Truthsnark wrote: »I also noticed this while I was writing down the tomb/House affiliations listed in ESO. I like to give my Dunmer last names that are appropriate to the House they belong to, and when I saw that they put the House symbol on the tombs, I tracked them. There even appeared to be some House Dagoth names, based on the symbols shown.
House Family Name
Dagoth Favel
Dagoth Ginith
Dagoth Rethandus
starkerealm wrote: »A reasonable assumption is, there's a setting bible, probably originally written during the development of TES3, that details which names are associated with which houses. Because internal documents like this are never scrutinized, they're somewhat prone to minor errors and omissions.
The setting bible probably identifies those tombs as affiliated with house Dagoth. But, they may also be on a master list of family names that ZOS pulled from when they were naming random background NPCs.
Truthsnark wrote: »Perhaps these families voluntarily assimilated into other Houses away from House Dagoth and were allowed to retain their tombs and names.
lordrichter wrote: »starkerealm wrote: »A reasonable assumption is, there's a setting bible, probably originally written during the development of TES3, that details which names are associated with which houses. Because internal documents like this are never scrutinized, they're somewhat prone to minor errors and omissions.
The setting bible probably identifies those tombs as affiliated with house Dagoth. But, they may also be on a master list of family names that ZOS pulled from when they were naming random background NPCs.
I suspect that no one in the studio cares about a "bible". They assigned names and houses as they pleased, perhaps with minimal research, and any inconsistencies that they introduce become part of the natural variation of life. I think the fans take Elder Scrolls lore to be an order of magnitude (or two) more rigid than ZOS or BGS.
starkerealm wrote: »lordrichter wrote: »starkerealm wrote: »A reasonable assumption is, there's a setting bible, probably originally written during the development of TES3, that details which names are associated with which houses. Because internal documents like this are never scrutinized, they're somewhat prone to minor errors and omissions.
The setting bible probably identifies those tombs as affiliated with house Dagoth. But, they may also be on a master list of family names that ZOS pulled from when they were naming random background NPCs.
I suspect that no one in the studio cares about a "bible". They assigned names and houses as they pleased, perhaps with minimal research, and any inconsistencies that they introduce become part of the natural variation of life. I think the fans take Elder Scrolls lore to be an order of magnitude (or two) more rigid than ZOS or BGS.
Setting bibles are a pretty common element of game development. It would be legitimately surprising if one didn't exist, and the number of errors you'd find in ESO would be orders of magnitude more severe if one doesn't exist.
lordrichter wrote: »starkerealm wrote: »lordrichter wrote: »starkerealm wrote: »A reasonable assumption is, there's a setting bible, probably originally written during the development of TES3, that details which names are associated with which houses. Because internal documents like this are never scrutinized, they're somewhat prone to minor errors and omissions.
The setting bible probably identifies those tombs as affiliated with house Dagoth. But, they may also be on a master list of family names that ZOS pulled from when they were naming random background NPCs.
I suspect that no one in the studio cares about a "bible". They assigned names and houses as they pleased, perhaps with minimal research, and any inconsistencies that they introduce become part of the natural variation of life. I think the fans take Elder Scrolls lore to be an order of magnitude (or two) more rigid than ZOS or BGS.
Setting bibles are a pretty common element of game development. It would be legitimately surprising if one didn't exist, and the number of errors you'd find in ESO would be orders of magnitude more severe if one doesn't exist.
I am sure they have official lore, and people who 'enforce' it. I am merely saying that it isn't as much of a holy item to them, as it is to fans. Yeah, the lore person can say "can't do that", but I expect it is more "do this instead", since the lore person is not a producer or director. This means that they are free to do as they please, even if it breaks lore. When it does break lore, it is the natural variation of life, or a 'mistake' or 'vague place' in the lore.
starkerealm wrote: »lordrichter wrote: »starkerealm wrote: »lordrichter wrote: »starkerealm wrote: »A reasonable assumption is, there's a setting bible, probably originally written during the development of TES3, that details which names are associated with which houses. Because internal documents like this are never scrutinized, they're somewhat prone to minor errors and omissions.
The setting bible probably identifies those tombs as affiliated with house Dagoth. But, they may also be on a master list of family names that ZOS pulled from when they were naming random background NPCs.
I suspect that no one in the studio cares about a "bible". They assigned names and houses as they pleased, perhaps with minimal research, and any inconsistencies that they introduce become part of the natural variation of life. I think the fans take Elder Scrolls lore to be an order of magnitude (or two) more rigid than ZOS or BGS.
Setting bibles are a pretty common element of game development. It would be legitimately surprising if one didn't exist, and the number of errors you'd find in ESO would be orders of magnitude more severe if one doesn't exist.
I am sure they have official lore, and people who 'enforce' it. I am merely saying that it isn't as much of a holy item to them, as it is to fans. Yeah, the lore person can say "can't do that", but I expect it is more "do this instead", since the lore person is not a producer or director. This means that they are free to do as they please, even if it breaks lore. When it does break lore, it is the natural variation of life, or a 'mistake' or 'vague place' in the lore.
"Setting bible," is the technical term. It's not an indication that the thing is treated with any particular reverence. Hell, the Black Isle era Fallout Setting Bible's available online if you want to see what one of these things looks like.