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Unfortunately new patch doesn't reinvigorate crafting

PS4_ZeColmeia
PS4_ZeColmeia
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At least with what we know today, there is no method for a crafter to sell trait services on bound gear. Over time, this at minimum forces everyone to a 4 trait crafter but likely puts people on the path to 9 traits. This then effectively kills crafting because when everyone is 9 traits and therefore only newbies need a crafter. This is only made worse when the full transmog system is implemented to change styles as it'll drive up the cost of motifs because everyone will be after changing the look and not need/can't use a dedicated crafter to do it.

@ZOS_GinaBruno is there any plan to allow bound items to be in a "service" trade window that would allow crafters to work on someone's bound equipment without it leaving the other person's inventory? This would let crafters upgrade, transmog, and re-trait by selling the service and make this a vibrant side of the economy.
Edited by PS4_ZeColmeia on 6 September 2017 11:31
PSN: ***___Chan (3 _s)
Hybrid, All-Role NB
  • PS4_ZeColmeia
    PS4_ZeColmeia
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    Other idea @ZOS_GinaBruno is to allow crafters to create and sell upgrade/transmog kits. This would alleviate others from having to learn crafting and possible bugs and security issues with a service trade window.
    Edited by PS4_ZeColmeia on 6 September 2017 11:35
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • Illurian
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    Or... You could, you know, reap the benefits of being a master crafter by transmuting your own gear and not constantly try to monetize it?

    If motifs are the issue, people will approach you for crafting in certain rare styles even if they have 9 traits anyway. I really don't see the issue here.
    Kiss the chaos.
  • Brrrofski
    Brrrofski
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    I hate how people think they're the bees knees because they can do 9 traits. You just press a button and wait a few days. I don't understand how everyone isn't to be fair.
  • Jade1986
    Jade1986
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    I honestly think crafting needs a huge overhaul. The sets you can craft pale in comparison to the ones you can get in drops.
  • Illurian
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    laced wrote: »
    I honestly think crafting needs a huge overhaul. The sets you can craft pale in comparison to the ones you can get in drops.

    Okay so you're wrong here on a couple of fronts which is impressive seeing as how short your comment was.

    1) With HotR, crafted sets actually do compete with dropped sets really well. Hunding's and Julianos are actually BiS for dps builds, combined with another dropped set. The balance between crafted sets and dropped sets have not been more balanced. (This is a great thing)

    2) Your argument doesn't make sense. Your point of contention is that crafted sets are far behind dropped sets (as stated in point 1 this isn't true). This means that the logical solution would be a balance patch that evens the two out (already done), not a complete overhaul of the crafting system.

    3) This is subjective but ESO's crafting systems is far more intuitive and neat than other MMOs I've played. The researching can take a long time (a reduction in time might be justified), but I certainly don't think that the entire system needs an overhaul.
    Kiss the chaos.
  • PS4_ZeColmeia
    PS4_ZeColmeia
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    Brrrofski wrote: »
    I hate how people think they're the bees knees because they can do 9 traits. You just press a button and wait a few days. I don't understand how everyone isn't to be fair.

    I agree with you, I like being self sufficient, however I know a lot of PvPers and casuals that just don't have the drive to do it. For those that invest the time and money (nirn weapons and motifs) it is reasonable to want to make money back with it. Also, this is such a basic part of literally every MMO since UO I don't know why this is such a lacking area in ESO
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • Illurian
    Illurian
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    Brrrofski wrote: »
    I hate how people think they're the bees knees because they can do 9 traits. You just press a button and wait a few days. I don't understand how everyone isn't to be fair.

    I agree with you, I like being self sufficient, however I know a lot of PvPers and casuals that just don't have the drive to do it. For those that invest the time and money (nirn weapons and motifs) it is reasonable to want to make money back with it. Also, this is such a basic part of literally every MMO since UO I don't know why this is such a lacking area in ESO

    The patch doesn't hurt you as a crafter, though. Only benefits.
    Kiss the chaos.
  • The_Protagonist
    The_Protagonist
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    A little off topic here, but they can introduce jewelry crafting and new traits, that would really set the wheels turning for us poor farming crafters ;)

    ZOS has never denied nor confirmed that will look into jewelry crafting and upgrading. Fingers crossed, maybe ZOS will come up with something new more addictive and more monetized.
  • PS4_ZeColmeia
    PS4_ZeColmeia
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    Illurian wrote: »
    Brrrofski wrote: »
    I hate how people think they're the bees knees because they can do 9 traits. You just press a button and wait a few days. I don't understand how everyone isn't to be fair.

    I agree with you, I like being self sufficient, however I know a lot of PvPers and casuals that just don't have the drive to do it. For those that invest the time and money (nirn weapons and motifs) it is reasonable to want to make money back with it. Also, this is such a basic part of literally every MMO since UO I don't know why this is such a lacking area in ESO

    The patch doesn't hurt you as a crafter, though. Only benefits.

    I agree. I am more talking about this from an economy issue than its implementation. The fact it's something you can have as a station at your house and vet content drops is simply amazing. I would however like to be able to participate in the economy as much as a gear or item farmer given there is a significant investment on my part. Farmers invest their time to earn money, I'd like my money investment in motifs to pay me back for the farming I do to buy it. Not a fairness argument, a vibrancy of economy and way to play argument.
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • Nestor
    Nestor
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    Brrrofski wrote: »
    I hate how people think they're the bees knees because they can do 9 traits. You just press a button and wait a few days. I don't understand how everyone isn't to be fair.

    You don't need to know 9 traits to Transmog a trait. Heck, you don't even need to know 6. You only need to know the one you want to transmog too. Given that there are 3 to 4 desirable traits in each group, this is something learned in a couple of weeks if you have some Research Passives.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Taleof2Cities
    Taleof2Cities
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    I agree with the OP.

    It would not only help crafters ... but it would also help the large group of players that don't have the time or interest to put into crafting.
  • idk
    idk
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    The upcoming patch certainly gives crafting a purpose. Gives everyone a reason to have it. I'm looking forward to it.

    When they intruce restyle appearance it will give us all reason to have the motifs.
  • parkham
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    I can't wait for the gear economy to come crashing down. I am also pleased that dungeon and arena grinding will be cut down significantly.

    We will now be able to spend our time doing other things in the game.

    PC-NA-EST

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  • Sordidfairytale
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    It would be nice if they also introduced an attunement crystal allowing you to bind an item so that only your account can equip it, but then permits you to trade it to another player for crafting/improvement.
    The Vegemite Knight
  • Asardes
    Asardes
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    It takes 6h with no passives to research a trait on a piece of gear, 4 days for the first 4. And you can be offline. On average that's the amount of traits that are viable on a given item. People farmed content for far longer. Now they complain that the fresh bread ain't smeared with butter, after being fed stale one for 3+ years.
    Edited by Asardes on 7 September 2017 16:17
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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  • Feanor
    Feanor
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    What are people who clamour for monetization actually want to do with all that gold? Buy all the houses so you have even more useless spots? Sit on it? Found the Tamriel Salvation Army? I don't know. I just know I won't ever pay the prices people want for something so simple.
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  • Gan Xing
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    Asardes wrote: »
    It takes 6h with no passives to research a trait on a piece of gear, 4 days for the first 4. And you can be offline. On average that's the amount of traits that are viable on a given item. People farmed content for far longer. Now they complain that the fresh bread ain't smeared with butter, after being fed stale one for 3+ years.

    nice metaphor.

    some people forget, even with full passives, it still takes a full month to research that 9th trait, not to mention that if that 9th trait is Nirnhoned, each research activity is costly, as some are selling nirnhoned low level items for 3-10k (as of a few months ago) Since you can only have 2 items being researched at any given time on each crafting type, it will take a long time to become a full 9 trait crafter. Which is why i've been so slow about it... Woodcrafting is the easiest (completed that), blacksmithing is second easiest (have a few more items i need to research), and clothier is the hardest (haven't done any light armor). I've been playing since beta (and am consistently poor, so I don't have funding for it all)
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  • JKorr
    JKorr
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    Feanor wrote: »
    What are people who clamour for monetization actually want to do with all that gold? Buy all the houses so you have even more useless spots? Sit on it? Found the Tamriel Salvation Army? I don't know. I just know I won't ever pay the prices people want for something so simple.

    Not that I charge people to craft stuff, especially if they have the mats, but if I would be able to make some gold I'd end up spending it on more motifs from the guild stores that I can't or won't get on my own.

    Motifs, bank and inventory space are the main reasons I don't have tons of gold lying about. Buying motifs and maxing inventory for 14 characters uses up a lot of gold.

  • cjhhickman39
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    One thing I've seen many comments on is you will only need to know the trait that you want to equip, when all is said and done I think you will be required to know the trait being removed and equipped.
    Why what happens to the item being researched, destroyed, so it would only be keeping in line that if you try to remove an unresearched trait you would destroy the equipment
  • PS4_ZeColmeia
    PS4_ZeColmeia
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    One thing I've seen many comments on is you will only need to know the trait that you want to equip, when all is said and done I think you will be required to know the trait being removed and equipped.
    Why what happens to the item being researched, destroyed, so it would only be keeping in line that if you try to remove an unresearched trait you would destroy the equipment

    That would actually be assume from a crafter standpoint.
    Asardes wrote: »
    It takes 6h with no passives to research a trait on a piece of gear, 4 days for the first 4. And you can be offline. On average that's the amount of traits that are viable on a given item. People farmed content for far longer. Now they complain that the fresh bread ain't smeared with butter, after being fed stale one for 3+ years.

    Not that, I just want to make money on my investment before a lack of implementation dries up that market.
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
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