Finally got around to requesting my invitation code, so first post to the forums.
Here is a compendium of changes, some of which I have seen suggested by others, that I’d really like to see for player housing, along with ways for ZOS to monetize them. What’s the point of actually having a house, anyway, if you can’t live there? I do daily Enchanting and Provisioning writs with all fourteen of my characters, which means that rather than living in one of the lovely homes I’ve purchased, they live on the streets of Belkarth. I’m also pretty sure that GMs for large guilds would snatch these up as a boon for members, and I know I would buy most or all of them.
Crown Purchased:
• Equipment writ board
• Consumables writ board
• Writ delivery site
• Stable “vendor” (that I don’t actually need)
• Wayshrine (so people can leave without paying gold for the port, or exiting the house and riding to the nearest wayshrine, which incurs and extra load screen.)
• Skill respec shrine
• Attribute respec shrine
ESO+ perks:
• The banker can access guild stores (always, or just when he’s a service in the house)
• The merchant can repair armor (same as above)
• The fence doesn’t get his vig (same as above)
• Offline characters available as “services” ***
***This is the addition I’d most like to see. In the housing editor, Place tab, services section, it would show all other characters which could then be put in the house. Visitors could not interact with them, but I could interact with their inventories just like I do with the banker. What would really make this amazing would be if we could set a default Emote for each ( /drunk for Nords, /racistdouchebag for Dunmer, etc.), but this is much less important than actually having them there. The number allowed would of course relate to house size, couldn’t have all those people in an inn room or apartment, but the largest houses (my current primary is Linchal, but I recently bought Daggerfall Overlook and am working on furnishing that) should be able to accommodate them all.
I know a lot of people have suggested additional inventory for houses, such as chests for storing items, but the truth is that having more space would just mean accumulating more junk (craft bags, 480 bank 200 x 14 bags and I still have inventory problems so yes, I have a problem), and being able to access other characters’ inventories while in housing would making managing all the stuff I’ve collected much easier. For example, I have a mule that just holds Undaunted set pieces, and being able to port home and talk to him after a dungeon/chest to see if he already has that set/trait/weight/piece instead of depositing it into the bank, logging out, logging in on him, and then deciding whether to retrieve it from the bank or leave it there to be deconstructed by yet another character would be immensely helpful.
8-hr/day casual gamer on Xbox NA. 20 Characters, all DC, all Level 50. +2400CP