Important note!.
This build has
NOT been updated for Summerset update, and because a lot has changed with sorcerer tanks (and tanks generally), this build is not good any longer (= there are much better builds for sorcerers).
I will keep this topic as it is for the reference (you can still get some thoughts from it), but I don't recommend anyone to use this build anymore.
Why did I create this build? Introduction.
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I've always wanted to make a Magicka Sorcerer Tank, but what I found on the internet could be split into these groups:
- Outdated Dark Deal spammers
- "Fake" Magicka Tanks using mostly Sword&Board and being rather hybrids
- Broken builds and DK-like builds recommending standard selfish sets like Leeching Plate, Plague Doctor. Green Pact etc.
So I was very disappointed with what I found and decided to make my own.
I tried to create a true magicka sorcerer tank that strictly utilize Magicka - both for skills and for tanking, blocking and taunting. I also tried to create a build that is unique to sorcerers and coudn't be reproduced by any other class. I also wanted to create a build that is not selfish and helps the party while still remains self sufficient and hard to kill.
Please also understand, that this build is still work in progress and I might change things depending on some dungeons.
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Build advantages
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- Ultra High mobility - Leeroy Jenkins style supported
- Real tank - You can stay in stupid and ignore some mechanics that are 1-shot for others
- Range taunts - Easy to protect people chased by mobs
- Cheap in skill points and required skill line - 9 out of 12 skills are you class skills
- Party support - Your bonuses are for everyone
- Completely self sufficient - No shards, no orbs, no heal? Who cares, you don't need that.
- Very fun to play, active gameplay
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Build disadvantages
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- Bad in gathering mobs - As every non-DK tank
- Slow in resurrecting others in highly dangerous situations - You will understand later why
- Hard to get all the required gear - You have to clear some vet DLC dungeons for the gear
- Not for beginners - You have to know mechanics, because there is little space for mistakes. This is not 70k health perma blocking tank.
- This is not perma blocking tank - Actually the less you block, the better
- For a sorcerer, quite low dps output.
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Race - Breton
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I chose Breton for the Max Magicka and Cost Reduction passives. Spell resistance is a nice bonus, but not really needed.
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Attributes - 40 Magicka, 24 Health, 0 Stamina
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With this setup and all passives you will be sitting around 28k Health, 30k Magicka and 11k Stamina. I believe this is the perfect ratio - you have enough health for every situation and still have a lot of Magicka for your skills. You can fool around with the Health/Magicka ratio, but remamber that lower Max Magicka also means smaller shield and weaker healing skills. I wouldn't go lower than 25k Health either, the risk being one shot is very high.
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Champion Points (500)
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Please understand that the CP distribution is now at the very early stage.
Warrior - Ironclad 30, Thick Skinned 30, Hardy 30, Elemental Defender 30, Expert Defender 25, Bastion 15, Quick Recovery 10
Thief - Warlord 20, Bashing Focus 40, Arcanist 20, Tenacity 20, Shadow Ward 60
Mage -
Blessed 75, Elfborn 75, Staff Expert 10, Thaumaturge 5
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Mundus - Atronach
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Because you have never enough Magicka Recovery.
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Food/Drink - Witchmother's Potent Brew
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Max Health + Max Magicka + Magicka Recovery is almost perfect buff and it's cheap. Better food is only the Clockwork Citrus Filet, but it requires Perfect Roe.
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Potions - Water Hyacinth + Bogloss + Lady Smock (Spell Critical + Health + Magicka)
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Health and Magicka properties are usefull for the +20% Recovery Bonus, Spell Critical for your self heals.
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Gear - 5/1/1
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This build utilized three sets:
Permafrost - Dropped set in Maestrom Arena
Thurvokun - Head dropped in vet Fang Lair, Shoulders from the middle chest
Draugr's Rest - Dropped set in Falkreath Hold
Head - Heavy, Thurvokun Visage, Infused, Max Health
Shoulders - Medium, Thurvokun Arm Cops, Divines, Max Health
Chest - Heavy, Permafrost, Infused, Max Health
Legs - Heavy, Permafrost, Infused, Max Health
Hand - Heavy, Permafrost, Divines, Max Health
Waist - Heavy, Permafrost, Divines, Max Health
Feet - Light, Draugr's Rest, Divines, Max Health
Necklace - Draugr's Rest, Magicka Recovery, Max Magicka
Ring - Draugr's Rest, Magicka Recovery, Max Magicka
Ring - Draugr's Rest, Magicka Recovery, Max Magicka
Main Bar - Permafrost Ice Staff, Defending, Weakening Enchant
Back Bar - Draugr's Rest Sword, Defending, Weakening Enchant + Permafrost Shield
If you're not able to get the Permafrost Ice Staff, then you can go with 3x Jewelries and Draugr's Rest Sword and Shield. Then, you have to use 5 pieces of Permafrost on your body, which means you have to use light Shoulders and Medium Head. Physical defense loss, 2% healing bonus loss, but you have a free slot for your Ice Staff.
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Skills - Main Bar
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Restraining Prison - Gather mobs (if your PuG mates let you) and keep them together. It also uses the Exploitation Passive skill granting 657 Spell Critical for 20 second for you and your party.
Hardened Ward - This is your mobile 11k Health Shield.
Liquid Lightning - This skill is primarily for the synergy with Critical Surge, but the extra damage and synergy for others is a nice bonus.
Inner Rage - Your range taunt. Don't forget, that heavy attacks from Ice Staff also taunt enemies.
Bound Aegis - Max Magicka and permanent Minor Resolve + Minor Ward.
(Ultimate) Absorption Field - Sorcerer's Best Ultimate Ever
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Skills - Back Bar
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Streak - You are the tank and you will be first everywhere. The stun property is also nice for thash mobs.
Pierce Armor - Major Fracture + Major Breech + Secondary taunt on the back bar
Critical Surge - Your personal healer
Boundless Storm - Major Resolve + Major Ward + Major Expedition. It also damages the nearby standing mobs or the boss, and it procs your Surge heals.
Bound Aegis - Max Magicka and permanent Minor Resolve + Minor Ward.
(Ultimate) Summon Charged Atronach / Aggresive Warhorn - Your selection for low dps and high dps parties.
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Skill rotation (Yes, this tank has skill rotation!)
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Boss rotation:
(Start on Main bar) Inner Rage - Liquid Lightning - Hardened Ward - (swap) - Pierce Armor - Critical Surge - Boundless Storm - (HA!) - (swap) - Hardened Ward - (HA) - (HA) - Liquid Lightning - Hardened Ward - (swap) - Pierce Armor - (HA!) - (swap) - (repeat from the beginning)
Feel free to break the rotation whenever you have to block or taunt. Remember that your blocking bar is the Ice Staff Main bar.
Trash mobs kind of rotation:
(Start on Back Bar) Critical Surge - Boundless Storm - (swap) - Inner Rage - Inner Rage - Inner Rage... - Restraining Prison - Liquid Lightning - Hardened Ward - (HA)
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Mandatory Passive Skills
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Dark Magic - All of them
Daedric Summoning - Power Stone, Daedric Protection
Storm Calling - Capacitor. The other three are not mandatory, but take them too.
Destruction Staff - Tri Focus, Ancient Knowledge
Heavy Armor - All of them
Light Armor - None, but take Evocation and Recovery.
Undaunted - Both of them.
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Discussion - How does that work? Questions, answers, disputation, doubts
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Let me start with the gear selection.
Permafrost set gives you Max Health, Max Magicka and Magicka Recovery, all the bonuses are nice. The 5th bonus looks out of place in this build, but it's not. The set gives you 885 Health Recovery whenever you have a damage shield on yourself, which is always. Also don't forget, that the effect gets bonuses from CPs and other passives, so while I have 450 Health Recovery without it, it easily jumps to 1700 with the damage shield. Which means 850 Health every second in average. Moreover, you will use your damage shield mostly to prevent one shots, so you want to get to full health asap. This set will give you this ability.
Alternative sets?
Beekeeper set. I know this used to be a pvp set, but it works in pve too. Not as good as Permafrost, but good enough. With this set you will probably want to exchange your Magicka Recovery enchants on jewelries for Health Recovery Enchants.
Leeching Plate set, Bahraha's Curse set. These are standard tanking sets. You can use them, but the reason why I don't use them is that they are chance-based sets. Permafrost is use-on-demand and gives you also Magicka bonuses.
Draugr's Rest, Holy Moly, this is a light armor set for healers! Except for the fact no healers use this set. Now, this set gives us Magicka Bonuses and use-on-demand HoT effect (with my Magicka and bonuses it's around 15000 Health in 10 seconds). And it works for you AND your party. Moreover, the effect is summoned in the place of the target, so it's perfect for stationary tanking. It lasts 10 seconds with 10 seconds reuse, so you can have it permanently. It also procs on heavy attacks from melee weapons! And here is the trick. I need the fifth bonus only for the heavy attack and heavy attacks from 1H melee weapons are faster than 2H staffs. Can you see that? I will use 3x jewelries of Draugr's Rest + 1 small piece of armor, which also gives me undaunted mettle bonus, and 1H sword on back bar for the fifth bonus and summoning effect. And I can use two pieces of Monster set. Perfect.
Alternative sets?
Permafrost + Beekeeper works (4000+ Health recovery). It's easier to use, but you will have hard times with your Max Health / Max Magicka ratio. And it's not that fun. And it's selfish
Thurvokun is the set I was waiting for. It gives you Minor Maim and this effect is an aoe! Uptime is 100% and secondary bonus on the set (+Health) is also nice.
What about gear traits? Why don't you use Sturdy as a real tank?
Well, this is not a permablocking tank and you will mostly block heavy attacks. For this you don't need that bonus. I would rather have more Mana recovery. Generally, traits on gear are minor bonuses, if you can't live without sturdy, go for it.
Now lets discuss skills and morphs.
Critical Surge. I prefer this morph over the other one, because I don't need Major Sorcery and the extra heal is nice.
Bound Aegis. If you feel like having too much resistances, you can change this skill for Inner light. But I think Bound Aegis is better.
F.A.Q.
Does it work in veteran dlc hm leeroy jenkins solo half drunk and blind runs?
Well, I don't know, you can try it, but for my proper runs with proper party and average skilled players it works.
Does it work in trials?
I don't know, I created this build for 4-man PuG runs. But honestly I don't think it's a good idea to take it to trials. Not that it wouldn't be able to tank the bosses, but the bonuses (HoT and Resistances) are probably not the desired ones for trials. This is not a trial build.
Edit 2018-02-27:
- Exchanged Heroic Slash for Pierce Armor
- Changed Lord Warden Dusk's for Thurvokun
- Rotation has been updated to reflect the change in skills
Yes.