Being undead comes at a cost. It has strengths but also comes with weaknesses.
This cannot be said with other customizations. I propose that for every customization there should be a tradeoff.
For every positive effect that comes with a potion or enchantment there should come a negative 1 with it.
For every negative effect that comes with a poison there should be a positive effect applied with it.
Base skills should be more powerful and now morphing a skill is just a customization.
When it comes to provising instead of having hundreds of recipes that do the same thing but are tied to your level, we now have recipes that scale and instead they have the same positive effects but vary by their negative effects.
As it is right now its almost mandatory to use potions, to enchant armor/jewllery/weapons, to morph abilities and to eat or drink some kind of buff bcz they have no downside.
Lets bring some sanity back to this game. If you want to be strong in a specific area it should come with a tradeoff.
Edited by Drdeath20 on 7 September 2017 16:34