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Buff shuffle and medium in general (PVP Perspective)

  • WakeYourGhost
    WakeYourGhost
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    Jura23 wrote: »
    I hate when ppl say get rid of stealth bonus for whatever reason.

    Because they're useless endgame PVE and the stealth bonuses really only benefit NBs in PVP. But NBs have cloak so the passive is pretty much useless to them too. Whats the big deal if its replaced???

    "Endgame" is hardly the "end of the damn game"
    There are plenty of contexts in which those Stealth passives come in handy
    For example, some of us are robbing all of Tamriel Blind, and we very much like being able to do it without being spotted every few minutes by someone 20 meters away facing the other direction.

    Thats 1 example. If you play to rob people then make a NB.

    Hey, funny, most of my Thief characters ARE Nightblades... Yet, oddly, that DOESN'T CHANGE A DAMN THING.
    Some people actually like Stealth - Some people don't like being spotted the second they drop out of Invisibility because their Stealth Detection Range is craptastic.
    One example is plenty of examples why your idea of changing things for your own personal opinion of what works best isn't a good idea.
  • LegendaryMage
    LegendaryMage
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    MaxwellC wrote: »
    @Abysswarrior45
    As a solo player no, terrible idea regarding shuffle and before you may think I do not PvP I can assure you I've been playing PvP since it came out on Xbox (not all the time).

    Medium armor buff wise they could always increase the reduction in stamina cost from 2% per armor piece to 3/4%.
    What I would really love is if they provide a break free reduction kinda similar but less powerful to the Heavy armor break free passive. This would aid against knock-backs/hard CCs.

    Hard ccs aren't an issue... soft cps are aka roots and snares
    Yes buff medium armor because right now I can kill people smashing the "suprise attack" key 3 times.

    And I want to make kills smashing it only twice.

    You probably don't even kill anyone judging by your profile description.
    BohnT wrote: »
    BohnT wrote: »
    Vapirko wrote: »
    BohnT wrote: »
    It's ridiculous how 95% just read the caption and then talk about the passive dodge chance of shuffle although op didn't even mention it.

    I agree that the snare immunity of shuffle is way too low.
    I think 4 seconds are fine when you're using 5 medium and 5.6 seconds when using 7 pieces.

    However any buff to medium armor makes stamnbs even more overperfoming and that's something we have to avoid at any cost

    All other stam builds shouldn’t suffer from the sub par viability of medium armor just because stambaldes are OP. Adjust stam NBs if necessary and move forward. And I agree, people don’t even read posts. The snare immunity from shuffle is a little short. And yes the sneak passive needs to be moved to legerdemain as I’ve mentioned before and replaced. Sneaking is not so important in this game that it needs to take up an important slot in the armor passives. If you rely on sneaking that much you’re doing something wrong.

    Of course they shouldn't but if ZOS brings medium buffs to the game the other stamclasses will suffer even more because nbs just got way stronger.
    I'm all for balancing stamnb and in the same patch buff medium but as we know Zos this won't happen and they will simply make nbs even stronger

    This thread isn't about Nightblades and Nightblades aren't even overpowered. Incap combined with befoul cp might be a little ridiculous but Nightblades are hardly over performing. I don't play one, but on a medium dizzy swing stam dk I've never had an issue with ones that didn't spec into befoul.

    WTB those enemies.
    Stamnb is overperfoming, not much but slightly, mainly noticeable when 40% of cyro are stamnb and in BGs atleast 50%.

    Its an easier class to play but its not over performing... how is it over performing?
    I'm all for removing dodge chance from skill(s) and gear.

    Then punish shield stacking the same way roll dodge spamming is punished and everything should be dodgeable

    What's shield stacking got to do with passive dodge chance?

    Shield stacking is practically useless against competent stamina opponents, and if you run into someone who can sustain it for prolonged periods of time then that player won't have enough damage to take you down.

    Shield strength also depends on your maximum magicka and CP allocation, and the higher you go, the less sustain you will have vs stam builds.

    Shields also expire in 6 seconds and a stack of two shields requires 2 global cooldowns. So it's practically 4 seconds.

    Now factor in the time to weapon swap and actually attack (if you're shield stacking on your offensive bar, good luck killing anything like that), leaves you with 2-3 seconds at most before you're out of shields and the whole cycle repeats. You might extend that to 3-4 seconds max if you're decently fast at it.

    So no, shield stacking is not a thing against stamina builds. Against magicka builds it can be problematic due to harness returning magicka, but well timed attacks along with high damage is what destroys it, even in a mag vs mag fight.
  • Rave the Histborn
    Rave the Histborn
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    Jura23 wrote: »
    I hate when ppl say get rid of stealth bonus for whatever reason.

    Because they're useless endgame PVE and the stealth bonuses really only benefit NBs in PVP. But NBs have cloak so the passive is pretty much useless to them too. Whats the big deal if its replaced???

    "Endgame" is hardly the "end of the damn game"
    There are plenty of contexts in which those Stealth passives come in handy
    For example, some of us are robbing all of Tamriel Blind, and we very much like being able to do it without being spotted every few minutes by someone 20 meters away facing the other direction.

    Thats 1 example. If you play to rob people then make a NB.

    I like this line of thinking a lot

    If you disprove my point I'll still say you're wrong and you should roll a different class! I love it!

    Now let me try it with you!

    "Shuffle in 5 medium is only giving 2 sec snare immunity, not 2.5 like it should vs. 8 secs from forward momentum in 2h skill line."

    Oh that's 1 example. If you plan on survivability then make a DK/Templar

    Damn, this works really really well, I like it a lot
  • Didgerion
    Didgerion
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    Shuffle in 5 medium is only giving 2 sec snare immunity, not 2.5 like it should vs. 8 secs from forward momentum in 2h skill line. Why is that? Get rid of the stealth bonus and replace it with either penetration or something else entirely (ideas welcome). If you play medium on a class other than a NB you know how important mobility is when solo in PVP. Pretty sure shuffle is bugged on PS4 NA anyway because you can pop it and immediately after get rooted or snared. Same for immovable pots.

    Not sure what build you are trying to buff up...but medium armor Stam NBs are killing me the fastest already.
    Edited by Didgerion on 5 March 2018 03:35
  • FloppyTouch
    FloppyTouch
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    I don't think anyone wants to see any buffs at all to stam in anyway right now they are just to damn strong.

    Magic needs to be brought up to par and ur going to see nothing but backlash for even thinking about a buff of any kind no matter how small.
  • Abysswarrior45
    Abysswarrior45
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    Didgerion wrote: »
    Shuffle in 5 medium is only giving 2 sec snare immunity, not 2.5 like it should vs. 8 secs from forward momentum in 2h skill line. Why is that? Get rid of the stealth bonus and replace it with either penetration or something else entirely (ideas welcome). If you play medium on a class other than a NB you know how important mobility is when solo in PVP. Pretty sure shuffle is bugged on PS4 NA anyway because you can pop it and immediately after get rooted or snared. Same for immovable pots.

    Not sure what build you are trying to buff up...but medium armor Stam NBs are killing me the fastest already.

    Medium stam dk, medium stam sorc, medium templar?
    Jura23 wrote: »
    I hate when ppl say get rid of stealth bonus for whatever reason.

    Because they're useless endgame PVE and the stealth bonuses really only benefit NBs in PVP. But NBs have cloak so the passive is pretty much useless to them too. Whats the big deal if its replaced???

    "Endgame" is hardly the "end of the damn game"
    There are plenty of contexts in which those Stealth passives come in handy
    For example, some of us are robbing all of Tamriel Blind, and we very much like being able to do it without being spotted every few minutes by someone 20 meters away facing the other direction.

    Thats 1 example. If you play to rob people then make a NB.

    I like this line of thinking a lot

    If you disprove my point I'll still say you're wrong and you should roll a different class! I love it!

    Now let me try it with you!

    "Shuffle in 5 medium is only giving 2 sec snare immunity, not 2.5 like it should vs. 8 secs from forward momentum in 2h skill line."

    Oh that's 1 example. If you plan on survivability then make a DK/Templar

    Damn, this works really really well, I like it a lot

    I do play dk and templar...
    MaxwellC wrote: »
    @Abysswarrior45
    As a solo player no, terrible idea regarding shuffle and before you may think I do not PvP I can assure you I've been playing PvP since it came out on Xbox (not all the time).

    Medium armor buff wise they could always increase the reduction in stamina cost from 2% per armor piece to 3/4%.
    What I would really love is if they provide a break free reduction kinda similar but less powerful to the Heavy armor break free passive. This would aid against knock-backs/hard CCs.

    Hard ccs aren't an issue... soft cps are aka roots and snares
    Yes buff medium armor because right now I can kill people smashing the "suprise attack" key 3 times.

    And I want to make kills smashing it only twice.

    You probably don't even kill anyone judging by your profile description.
    BohnT wrote: »
    BohnT wrote: »
    Vapirko wrote: »
    BohnT wrote: »
    It's ridiculous how 95% just read the caption and then talk about the passive dodge chance of shuffle although op didn't even mention it.

    I agree that the snare immunity of shuffle is way too low.
    I think 4 seconds are fine when you're using 5 medium and 5.6 seconds when using 7 pieces.

    However any buff to medium armor makes stamnbs even more overperfoming and that's something we have to avoid at any cost

    All other stam builds shouldn’t suffer from the sub par viability of medium armor just because stambaldes are OP. Adjust stam NBs if necessary and move forward. And I agree, people don’t even read posts. The snare immunity from shuffle is a little short. And yes the sneak passive needs to be moved to legerdemain as I’ve mentioned before and replaced. Sneaking is not so important in this game that it needs to take up an important slot in the armor passives. If you rely on sneaking that much you’re doing something wrong.

    Of course they shouldn't but if ZOS brings medium buffs to the game the other stamclasses will suffer even more because nbs just got way stronger.
    I'm all for balancing stamnb and in the same patch buff medium but as we know Zos this won't happen and they will simply make nbs even stronger

    This thread isn't about Nightblades and Nightblades aren't even overpowered. Incap combined with befoul cp might be a little ridiculous but Nightblades are hardly over performing. I don't play one, but on a medium dizzy swing stam dk I've never had an issue with ones that didn't spec into befoul.

    WTB those enemies.
    Stamnb is overperfoming, not much but slightly, mainly noticeable when 40% of cyro are stamnb and in BGs atleast 50%.

    Its an easier class to play but its not over performing... how is it over performing?
    I'm all for removing dodge chance from skill(s) and gear.

    Then punish shield stacking the same way roll dodge spamming is punished and everything should be dodgeable

    What's shield stacking got to do with passive dodge chance?

    Shield stacking is practically useless against competent stamina opponents, and if you run into someone who can sustain it for prolonged periods of time then that player won't have enough damage to take you down.

    Shield strength also depends on your maximum magicka and CP allocation, and the higher you go, the less sustain you will have vs stam builds.

    Shields also expire in 6 seconds and a stack of two shields requires 2 global cooldowns. So it's practically 4 seconds.

    Now factor in the time to weapon swap and actually attack (if you're shield stacking on your offensive bar, good luck killing anything like that), leaves you with 2-3 seconds at most before you're out of shields and the whole cycle repeats. You might extend that to 3-4 seconds max if you're decently fast at it.

    So no, shield stacking is not a thing against stamina builds. Against magicka builds it can be problematic due to harness returning magicka, but well timed attacks along with high damage is what destroys it, even in a mag vs mag fight.

    Dodging is the stamina form of mitigation. Its the stam "shield." There are many undodgeable skills forcing evasive stamina builds to use resources on healing through damage that can't be mitigated by an evasive play style. Theres also the roll dodge penalty if you spam it so taking that into consideration theres a passive dodge chance that honestly isn't what it used to be. I brought up shields because what you're saying about shuffle is the equivalent to what I'm saying about shields. I have no issue fighting against shields just like I have no issue fighting against shuffle.
  • Abysswarrior45
    Abysswarrior45
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    I don't think anyone wants to see any buffs at all to stam in anyway right now they are just to damn strong.

    Magic needs to be brought up to par and ur going to see nothing but backlash for even thinking about a buff of any kind no matter how small.

    Lol? Are you crazy? Magic has always been more AOE and survivability based so they may not be on par when it comes to single target dps. Thats balanced. They also have the safety of range unless you're a mag dk/magplar. We're not even talking about PVE though. PVP is dominated by magic mostly currently since the AOE cap removal.
  • LegendaryMage
    LegendaryMage
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    Didgerion wrote: »
    Shuffle in 5 medium is only giving 2 sec snare immunity, not 2.5 like it should vs. 8 secs from forward momentum in 2h skill line. Why is that? Get rid of the stealth bonus and replace it with either penetration or something else entirely (ideas welcome). If you play medium on a class other than a NB you know how important mobility is when solo in PVP. Pretty sure shuffle is bugged on PS4 NA anyway because you can pop it and immediately after get rooted or snared. Same for immovable pots.

    Not sure what build you are trying to buff up...but medium armor Stam NBs are killing me the fastest already.

    Medium stam dk, medium stam sorc, medium templar?
    Jura23 wrote: »
    I hate when ppl say get rid of stealth bonus for whatever reason.

    Because they're useless endgame PVE and the stealth bonuses really only benefit NBs in PVP. But NBs have cloak so the passive is pretty much useless to them too. Whats the big deal if its replaced???

    "Endgame" is hardly the "end of the damn game"
    There are plenty of contexts in which those Stealth passives come in handy
    For example, some of us are robbing all of Tamriel Blind, and we very much like being able to do it without being spotted every few minutes by someone 20 meters away facing the other direction.

    Thats 1 example. If you play to rob people then make a NB.

    I like this line of thinking a lot

    If you disprove my point I'll still say you're wrong and you should roll a different class! I love it!

    Now let me try it with you!

    "Shuffle in 5 medium is only giving 2 sec snare immunity, not 2.5 like it should vs. 8 secs from forward momentum in 2h skill line."

    Oh that's 1 example. If you plan on survivability then make a DK/Templar

    Damn, this works really really well, I like it a lot

    I do play dk and templar...
    MaxwellC wrote: »
    @Abysswarrior45
    As a solo player no, terrible idea regarding shuffle and before you may think I do not PvP I can assure you I've been playing PvP since it came out on Xbox (not all the time).

    Medium armor buff wise they could always increase the reduction in stamina cost from 2% per armor piece to 3/4%.
    What I would really love is if they provide a break free reduction kinda similar but less powerful to the Heavy armor break free passive. This would aid against knock-backs/hard CCs.

    Hard ccs aren't an issue... soft cps are aka roots and snares
    Yes buff medium armor because right now I can kill people smashing the "suprise attack" key 3 times.

    And I want to make kills smashing it only twice.

    You probably don't even kill anyone judging by your profile description.
    BohnT wrote: »
    BohnT wrote: »
    Vapirko wrote: »
    BohnT wrote: »
    It's ridiculous how 95% just read the caption and then talk about the passive dodge chance of shuffle although op didn't even mention it.

    I agree that the snare immunity of shuffle is way too low.
    I think 4 seconds are fine when you're using 5 medium and 5.6 seconds when using 7 pieces.

    However any buff to medium armor makes stamnbs even more overperfoming and that's something we have to avoid at any cost

    All other stam builds shouldn’t suffer from the sub par viability of medium armor just because stambaldes are OP. Adjust stam NBs if necessary and move forward. And I agree, people don’t even read posts. The snare immunity from shuffle is a little short. And yes the sneak passive needs to be moved to legerdemain as I’ve mentioned before and replaced. Sneaking is not so important in this game that it needs to take up an important slot in the armor passives. If you rely on sneaking that much you’re doing something wrong.

    Of course they shouldn't but if ZOS brings medium buffs to the game the other stamclasses will suffer even more because nbs just got way stronger.
    I'm all for balancing stamnb and in the same patch buff medium but as we know Zos this won't happen and they will simply make nbs even stronger

    This thread isn't about Nightblades and Nightblades aren't even overpowered. Incap combined with befoul cp might be a little ridiculous but Nightblades are hardly over performing. I don't play one, but on a medium dizzy swing stam dk I've never had an issue with ones that didn't spec into befoul.

    WTB those enemies.
    Stamnb is overperfoming, not much but slightly, mainly noticeable when 40% of cyro are stamnb and in BGs atleast 50%.

    Its an easier class to play but its not over performing... how is it over performing?
    I'm all for removing dodge chance from skill(s) and gear.

    Then punish shield stacking the same way roll dodge spamming is punished and everything should be dodgeable

    What's shield stacking got to do with passive dodge chance?

    Shield stacking is practically useless against competent stamina opponents, and if you run into someone who can sustain it for prolonged periods of time then that player won't have enough damage to take you down.

    Shield strength also depends on your maximum magicka and CP allocation, and the higher you go, the less sustain you will have vs stam builds.

    Shields also expire in 6 seconds and a stack of two shields requires 2 global cooldowns. So it's practically 4 seconds.

    Now factor in the time to weapon swap and actually attack (if you're shield stacking on your offensive bar, good luck killing anything like that), leaves you with 2-3 seconds at most before you're out of shields and the whole cycle repeats. You might extend that to 3-4 seconds max if you're decently fast at it.

    So no, shield stacking is not a thing against stamina builds. Against magicka builds it can be problematic due to harness returning magicka, but well timed attacks along with high damage is what destroys it, even in a mag vs mag fight.

    Dodging is the stamina form of mitigation. Its the stam "shield." There are many undodgeable skills forcing evasive stamina builds to use resources on healing through damage that can't be mitigated by an evasive play style. Theres also the roll dodge penalty if you spam it so taking that into consideration theres a passive dodge chance that honestly isn't what it used to be. I brought up shields because what you're saying about shuffle is the equivalent to what I'm saying about shields. I have no issue fighting against shields just like I have no issue fighting against shuffle.

    It is, and it's totally fine.

    The reason why it has an increased cost is because there was a time when everyone was perma rolling and there were less undodgeable abilities than now, which made for a ridiculous meta. So dodgeroll's stacking cost is completely justified even in the current state of the game.

    As I've explained earlier, shield stack is not a problem vs stamina builds, and vs magicka builds it 'can' be problematic but experienced players know how to deal with it.

    So now that that's out of the way, the only thing left is major/minor evasion, which in my opinion is very bad game design that leads us to my first comment where I said that I wouldn't mind doing away with it, and replacing it with something else that's more reliable and not RNG based.

    RNG never promotes skillful encounters and the game is already watered down enough compared to what it used to be some years ago.
  • xaraan
    xaraan
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    Hollery wrote: »
    I'm 100% happy with buffing medium armor... 200% against buffing shuffle. Passive Dodge and Passive executes should not exist in this game

    I'd agree if there wasn't also passive damage.

    Shuffle should get a little buff IMO, and if you have to spend stam, it's less passive than most procs.

    But other than that, shuffle or not - Medium does need a buff.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Sergykid
    Sergykid
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    8 sec from Forward Momentum in heavy armor.
    2.5 sec from Shuffle.

    i am forced to go with Rally, so i could say that Shuffle could be 1 second duration per piece, up from 0.5
    -PC EU- / battlegrounds on my youtube
  • Mazbt
    Mazbt
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    I would take an increase of cost for shuffle for couple more seconds of snare immunity.
    Mazari the Resurrected (AD)- PVP stamplar main
    Maz the Druid - PVP group stam warden
    - many others
    ____________
    Fantasia
  • Ragnarock41
    Ragnarock41
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    Mazbt wrote: »
    I would take an increase of cost for shuffle for couple more seconds of snare immunity.

    Its already ridicilously expensive. I would say this is the buff medium probably needs to be competitive, a buff to medium snare immunity, or a cost reduction.
    Edited by Ragnarock41 on 5 March 2018 18:29
  • Emma_Overload
    Emma_Overload
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    They can buff Shuffle on the same day they add snare immunity to Boundless Storm!
    #CAREBEARMASTERRACE
  • Abysswarrior45
    Abysswarrior45
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    They can buff Shuffle on the same day they add snare immunity to Boundless Storm!

    Streak... the counter to mag chars creating distance is snares and a mag chars counter to snares is creating distance with streak and shade whereas the other mag classes want to stay close. Thats not balanced.
  • dsalter
    dsalter
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    as someone who plays stam and magicka builds, i prefer light armor over medium, because mag builds are just so much more protected AND sustained in both damage and resources than a stam medium, stam suffers from the old die fast syndrome, because its so easy to CC and burst them before they can even recover from breaking free.

    passive dodge is the only saving grace and its awful, passive dodge is NOT a solution to gameplay.
    my choice of tweaks?
    break free cost reduction per piece of armor, instead of dodge, give them a free "block next ability that would have caused a crowd control effect and grant CC immunity for 2 seconds after", sounds like a skillful ability to me.

    and regarding stealth, if anything they need to nerf stealth when NOT wearing any medium armor. medium armor should be the go to for good sneak setups, currently light and heavy sneak almost as good as medium (medium is able to get just alittle closer without being detected) and thats just dumb, medium should allow you to sneak 5x better than light or heavy.

    maybe even increase sneak speed slightly per medium armor as well (7 = vampire sneak passive speed) that doesnt stack with vampire.
    hate being forced to go vampire just for the sneak speed buff or use one of the worst sets in the game specifically to sneak alittle faster.

    NB's dodge passive spell needs reworked, no game that isn't a moba should have dodge as something of a core mechanic for defense.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Kuramas9tails
    Kuramas9tails
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    Buff shuffle?

    *miss*
    *miss*
    *miss*
    *miss*
    *miss*

    No.
      Your friendly neighborhood crazy cat lady of ESO
      New PSN name: SundariTheLast. Proud seller in RedEye Empire, PURPLE GANG and Backalley Trading.
      AD High Elf Mageblade DPS (General)(Former Empress) -- Stormproof/VMOL, VHOF, VDSA completion
      AD Khajiit Mageblade DPS -- Flawless Conquerer
      FOR THE QUEEN!
      PS4/NA
    • Abysswarrior45
      Abysswarrior45
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      Buff shuffle?

      *miss*
      *miss*
      *miss*
      *miss*
      *miss*

      No.


      Read. Not talking about the dodge chance. Are you illiterate?
    • _Salty_
      _Salty_
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      I don't get all the tears over medium armor. Since they reverted heavy passive and made armor class skills dependent on what you wear I feel all armor types are in a good place. The best stamplars and stamblade run medium, I'd say stamsorc is 50% each and dks are 90% heavy builds in PvP.
      Psn l---Salty---l

      Patiently waiting to make a Stankcromancer.
    • Ankael07
      Ankael07
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      Buff shuffle?

      *miss*
      *miss*
      *miss*
      *miss*
      *miss*

      No.


      Read. Not talking about the dodge chance. Are you illiterate?

      He didnt say ''buff shuffle's dodge chance'' anyway. Buffing the skill itself will make more people use it, meaning more skills will be dodged because of RNG.
      If you want me to reply to your comment type @Ankael07 in it.
    • JXNwarrior
      JXNwarrior
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      Balance snares and reduce befoul cp effect to 40% max instead of 55%. That would improve medium QoL. Maybe increase the Agility passive from 12% weapon damage to 15% but not that necessary imo.
      PC NA 300 CP
      PS4 NA 1200+ CP
    • starkerealm
      starkerealm
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      Jura23 wrote: »
      I hate when ppl say get rid of stealth bonus for whatever reason.

      Because they're useless endgame PVE and the stealth bonuses really only benefit NBs in PVP. But NBs have cloak so the passive is pretty much useless to them too. Whats the big deal if its replaced???

      "Endgame" is hardly the "end of the damn game"
      There are plenty of contexts in which those Stealth passives come in handy
      For example, some of us are robbing all of Tamriel Blind, and we very much like being able to do it without being spotted every few minutes by someone 20 meters away facing the other direction.

      Thats 1 example. If you play to rob people then make a NB.

      No. Cloak does not provide invisibility in Justice situations. Or rather, it doesn't conceal you from someone thinking, "hey, that guy just disappeared right before my dresser was looted."

      Aside from cloak, Nightblades have no abilities that help keep them undetected. Bonuses for sneak attacks? Yes. But, aside from Concealed Weapon, and (arguably) Refreshing Shadows none of their buffs really benefit a thief type character.
    • Abysswarrior45
      Abysswarrior45
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      Ankael07 wrote: »
      Buff shuffle?

      *miss*
      *miss*
      *miss*
      *miss*
      *miss*

      No.


      Read. Not talking about the dodge chance. Are you illiterate?

      He didnt say ''buff shuffle's dodge chance'' anyway. Buffing the skill itself will make more people use it, meaning more skills will be dodged because of RNG.

      Yes thats what shuffle does. Medium users are also a lot more squishy.
    • red_emu
      red_emu
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      Make a new 5 med piece bonus: 100% dodge chance and 1000% damage bonus to attack from stealth.
      PC - EU:
      Falathren Noctis - AD MagNecro
      Falathren - AD StamSorc
      Falathren Eryndaer - AD StamDen
      Falathren Irimion - AD MagPlar
      Talagan Falathren - AD StamDK
      Falathren Infernis - AD MagDK
      Your-Ex - AD MagBlade
    • bardx86
      bardx86
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      I'm all for removing dodge chance from skill(s) and gear.

      Agreed
    • PlagueSD
      PlagueSD
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      "Endgame" is hardly the "end of the damn game"
      There are plenty of contexts in which those Stealth passives come in handy
      For example, some of us are robbing all of Tamriel Blind, and we very much like being able to do it without being spotted every few minutes by someone 20 meters away facing the other direction.

      Or stealthing through delves to complete the clockwork city dailies. I don't need or want to fight everything in the dungeon just to loot 3 items for the quest.

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