First, I agree that with all the extrema customization people are doing with the limited materials available to them, a 700 items limit runs out really fast. However, a solution that seem reasonable in the ‘real’ world does not always work in a ‘virtual’ world. So, to solve this problem you have to stat by thinking about the ‘system’ and it’s limitations.
I have seen many posts recently wanting to double, triple and some even requesting 10X the current furniture slots allotment for houses.
Saying ‘GIVE US INFINITE SLOTS’ is never going to happen. Not because ESO does not want to, they make money on selling us virtual furniture, so they would love to sell us a million stone blocks for a 1$ a piece.
So… Why don’t they?
BECAUE THEY CAN’T!
People need to remember this is a ‘game’ in a ‘virtual’ environment. Your ESO house is not a ‘real’ place where you can shove as many things in it as will fit in it’s ‘real’ physical space.
A ‘game’ has limitation based on memory, cpu, and gpu requirements and they have not set the slot limitation based on the $10K gaming PC ‘YOU’ have that can actually load 7000 objects into a zone, but rather the low end barely runs this game PC that meets the minimum requirements which starts over heating with just 300 objects in a zone.
So, lets try to solve this problem based on the knowledge that PC’s have limitations and ESO must ensure that ‘Low End’ systems can still function when a player uses ‘All’ furniture slots.
An interesting thing about ‘game’ objects is that they take up ‘space’ not based on their virtual size and appearance, but rather the number of polygons they require and the textures maps that cover them.
What that means is that a small burlap sack or a intricate candle can take up way more ‘space’ than a massive structure like a complete Stone Tower or a Stable that have exterior an interior areas.
So, what is the ‘solution’ to the issue of ‘not enough slots’?
It is not ‘more slots’ it is better and more complete environment objects that only take up 1 slot.
We need more objects that are self contains and do not require placing items on top of each other to make them look realistic.
For instance instead of making you buy a ‘shelf’ then buy 10 small items to place on that shelf, sell a variety of ‘pre populated’ shelves that already have items place on them. This is similar to how they sell empty boxes but also sell a set of 4 boxes that have various food items in them already. That 4 box set is counts as 1 object takes up 1 furniture slot, but it you tried to make it with individual objects it would require at least 8 slots.
(Why does this work… because in a game when you combine objects this way they have a single collision box and can have less polygons by strategic use of texture maps, which require much less CPU and GPU resources to manage)
We also need more structural objects like complete stone walls instead of medium size stone blocks. This way you can segment you rooms in a house using 2 or 3 ‘wall’ objects instead of 50 to 100 blocks.
Finally they need to provide more fee standing external structures like Barns, Stables, Barracks, and Towers. Theses structure can be very cheep in terms of CPU/GPU resource requirements since they would have much fewer collision boxes and can use less textures to generate.
Edited by Woefulmonkey on 23 January 2018 09:48