Maintenance for the week of December 15:
• PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
Shader File, Why So Large?
The other day I came across a recommendation for improving FPS stability that said toss the shader file and let it rebuild as it gets bigger over time. Mine was 230mb when I was seeing others saying sizes of around 30mb. My brother who is on Windows has a file around this size. So I tossed it and let it rebuild, noticed significant improvements to my FPS stability (no more really low FPS after using transit/wayshrines, much higher average FPS etcetera), but the next day its already back up to 130mb without making any changes and it seems like my FPS stability reduces very quickly over a couple of sessions. Is this normal? Is there a reason the Mac OS shader file is so much larger than the Windows version?