We already have players asking for things to be explained to them day in and day out, even things that are clearly written down for them already. Adding more won't make the game more fun.
We all can agree that quests in ESO are boring. The expansions questlines are actually pretty good, but it's still boring to go through it. It's all thanks to those dumbing down arrows pointing exactly where to press a button or kill something. Everyone run about like zombies from an arrow to arrow. I gotta admit I went through Cadwell's silver while talking to my friends and paying ZERO attention to the game. Nothing is memorable when you can just go from point to point with your brain shut down.
I remember a lot of quests from Morrowind and Oblivion (single player games) because I actually had to read notes, pay attention to what NPCs are saying etc. When someone in the quest told me that to find my target I have to go north, find a big old tree with a shrine next to it, turn east from there and continue until I cross a river..I actually had fun figuring it out. Every quest was an adventure. Why is ESO not like that? It could be! Please, give us PVE quest lovers at least one DLC zone with quests where we actually have to think and pay attention. Quests that we can talk about on forums other than reporting bugs. Quests with no arrows! And for all of that, of course, some very nice rewards, worth the hard work.
Now you can tell me, HEY don't pay attention to the arrows or turn them off (if it's even possible) but that's not the point! Wouldn't it be amazing to see players interact with each other, asking for a way to this and that place, or some named NPC? I think that's what's missing in ESO.
We all can agree that quests in ESO are boring.
We already have players asking for things to be explained to them day in and day out, even things that are clearly written down for them already. Adding more won't make the game more fun.
And yet everyone loved questing in Morrowind and Oblivion. I can't believe eso community do not possess the intelligence to finish simple quests without arrows pointing exactly where to press a button. Let the current quests be on the level of 5year old it's ok all I ask is one new zone that actually require some effort. I hate that the only content for co-op group pve gameplay/collaboration in this game are dungeons.
No thanks.
What quests do need is a massive buff to XP so they feel worthwhile - most suck as far as XP / hour, providing far, far, far less XP per time spent than mindless zombie killing or running in a circle around Alik'r.
We already have players asking for things to be explained to them day in and day out, even things that are clearly written down for them already. Adding more won't make the game more fun.
And yet everyone loved questing in Morrowind and Oblivion. I can't believe eso community do not possess the intelligence to finish simple quests without arrows pointing exactly where to press a button. Let the current quests be on the level of 5year old it's ok all I ask is one new zone that actually require some effort. I hate that the only content for co-op group pve gameplay/collaboration in this game are dungeons.
Morrowind and Oblivion were single player games. ESO is a MMO. This means, among other things, that questing isn't the sole and only purpose of the game. There's also PvP, group content, etc. For many people, quests are a means to an end and they'd be...upset to no end if they actually were forced to pay attention to quests. The "afk questing" scenario you mentioned is perfect for them. Also no, player interaction is the absolutely last thing we need to "spice up" the questing. Questing is THE solo part of the game that you can enjoy at your own pace without having to depend on anyone(which the fans of Skyrim seem to appreciate above everything as well).
That aside, I've probably done about 90% of all the game's quests and I absolutely don't agree the quests are boring. The puzzles suck and the fighting might as well be excluded at this point so one shotting big bad enemy that 50 warriors needed my help with doesn't ruin my immersion, but if you're in it just for the story there're actually some really cool stories around. And I do like the voice acting as well. Granted there's a grand lot of generic fetch X/kill Y for me/whatever quests but there're beautiful and even touchy stories behind some of these, especially side quests.
For example there's a quest in one of elvish zones, forgot which, where a spider daedra traps a guy in endless dreams, and his girl asks you to help her save him. But you don't actually get to save him, instead you get to talk to the spider daedra(love those moments because it's not that often we get to talk to even semi-non aggressive daedra, always interesting to know how they think) and she offers you two options - one is you free the guy, but at the price of the girl, and she stays forever trapped in his place; the other one is you let them both be trapped - but trapped in happy dreams. The girl is happy to stay in his place to save her lover's life, but the spider daedra tries to convince you you shouldn't choose life and potential happiness of one over the happiness of two... Plus if you let them both be trapped, they will be together for the rest of their lives, blissfully happy in their neverending dreams...in reality, no one could guarantee they'd even survive the next day in a world torn by war. Isn't that a good question? If your happiness is a lie but it IS happiness, is it better to dwell in it or to be free? What if you had to choose that for someone else?