs mag fatigue reduced to 20%.
The PVE pet Sorc guys need Daedric prey, I wouldn’t touch that. They’ll flip their ***!
If anything should get a stam morph it’s the atronach, overload is basically there for the extra slots.
Everything else is great, and I agree.
DuskMarine wrote: »DuskMarine wrote: »DuskMarine wrote: »ZOS_GinaBruno wrote: »This is the official feedback thread for the Sorcerer combat balance and ability changes. After you have a chance to try out different combat scenarios, let us know what you think of the current balance.
@ZOS_GinaBruno honestly in the sorc department the only thing that needs nerfed is shields thats it if you bring those in line more than 10% sorcs would be fine. what makes them overperform alot is shields alot of people can disagree but ive tested multiple times. having that shield makes all the difference in pve and pvp. a shield can make you basically god to almost all mechanics and most attacks in pvp
Honestly the people whining about our one defense mechanic are the only thing that needs to be adjusted.
The biggest whiners tend to be nightblades, because we don’t die in one shot.
no actually thats not the issue ive tested it. your "ONE DEFENSE" is not a whining topic its tested to be overperforming. if you can tank a mechanic that is meant to kill you in one shot if your not speced to be a tank there is an issue with it. there was even one point where i tested it against a buddy of mines nightblade i had a 9k shield that ate a 14k lethal arrow like it was dirt. whether that was a bug or what i dont know. but they need to be nerfed alot more than 10% a whole lot more than 10% they need taken down about 50%. wards are litterally to powerful.
Yeah, it actually sounds like you have no clue what you're talking about.
really go try it yourself youll see i really do know what im talking about. the only ones protecting it are the ones that dont want their overperforming ability to get nerfed. you still have power surge for great health sustain. why in gods name do you think you need a shield that gives you health that rivals a tank? the thresh hold on one shot mechanics for non tanks are around 16k which if done right you can easily beat that cap. so explain why you need a shield of ungodly proportions and i might entertain the fact that it doesnt need knocked down more than 10-20%. ive already tested everything there is to test about shields with my own sorc so i know what shields can and cannot withstand.
I'm surprised Nightblade players arent happy Sorc might get a small buff (not that this patch is a pure buff far from it) but they so OP right now they must be getting bored)
And how on earth are people calculating rune cage as a 10k hit - like seriously? On an Emp build perhaps lol.
Anyway thread will run on, its clear what the salient points are but think people trying to drown that out
10k requires a pretty suboptimal setup (outside a Xv1 scenario where you can survive without many defensive skills), but with 5x Caluurion 5x Necropotence 2x Zaan for example you get 8235 tooltip on it. If you go for a less proc oriented setup with focus on stats, you can get 9202 on it (i.e. 5x Necropotence 5x Destruction Mastery/Shacklebreaker 2x Slimecraw).
And there's certainly ways to get even higher tooltip, i.e. Alchemist builds & other spell dmg oriented setups.
Not everyone plays a sustain build in this game and if you theorycraft expecting only sustain builds to hit you you're in for an unpleasant surprise... that's one big reason why gank builds work: many people don't take high dmg builds into account when calculating their builds' mitigation & survivability aspects.
Please, can you stop speaking about non viable build ?
Sorc need to be set up around regen because there defenses are the most expensive of the game (streak +shieldstacking).
"5x Caluurion 5x Necropotence 2x Zaan " this isn't viable in openworld.
You are thinking about duel builds made to fight in 1v1 only.
A good sorc set up have a rune cage tooltip of 8k.
This is an exemple of a strong viable sorc set up. (Didn't found clockxork city citrus filet (45.5k magicka with it if I had it) and jewlery is still purple)
"isn't viable in open world" I've heard that one before.
First about stamina builds in 2014 when this game was mockingly called "Elder Staves Online", then about heavy armor & magicka templar in 2016, then about bow builds & later about destro/resto light armor mDK.
Life is full of surprises.
The life right now is that running full damage low mag sustain low stamina low stamina sustain isn't viable. We don't discuss 2022 balance, but the summerset one.
Yet my destro/resto magicka DK is doing fine with zero sustain set bonuses, enchants or munduses, same as my mSorc (impossible to run out of resources basically before all opponents die, if I keep good elemental drain up time).
I always build around maximum damage minimal sustain on every serious build I create (and upload on youtube btw) and it has worked for me since 2014.
If your expecation when getting outnumbered is to maybe get 1 kill and then die - yes it´s vaible.
Otherwise it´s not.
You run a dueling build (infight sustain with eledrain) for cyro and set your expectations accordingly and claim to be successful with it - because it matches what you expect from it.
Your expectations limit what the class can do in this case.
Except that I have never ever made a single "dueling build" in this game & I've uploaded multiple videos of me 1vX'ing multiple people (not "kill one then die") with minimal sustain on multiple classes.
Please explain why Sorc is different, especially when you factor in Streak & the new Meditate skill. And Undo ultimate.
And please understand my scepticism towards any "X or Y won't work!" statements after listening for over half a year to people telling me a bow build wouldn't work in PvP, or that light armor destro/resto mDK wouldn't work in open world.
Except that I have never ever made a single "dueling build" in this game & I've uploaded multiple videos of me 1vX'ing multiple people (not "kill one then die") with minimal sustain on multiple classes.
Please explain why Sorc is different, especially when you factor in Streak & the new Meditate skill. And Undo ultimate.
And please understand my scepticism towards any "X or Y won't work!" statements after listening for over half a year to people telling me a bow build wouldn't work in PvP, or that light armor destro/resto mDK wouldn't work in open world.
You create your builds with the same mindset as a dueling player.
You can 1vX on those builds aswell - i´ve done it on petsorc, magblade and stamsorc - if you meet the right opponents. These type of build will however generally fall short when facing too many opponents for the build to handle or opponents that play above average.
Sorc is different in regard that sorc runs preemptive defense and for that reason has higher (way higher) static magica cost than other classes (you´ll generally start fights with less magica).
You know the reason why dropping shields is not adviseable very well yourself.
Also the sorc spell arsenal is the least magica efficient in the entire game (looking at total healing/dmg done per point of resource cost compared to magblade and DK resources spent/s average about 30 to 40% higher on sorc).
A competent opponent will already not let you netgain resources with dark deal infight (you´ll only trade here). Idk how you expect that working with medidate. Not going into meta discussions here about how darkdeal openworld gets enabled by high regen builds in the first place.
There is no reason to be sceptic - i´m not saying x y won´t work - because it´ll work for you as your expectations are limited by your gameplay approach.
I'm keeping 100% uptime on Hardened/Harness on PTS right now (not in combat), I'm not falling below 90% magicka with 1282 magicka regen (no vampirism or potions).
I have 50k magicka pool & can erase anyone within a few seconds with Zaan+Caluurion+Rune Cage & Frag.