As blue Betty gives spell damageI am using this one instead of popular essence of spell power for best effect. Would like to see if any ravage health potions could produce anything interesting as ravage health potions give more magicka back compared to potions. For now this is a safe and effective potion.
Lightspeedflashb14_ESO wrote: »
As blue Betty gives spell damageI am using this one instead of popular essence of spell power for best effect. Would like to see if any ravage health potions could produce anything interesting as ravage health potions give more magicka back compared to potions. For now this is a safe and effective potion.
You mean poisons?
Lightspeedflashb14_ESO wrote: »
As blue Betty gives spell damageI am using this one instead of popular essence of spell power for best effect. Would like to see if any ravage health potions could produce anything interesting as ravage health potions give more magicka back compared to potions. For now this is a safe and effective potion.
You mean poisons?
Hmm I see the confusion. I mean the negative potions... the ones we never talk about that need snakeblood passive. I seen some intresting things in there in pass, but was normally useless.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »
As blue Betty gives spell damageI am using this one instead of popular essence of spell power for best effect. Would like to see if any ravage health potions could produce anything interesting as ravage health potions give more magicka back compared to potions. For now this is a safe and effective potion.
You mean poisons?
Hmm I see the confusion. I mean the negative potions... the ones we never talk about that need snakeblood passive. I seen some intresting things in there in pass, but was normally useless.
I have literally never taken that passive or tryed to make any pots that had negative effects, you got numbers for the ones you mean or a screenshot?
Maura_Neysa wrote: »One recommendation. Drop Wall of Elements and pick up Winters Revenge.
- Revenge does more damage than Wall. About 200 per tick on my mag Warden (Not sure about Maelstrom Wall)
- Revenge has more range giving you better positioning options
- Revenge has a higher Chilled proc rate than Wall (200% Glacial Presence - Warden passive)
- Revenge last 12 sec vs 8 sec
Side benefit: Another 500 resistance.
Down side
- Wall has a 60% slow, Revenge is only 30% slow
- Wouldn't match Combat Prayer like you stated. So you'd probably still cast them together, meaning an extra 200 magic cost
Lightspeedflashb14_ESO wrote: »Maura_Neysa wrote: »One recommendation. Drop Wall of Elements and pick up Winters Revenge.
- Revenge does more damage than Wall. About 200 per tick on my mag Warden (Not sure about Maelstrom Wall)
- Revenge has more range giving you better positioning options
- Revenge has a higher Chilled proc rate than Wall (200% Glacial Presence - Warden passive)
- Revenge last 12 sec vs 8 sec
Side benefit: Another 500 resistance.
Down side
- Wall has a 60% slow, Revenge is only 30% slow
- Wouldn't match Combat Prayer like you stated. So you'd probably still cast them together, meaning an extra 200 magic cost
Was going to reply with a the reasons you are wrong to use Wintes revenge over wall but then I noticed it was you and we both now you can never be wrong.
Maura_Neysa wrote: »Lightspeedflashb14_ESO wrote: »Maura_Neysa wrote: »One recommendation. Drop Wall of Elements and pick up Winters Revenge.
- Revenge does more damage than Wall. About 200 per tick on my mag Warden (Not sure about Maelstrom Wall)
- Revenge has more range giving you better positioning options
- Revenge has a higher Chilled proc rate than Wall (200% Glacial Presence - Warden passive)
- Revenge last 12 sec vs 8 sec
Side benefit: Another 500 resistance.
Down side
- Wall has a 60% slow, Revenge is only 30% slow
- Wouldn't match Combat Prayer like you stated. So you'd probably still cast them together, meaning an extra 200 magic cost
Was going to reply with a the reasons you are wrong to use Wintes revenge over wall but then I noticed it was you and we both now you can never be wrong.
How about instead of trying to bait me, yet again... you just either post the reasons or move on. After all, I did list 2 reason to NOT use it, are there more? Plus I recognize Tasear as another person that has solid Warden knowledge, so maybe there is reason that I wasn't thinking. At the same time, you and I both know that the Wardens biggest set back is still that people keep using knowledge they already have, that may or may not actually apply to the Warden. Like that Wall out DPS Revenge, or that Endless out DPS Sub Assault.
One possible reason would be that Wall specifically stats Immobilizes Chilled Enemies. Any Frost Damage Immobilizes Chilled enemies, does Wall have more to it? After all the Chilled proc is primary coming from the Asylum Staff in the build, so that 200% is only really effecting secondary targets. Personally I have not seen this in my Magden, but I also only run Off Healing. Most of the time I have Wall and Revenge. Wall also isn't always Frost as I play around with different set ups trying to get DPS worthy of vet DLC.
Maura_Neysa wrote: »Lightspeedflashb14_ESO wrote: »Maura_Neysa wrote: »One recommendation. Drop Wall of Elements and pick up Winters Revenge.
- Revenge does more damage than Wall. About 200 per tick on my mag Warden (Not sure about Maelstrom Wall)
- Revenge has more range giving you better positioning options
- Revenge has a higher Chilled proc rate than Wall (200% Glacial Presence - Warden passive)
- Revenge last 12 sec vs 8 sec
Side benefit: Another 500 resistance.
Down side
- Wall has a 60% slow, Revenge is only 30% slow
- Wouldn't match Combat Prayer like you stated. So you'd probably still cast them together, meaning an extra 200 magic cost
Was going to reply with a the reasons you are wrong to use Wintes revenge over wall but then I noticed it was you and we both now you can never be wrong.
How about instead of trying to bait me, yet again... you just either post the reasons or move on. After all, I did list 2 reason to NOT use it, are there more? Plus I recognize Tasear as another person that has solid Warden knowledge, so maybe there is reason that I wasn't thinking. At the same time, you and I both know that the Wardens biggest set back is still that people keep using knowledge they already have, that may or may not actually apply to the Warden. Like that Wall out DPS Revenge, or that Endless out DPS Sub Assault.
One possible reason would be that Wall specifically stats Immobilizes Chilled Enemies. Any Frost Damage Immobilizes Chilled enemies, does Wall have more to it? After all the Chilled proc is primary coming from the Asylum Staff in the build, so that 200% is only really effecting secondary targets. Personally I have not seen this in my Magden, but I also only run Off Healing. Most of the time I have Wall and Revenge. Wall also isn't always Frost as I play around with different set ups trying to get DPS worthy of vet DLC.
@Lightspeedflashb14_ESO is better with numbers then I, but I do believe I found have a frost glyph on asylum with blockade of frost to chill them most of the time. Now other hand, I did try skill you impaling shards.
Issue with Gripping shards is was meant for a tank and works well on tanks because they are in center of fray. While warden healer needs to be very careful on positioning so is more pron to back.
I did try winters revenge for a bit, but I did like imbolize, greater coverage, and greater slow debuff along with easy of use (faster skill to target). Though I am seeing your point, and it would be interesting try this again. Thinking about it is more damage and maim is more guaranteed on enemies desire. If nothing else it's a better skill to switch to in cydrolli and likely battegrounds. Still only thoughts, would need to test this out.
Maura_Neysa wrote: »Maura_Neysa wrote: »Lightspeedflashb14_ESO wrote: »Maura_Neysa wrote: »One recommendation. Drop Wall of Elements and pick up Winters Revenge.
- Revenge does more damage than Wall. About 200 per tick on my mag Warden (Not sure about Maelstrom Wall)
- Revenge has more range giving you better positioning options
- Revenge has a higher Chilled proc rate than Wall (200% Glacial Presence - Warden passive)
- Revenge last 12 sec vs 8 sec
Side benefit: Another 500 resistance.
Down side
- Wall has a 60% slow, Revenge is only 30% slow
- Wouldn't match Combat Prayer like you stated. So you'd probably still cast them together, meaning an extra 200 magic cost
Was going to reply with a the reasons you are wrong to use Wintes revenge over wall but then I noticed it was you and we both now you can never be wrong.
How about instead of trying to bait me, yet again... you just either post the reasons or move on. After all, I did list 2 reason to NOT use it, are there more? Plus I recognize Tasear as another person that has solid Warden knowledge, so maybe there is reason that I wasn't thinking. At the same time, you and I both know that the Wardens biggest set back is still that people keep using knowledge they already have, that may or may not actually apply to the Warden. Like that Wall out DPS Revenge, or that Endless out DPS Sub Assault.
One possible reason would be that Wall specifically stats Immobilizes Chilled Enemies. Any Frost Damage Immobilizes Chilled enemies, does Wall have more to it? After all the Chilled proc is primary coming from the Asylum Staff in the build, so that 200% is only really effecting secondary targets. Personally I have not seen this in my Magden, but I also only run Off Healing. Most of the time I have Wall and Revenge. Wall also isn't always Frost as I play around with different set ups trying to get DPS worthy of vet DLC.
@Lightspeedflashb14_ESO is better with numbers then I, but I do believe I found have a frost glyph on asylum with blockade of frost to chill them most of the time. Now other hand, I did try skill you impaling shards.
Issue with Gripping shards is was meant for a tank and works well on tanks because they are in center of fray. While warden healer needs to be very careful on positioning so is more pron to back.
I did try winters revenge for a bit, but I did like imbolize, greater coverage, and greater slow debuff along with easy of use (faster skill to target). Though I am seeing your point, and it would be interesting try this again. Thinking about it is more damage and maim is more guaranteed on enemies desire. If nothing else it's a better skill to switch to in cydrolli and likely battegrounds. Still only thoughts, would need to test this out.
Yeah I definitely wouldn't use Gripping on a Healer. In Cryodiil on my tank I don't cast it until I'm stand on the enemy. To get a 100% uptime on Chilled and too Immobilize up time I run Gripping Wall and Arctic Blast. So even then Revenge along won't do it, but it will be better. Though I also run Infused Weakening on a tank instead of Frost
Lightspeedflashb14_ESO wrote: »Maura_Neysa wrote: »One recommendation. Drop Wall of Elements and pick up Winters Revenge.
- Revenge does more damage than Wall. About 200 per tick on my mag Warden (Not sure about Maelstrom Wall)
- Revenge has more range giving you better positioning options
- Revenge has a higher Chilled proc rate than Wall (200% Glacial Presence - Warden passive)
- Revenge last 12 sec vs 8 sec
Side benefit: Another 500 resistance.
Down side
- Wall has a 60% slow, Revenge is only 30% slow
- Wouldn't match Combat Prayer like you stated. So you'd probably still cast them together, meaning an extra 200 magic cost
Was going to reply with a the reasons you are wrong to use Wintes revenge over wall but then I noticed it was you and we both now you can never be wrong.
For me to play warden healer, I had be careful about postioning and timing or I was screwed. So yes I couldn't just stand anywhere and had predict where allies would move. It did help to use leeching livines so it would heal then while they take damage. Also mutgen to carry them if they drop to low. Lastly you had a combination of cloak, mending, and weakening to protect more as they take damage. It's a different playstyle but interesting.
Nice post!
I love Warden Healer but the lack of BoL was always a problem for me for anything other than runs teaching new people and such.
I tried using Mutagen / RR too but it just didn't work all that well with full group. Perfectly doable, but there are just some deaths that you know would not happen if you had BoL on busier fights.
Reneration is such a great skill, tough... It might be the only skill where I constantly switch morphs and found uses for both morphs in PvP and PvE.
With this new "make all classes able to heal" push, I really wish they took that skill as an example.
Regeneration is the kind of skill that needed a third morph allowing one or two additional targets. This alone would make all other classes way more reliable on harder content healing, IMO.
When Summerset comes, I really want to try a Twilight / MA Warden Healer with the Trees or Resto Ulti in vDSA (with a mNB or tank running SPC). I think it will be stupidly fun.
Maura_Neysa wrote: »Nice post!
I love Warden Healer but the lack of BoL was always a problem for me for anything other than runs teaching new people and such.
I tried using Mutagen / RR too but it just didn't work all that well with full group. Perfectly doable, but there are just some deaths that you know would not happen if you had BoL on busier fights.
Reneration is such a great skill, tough... It might be the only skill where I constantly switch morphs and found uses for both morphs in PvP and PvE.
With this new "make all classes able to heal" push, I really wish they took that skill as an example.
Regeneration is the kind of skill that needed a third morph allowing one or two additional targets. This alone would make all other classes way more reliable on harder content healing, IMO.
When Summerset comes, I really want to try a Twilight / MA Warden Healer with the Trees or Resto Ulti in vDSA (with a mNB or tank running SPC). I think it will be stupidly fun.
Healing Ward is the answer to Bol. I run a DK Healer up to v HRC HM so far. Thats my omni directional burst heal. I also have Caturize shooting of a 5-10k heal to a low health ally every 5 sec
Maura_Neysa wrote: »Nice post!
I love Warden Healer but the lack of BoL was always a problem for me for anything other than runs teaching new people and such.
I tried using Mutagen / RR too but it just didn't work all that well with full group. Perfectly doable, but there are just some deaths that you know would not happen if you had BoL on busier fights.
Reneration is such a great skill, tough... It might be the only skill where I constantly switch morphs and found uses for both morphs in PvP and PvE.
With this new "make all classes able to heal" push, I really wish they took that skill as an example.
Regeneration is the kind of skill that needed a third morph allowing one or two additional targets. This alone would make all other classes way more reliable on harder content healing, IMO.
When Summerset comes, I really want to try a Twilight / MA Warden Healer with the Trees or Resto Ulti in vDSA (with a mNB or tank running SPC). I think it will be stupidly fun.
Healing Ward is the answer to Bol. I run a DK Healer up to v HRC HM so far. Thats my omni directional burst heal. I also have Caturize shooting of a 5-10k heal to a low health ally every 5 sec
QuebraRegra wrote: »Maura_Neysa wrote: »Nice post!
I love Warden Healer but the lack of BoL was always a problem for me for anything other than runs teaching new people and such.
I tried using Mutagen / RR too but it just didn't work all that well with full group. Perfectly doable, but there are just some deaths that you know would not happen if you had BoL on busier fights.
Reneration is such a great skill, tough... It might be the only skill where I constantly switch morphs and found uses for both morphs in PvP and PvE.
With this new "make all classes able to heal" push, I really wish they took that skill as an example.
Regeneration is the kind of skill that needed a third morph allowing one or two additional targets. This alone would make all other classes way more reliable on harder content healing, IMO.
When Summerset comes, I really want to try a Twilight / MA Warden Healer with the Trees or Resto Ulti in vDSA (with a mNB or tank running SPC). I think it will be stupidly fun.
Healing Ward is the answer to Bol. I run a DK Healer up to v HRC HM so far. Thats my omni directional burst heal. I also have Caturize shooting of a 5-10k heal to a low health ally every 5 sec
Overall I find this WARDEN healer build to be meh... pretty much like every other class "off healer" build, with most skills coming from the world line rather than the class its self. TBH, it actually looks like NBs will become better alternative healers with SUMMERSET changes. I'm feeling less and less stoked about my MAGWARDEN all the time
Agreed.. the thing that most "other class" healers are missing is a panic button non-aimed heal like BOL (I also use HEALING WARD for this purpose), and a class based means to provide resources (although orbs offer nice independent heals in and of them selves (even when yer stunned, etc) if they're already out there.
QuebraRegra wrote: »Maura_Neysa wrote: »Nice post!
I love Warden Healer but the lack of BoL was always a problem for me for anything other than runs teaching new people and such.
I tried using Mutagen / RR too but it just didn't work all that well with full group. Perfectly doable, but there are just some deaths that you know would not happen if you had BoL on busier fights.
Reneration is such a great skill, tough... It might be the only skill where I constantly switch morphs and found uses for both morphs in PvP and PvE.
With this new "make all classes able to heal" push, I really wish they took that skill as an example.
Regeneration is the kind of skill that needed a third morph allowing one or two additional targets. This alone would make all other classes way more reliable on harder content healing, IMO.
When Summerset comes, I really want to try a Twilight / MA Warden Healer with the Trees or Resto Ulti in vDSA (with a mNB or tank running SPC). I think it will be stupidly fun.
Healing Ward is the answer to Bol. I run a DK Healer up to v HRC HM so far. Thats my omni directional burst heal. I also have Caturize shooting of a 5-10k heal to a low health ally every 5 sec
Overall I find this WARDEN healer build to be meh... pretty much like every other class "off healer" build, with most skills coming from the world line rather than the class its self. TBH, it actually looks like NBs will become better alternative healers with SUMMERSET changes. I'm feeling less and less stoked about my MAGWARDEN all the time
Agreed.. the thing that most "other class" healers are missing is a panic button non-aimed heal like BOL (I also use HEALING WARD for this purpose), and a class based means to provide resources (although orbs offer nice independent heals in and of them selves (even when yer stunned, etc) if they're already out there.