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RNG Calculation Broken

a_Beautiful_Mind2
a_Beautiful_Mind2
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I am a seasoned player (Day 1 of console release) and understand the grind of which the game requires but I believe there must be something wrong with either my account or the overall coding for RNG.

Atherial Dust (drops from resource nodes in non-dlc areas) and the Aetheric Cipher (drops from monsters slain in non-dlc areas) are supposedly rare drops, which obviously should be but I believe them to be non-existent for some of us all together.

I farm about 6-7 hours a day when I'm not in trials or in pvp. These items were released with One Tamriel, so they have been in game for 6+months. I have yet to see any of these items ever, not one. Yet a friend of mine who farms for 4 hours receives 2 dust for the first time and a cipher after a week of trying.

This is just one example of many things reliant on an RNG system that isn't random but broken selective fortune system for some and others will never see items in game unless they pay others for it who charge astronomical amounts for because they monopolize the market and therefore profit from this.

This system is also broken when it comes to traits for gear, the loot tables are full of items that do should not contain certain traits because they are a nuisance or useless to anyone who knows how to play the game adequately. Trials gears should not drop in prosperous or training, for example, because no one in the end game community are going to use those traits. They take away the chances for people to get actually usable traits for their gear.

It took me over 200 runs of WGT to get semi decent traits for my SPC and that was also with 3 other people helping me get these pieces so I had 600 pieces of armor only to had gotten 3 divines pieces and 2 infused pieces out of all those runs. But I meet someone who it took them 10 runs to get 5 divines pieces. How is this fair game play to players? A new system needs put into place or a review of the calculation code.
~Healers Matter Too~
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