DeadlyPhoenix wrote: »@Sevn for back bar you will still want to run a Torug staff to keep your 4 and 5 piece active. If you have access to a maelstrom lightning staff you might consider using it and slotting elemental blockade on back bar to get get the maelstrom buff on front bar. You could also run a restoration staff and slot healing ward. It's up to you though, I just keep it as a Torug lightning staff atm.
For skills, you'll still have the familiar. Basically keep damage, shield, buff abilities in the same spot on both bars.
You'll want to place harness magicka or healing ward in the same slot your hardened ward is on front bar. This is so that you have a shield on both bars in the same spot. Makes it easier to stay alive when switching between bars.
You'll also want boundless storm on back bar in the same slot as power surge in front bar. The added resist and speed come in handy. Plus it does lightning aoe damage which can proc our implosion passive. It lasts almost as long as power surge.
I usually slot liquid lightning on back bar in the same slot as elemental blockade on front. These two have similar expiration times. If you're running lightning maelstrom on back bar, swap these two around so that your front bar is benefiting from the maelstrom buff on back bar.
The finaly ability is up to you. The psijic ability that increases crit damage comes to mind. I only got to play a couple days of Summerset before I lost internet so I'm not sure how it works exactly and didn't unlock it. I plan on trying it out though.
You could also slot elemental drain to use on tougher opponents and bosses. It's a flex spot.
For ultimate I'd use Eye of the Storm, Shooting Star, Suppression field, anything really. Just depends on what you need.
Crystal blast is still a good ability. It isn't as good as it used to be since they removed the knockdown stun, but it still does decent damage and can become instant. (The only time you should use it is when it's instant.) I still use it in PvP but not so much in PvE. I try to focus aoe for PvE.
Let me know if you need any more advice. There is more I could say but my posts tend to be long enough as is lol....
DeadlyPhoenix wrote: »@Juju_beans I'm glad you're liking the build so far. It should be more than sufficient for all overland content and even vet dungeons. DLC vet dungeons can be completed but you need to know the mechanics.
This build mainly focuses on vMA but it is viable in anything except maybe certain vet trials. Let me know if you need any advice. I'm not able to play atm, but I still check into the forums pretty regularly.
@LadyLethalla I've said your name so many times it's programmed into my phone now I can completely understand your reasoning though. The sigils can be and are a crutch. Learning to complete it without them makes you better overall.
Eventually you'll get your flawless though and you will feel more of a sense of accomplishment having done it without sigils. Like that first time you beat vMA.
Just don't forget they're there and meant to be used congrats on clearing it without using any sigils though. I know stage 5 is especially tough without them.
DeadlyPhoenix wrote: »@Sevn for back bar you will still want to run a Torug staff to keep your 4 and 5 piece active. If you have access to a maelstrom lightning staff you might consider using it and slotting elemental blockade on back bar to get get the maelstrom buff on front bar. You could also run a restoration staff and slot healing ward. It's up to you though, I just keep it as a Torug lightning staff atm.
For skills, you'll still have the familiar. Basically keep damage, shield, buff abilities in the same spot on both bars.
You'll want to place harness magicka or healing ward in the same slot your hardened ward is on front bar. This is so that you have a shield on both bars in the same spot. Makes it easier to stay alive when switching between bars.
You'll also want boundless storm on back bar in the same slot as power surge in front bar. The added resist and speed come in handy. Plus it does lightning aoe damage which can proc our implosion passive. It lasts almost as long as power surge.
I usually slot liquid lightning on back bar in the same slot as elemental blockade on front. These two have similar expiration times. If you're running lightning maelstrom on back bar, swap these two around so that your front bar is benefiting from the maelstrom buff on back bar.
The finaly ability is up to you. The psijic ability that increases crit damage comes to mind. I only got to play a couple days of Summerset before I lost internet so I'm not sure how it works exactly and didn't unlock it. I plan on trying it out though.
You could also slot elemental drain to use on tougher opponents and bosses. It's a flex spot.
For ultimate I'd use Eye of the Storm, Shooting Star, Suppression field, anything really. Just depends on what you need.
Crystal blast is still a good ability. It isn't as good as it used to be since they removed the knockdown stun, but it still does decent damage and can become instant. (The only time you should use it is when it's instant.) I still use it in PvP but not so much in PvE. I try to focus aoe for PvE.
Let me know if you need any more advice. There is more I could say but my posts tend to be long enough as is lol....
Thank you so much, truly appreciate your time and advice! Very eager to try this out.
Is Infallible aether a bad set to use now with necro?
I can't beat last boss stage 9 it's like I'm taking too much damage and my DPS is too low.
Also one of the posts above is incorrect as with summerset heavy attack damage was reduced by 15%
DeadlyPhoenix wrote: »@hamgatan Congrats on your first clear! It really does get easier from here on out. The more you run it, the more it becomes like second nature.
Trust me, I completely understand the lag thing.... I'm American, have low ping usually and it still gets me killed. I've played EU servers before on games and the ping makes a huge difference. Higher ping players have a much harder time in this game for sure. Like I said, that was part of the reason I posted this build.
I'm sure there are better setups out there that might work ever better for you. I tried out a million different set and skill combinations over the years, this is just the one that I enjoy the most.
You've got the main part down though, figuring out the mechanics and sticking to them!
DeadlyPhoenix wrote: »@hamgatan Congrats on your first clear! It really does get easier from here on out. The more you run it, the more it becomes like second nature.
Trust me, I completely understand the lag thing.... I'm American, have low ping usually and it still gets me killed. I've played EU servers before on games and the ping makes a huge difference. Higher ping players have a much harder time in this game for sure. Like I said, that was part of the reason I posted this build.
I'm sure there are better setups out there that might work ever better for you. I tried out a million different set and skill combinations over the years, this is just the one that I enjoy the most.
You've got the main part down though, figuring out the mechanics and sticking to them!
Amen to that brother. I just ran it again tonight and posted a 2hr 33min time - 300k score.. unlocked some Time Trial achievement.. Was no deathing it until Rink of Frozen Blood (3 Deaths), 3 Deaths in the next one and ran out my Vitality bonus lives in the Umbrage before clearing on the last life (stupidly bad luck timing the Mage AoE with the scream). Lost two in the 8th and then all the rest came in the last arena. All up maybe 30 deaths? Now I just gotta get that number down. Tried with Scamp on the last one and yeah much bigger damage.
Anyway, with your build which relies so heavily on aoes, how do you kill the summoners fast enough?just slamming blockade and liquid lightning and heavy attacks and pet doesn't get two of them down fast enough. They don't seem to be interruptible with crushing shock. I try to get to each in turn when they start their thing....but meanwhile I have to take care of the fire breathing daedroth or he will kill me. I have infused golded necro staves and the enchant on the aoe bar is weapon damage.
for example, I can know it's the dremora Narkynaz who summon the bone colossus, but I can't really see where exactly they spawn, with everything else going on, I just see them when they start summoning, or if I'm lucky just before.
Couple questions about final boss, I can't find the answers anywhere.
Do the crystals up top reset when you fall down, or does their health stay wherever you got it down to before you fell? I know the damage dot on you resets, as well as the speed of the wall.
Is the boss supposed to keep casting that one-shot spell that you have to interrupt near the beginning of the round? Necrotic whatever.. because I keep getting killed by it at so many points of this round. Up top too.
@DeadlyPhoenix how are you getting 40% crit with necro and torugs and no inner light on the bar?
As for my stats @hamgatan that's a lot to include, but ought to be the same as yours if we are both using this build? I'm cp 750 using necro and torugs as described. High elf. All passives, skills leveled. So it should be the same as anyone full CP with this build. Maybe you are just seeing the summoners farther away and sooner or your infernal guardian is melting them!
Awesome thread...I did my 1st vMA clear with the 1 bar magsorc also...before summerset was 5xNecro+4xInfal+2 Ilambras.
Now it is your build 5xTurog's+5xNecro+2xIlambras.....Better indeed....one Twist if I may....The lightning staff enchant should be FIRE...Ilambras procs off the element...You can enjoy double Ilambras procs (proven)….sometimes they go off
together....sometimes a few seconds apart.(separate cool downs also)...sometimes different targets.....with Turog's+infused lightning staff (fire) enchant, Ilambras is up constantly..... it works well......Strangely Frost (enchant) does not work at all....every little bit helps...….just a suggestion.
Used this build exactly - cant get past Stage 5 round 3 (rink of frozen ice)
Used this build exactly - cant get past Stage 5 round 3 (rink of frozen ice)
@rumple9 While I am certainly not knocking anything about OP's post I am providing you with a link to Alcast's page for vMA and Sorcs. He has a page for each class.
The additional information may of value including his video. Hopefully something on the site and this thread will help you reach your goal.
https://alcasthq.com/eso-magicka-sorcerer-maelstrom-pve/
BTW, the second clear is easier, though I will say it would still be a challenge. As OP pointed out, getting to know the fights, how things spawn and such, really goes a long way.
While I am certainly not knocking anything about OP's post I am providing you with a link to Alcast's page for vMA and Sorcs. He has a page for each class.