There is no "logical" reason not to permit 24 people to load in a home, regardless of its size.
Just like there is no logical reason not to permit dueling in a home of any size.
If the Client can handle an entire city with literally dozens of players present, then a singular instance with 24+ people should be cake.
The question is why the Dev's will not release an official reason for these restrictions.
We are left with speculation and conjecture, erring on the side of Logic, where no "Acceptable" reasons exist other than gross oversight or deliberate stonewalling for <insert ulterior motive here>.
bellatrixed wrote: »A throwaway "maybe" from years back isn't in any way the same as the 6+ confirmations over the past year that cap increases are coming in the future. Housing cap increases are on the table whereas the vamp skin thing was just a maybe.
Other things that have been added due to player feedback since pre-launch are
--- making the Imperial race playable
--- adding vampires and werewolves to the game at all
--- housing
--- armor dyes
--- costumes
--- costume dyes
--- weapon dyes
--- appearance tab
--- removal of faction walls
--- level scaling
--- thieves guild/dark brotherhood skill lines
--- revamp of vet levels
That's just off the top of my head. Most things that are asked for are eventually delivered. I have never played an MMO with better followthrough and dev response than ESO. It might take them a while to get around to stuff but they typically do deliver.
bellatrixed wrote: »Other things that have been added due to player feedback since pre-launch are
...
--- adding vampires and werewolves to the game at all
...
bellatrixed wrote: »Other things that have been added due to player feedback since pre-launch are
...
--- adding vampires and werewolves to the game at all
...
So, it was a players request? Oh my God. It means that Necropocalypse might become real in the future.