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How OP is the player character?

MLGProPlayer
MLGProPlayer
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We're basically killing gods left, right, and centre in ESO. I just completed the Clockwork City, and Divayth Fyr, one of the most powerful mortals in TES history (who claims his power is near that of a god), comments about how he is impressed that the player character was able to withstand the encounter with Nocturnal completely unscathed. We already killed Molag Bal by channeling the power of another god and engaged in direct combat with Barbas.

The player character has also killed countless lesser Daedra with no external aids (Molag Grunda, that Daedra in the Telvanni quest line that granted the old woman immortality, etc.).

Additionally, everyone keeps harping on about how the player character is the only one who can stop this or that (even Sotha Sil tells you this, after praising you).

So, is the player character OP AF? And why don't we get more respect from NPCs?
  • OrdoHermetica
    OrdoHermetica
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    Because suspension of disbelief is essential in an MMO where literally millions of other people are also the "Chosen One." Trying to reconcile the place of PCs within lore is an exercise in futility.
  • MLGProPlayer
    MLGProPlayer
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    Because suspension of disbelief is essential in an MMO where literally millions of other people are also the "Chosen One." Trying to reconcile the place of PCs within lore is an exercise in futility.

    When I say player character, I mean a single entity. In your playthrough, you are the only hero.
  • Highlor3
    Highlor3
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    I sometimes get praises from NPCs, based on Dungeons I've cleared, or Alliance's zone quest I've advanced. Although, Don't remember getting praises based on cleared DLC content (I remember some from Orsinium).
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  • Yakidafi
    Yakidafi
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    You don't kill Gods in tes, you can just hurt them at best.
    Edited by Yakidafi on 25 March 2018 06:51
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  • Ajaxandriel
    Ajaxandriel
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    Because suspension of disbelief is essential in an MMO where literally millions of other people are also the "Chosen One." Trying to reconcile the place of PCs within lore is an exercise in futility.

    When I say player character, I mean a single entity. In your playthrough, you are the only hero.
    But you are not.
    Sometimes the game story even reminds you that you have to find « allies » that means other heroes.

    That « The-Player-Character » thought is only a bias from 1-solo offline RPG critics who got into this habit of saying 2-ESO being successor of solo offline rpg games 3-poor storytelling in ESO quest design (partly solo, partly multiplayer and partly massively multiplayer, without any clue) 4-ESO main storyline mistakenly...written for a solo rpg
    This bias is spreading massively into MMO comments, for some years. So it may or may not reflect the growing individualism from the players and the trends of game design :/

    Anyway, from another perspective... Maybe the Daedra Princes are overrated.
    Maybe most of their power come from the bigotry and cowardice, both from the cultists and from the ignorami.
    They are merely strong ghosts who rule parts of Oblivion (cf. The Old Ways, Celarus)
    If that is the case, then some "heroes" with strong will and a bit of magic (like the 5 classes we play) can stand before them. In a world like this, such heroes would be the player characterS, and few NPCs like Fyr.

    Seems way more consistent than those "the PC is alone and s/he is a God" thing, to my point of view
    Edited by Ajaxandriel on 25 March 2018 14:02
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