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Ideas For Guild Competioin Housing Services
I see many Guilds manually organizing socialization events to try to engage it's members in socialization activities. These are done completely manually by ranking guild members and usually organized in random location throughout the world rather than happening at the Guild house.
It would be great is Guild members had a some socialization reasons to go to their 'Guild House' regularly and patriciate and a 'Guild' sponsored events in a more organized manner.
Here are some housing service ideas that would make Guild management easier and make Guild membership more fun for members while also making 'Guild Housing' more useful.
1. ) A 'Raffle' service. Basically a 'vendor' where a guild leader can define a 'Prize', a 'Drawing' time and a 'Ticket' price. The 'Vendor' would then 'sell' the tickets and randomly select the winner and deliver the prize.
2. ) A 'Guild Competition' service. Again basically a 'vendor' where the guild leader could define some kind of game objectives and prizes that would be awarded to the winning guild members. This is essentially a 'Guild Questing' service.
Possible Event Types:
a. ) Specify a Dungeon and set a competition for the fastest completion time.
b. ) Specify a target 'Boss' and reward the Guild member who kills that boss the most.
c. ) Specify a task like resource gathering of crafting materials and give a prize the Guild Member who donates the most materials to the vendor over a set interval, the items donated should go into the guild bank after the completion completes.
d. ) Specify a 'theft' objective and reward the Guild member who turn in the most stolen items to the vendor or is the first to turn in N stolen items.
e. ) Specify an 'assassination' objective and reward the Guild member who kills the target NPC the most times or is the first to kill the target N times.
f. ) Specify PvP or PvE campaign objectives and reward guild members for participation.