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Are there any plans to add counterplay against Resource Poisons?

  • STEVIL
    STEVIL
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    Add a neutralise poisons potion that removes the effects of poisons and makes you immune to poisons for the duration. It adds counterplay and it makes sense.

    And an enchantment that gives you purging and immunity from all enchants for the duration? So everytime my enchant front bar procs all, your OD or spell damage or crushing enchants fail when you hit me with them?

    Sounds great!!

    One defense to counter all the attacks of the same type from any number of attackers for the duration!!!

    What could go wrong?

    it adds counterplay and it makes as just much sense.



    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

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  • kookster
    kookster
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    AFAIK this poison actually drains resources, there also may be a bug with it over performing/ messing up your regen. But I havent properly tested it.

    Bugloss + Columbine + Blessed Thistle:
    "Drains Magicha from your target, increasing the cost of their Magicka abilities by 30%, and restores 238 Magicka to you per second for 3.5 seconds.

    Drains Stamina from your target, increasing the cost of their Stamina abilities by 30%, and restores 238 Stamina per second to you for 3,5 seconds.(10s cooldown)"
    Potato Pact - PC NA
  • PS4_ZeColmeia
    PS4_ZeColmeia
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    Again I think the easiest fix is to let the snake blood passive reduce the effectiveness of poisons by 75%, and then have sets like curse eater also reduce poison effectiveness.

    Don't forget there is a whole CP which drains resources as well, so with the update 14 changes poisons are just too effective.
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • WuffyCerulei
    WuffyCerulei
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    Were there lightning ballistas being shot too? Those drain magicka.
    For the love of Kyne, buff sorc. PC NACP 2100+Star-Sïnger - Khajiit Magicka Sorc - EP Grand Overlord - Flawless Conqueror vMA/vBRP/vDSA no death/vHel Ra HM/vAA HM/vSO HM/vMoL HM/vHoF HM/vAS +2/vCR+3/vSS HMs/vKA HMs/vVH/vRG Oax HM/vDSR
  • Vercingetorix
    Vercingetorix
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    Current poison counter-play tactics in ESO:
    1. Run a Gankblade to make sure your fights are only a few seconds long, minimizing your opportunity to be poisoned.
    2. Don't PvP.
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • actosh
    actosh
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    Dduke is right. Counter is more reg (a lot of ppl do that) or cost reduction.

  • Merlin13KAGL
    Merlin13KAGL
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    Sanctum74 wrote: »
    As far as poisons go i can make one with blue entoloma and emetic russula that says:
    Increases the cost of your victims magicka abilities by 30%

    If i make one with corn flower and colombine it says:
    Drains magicka from your target, increasing the cost of their magicka abilities by 30% and restores xx magicka to you per second.

    Notice anything different about the 2nd poison??? Despite having the same 30% cost increase it also says Drains magicka from your target!!!
    kookster wrote: »
    AFAIK this poison actually drains resources, there also may be a bug with it over performing/ messing up your regen. But I havent properly tested it.

    Bugloss + Columbine + Blessed Thistle:
    "Drains Magicha from your target, increasing the cost of their Magicka abilities by 30%, and restores 238 Magicka to you per second for 3.5 seconds.

    Drains Stamina from your target, increasing the cost of their Stamina abilities by 30%, and restores 238 Stamina per second to you for 3,5 seconds.(10s cooldown)"
    @Sanctum74 , @kookster this is simply poor naming choice by ZoS, used to differentiate the two poisons.

    It's not indicative of what they actually do. Neither of these show the amount of 'drain' that takes place, only the cost increase.

    Just like with Elemental Drain, it's not actually transferring or leeching the stat from one person to another. These don't work like "absorb magicka" in the standalone games.

    (Hell, the Absorb Magicka glyph in this game doesn't work like absorb magicka in the stand alones.)

    Even if they did, the drain rate would be, at most, the same as the gain rate for the receiver, which does not account for what you are describing.

    OP, you need video, then maybe it can be identified what is actually happening. My gut says you're getting charged for additional / mulitple casts amidst the knockdowns/CC's and the UI is simply not keeping pace.

    Combat Metrics would also show the step by step resource gain/loss and any buffs/debuffs as a result.




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  • Xvorg
    Xvorg
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    I've seen some weird things this pelinal's whitestreak retribution aptitude madness weekend, among them, something quite similar to what OP mentions. Certain templar CCedme at half magicka pool, then I had 0 magicka when I broke CC. Having a 38k char, going from around 16 to 0 in one second seemed too CE for my liking.

    Regarding the purge sugestion to remove cost increase poison, that idea can only come from a "I love stam" player. 8~11 k magicka on a skill that is not going to do anything...
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  • NBrookus
    NBrookus
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    Xvorg wrote: »
    I've seen some weird things this pelinal's whitestreak retribution aptitude madness weekend, among them, something quite similar to what OP mentions. Certain templar CCedme at half magicka pool, then I had 0 magicka when I broke CC. Having a 38k char, going from around 16 to 0 in one second seemed too CE for my liking.

    I've been having issues CC breaking for a week. Not just the usual suspects that can be *ahem* manipulated, but any CC break.

    And I'll have magicka, but get the "buzz" noise and I can't cast skills. I'm wondering if health desync has expanded to infect stamina and magicka bars.
  • apostate9
    apostate9
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    @Joy_Division

    You haven't been reading have you?

    There ARE poisons that directly leech resources; the formula for one them is even listed above...

    Nope. Bad verbiage. They do NOT in fact, make your magicka bar go down at rest like you had a magicka DOT on or something. "Drain" is a a RP explanation. It is clever wording. What they DO is make your future casts of abilities cost more, and return resources to the shooter, giving the impression they have sucked magical juice out of you. But you can set up a duel with a friend and see, that "Drain Magicka" poison will not make their blue bar "bleed" if they just stand there and cast nothing.
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    To those that say that my Resources were not leeched by my opponent (as described in the OP), what else could have happened then?

    It was just me and him, so I was hit with no ballista...

    No one threw me a heal...

    I don't use an Ice Staff...

    I had about 1/4 of my life bar left when I finally got to my feet, but I had no Magicka left...

    And of course, I only cast a single ability before being CC'ed...

    So once again, if he wasn't leeching my Resources, what else could it have been?
    Unyeilding Bias
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  • STEVIL
    STEVIL
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    To those that say that my Resources were not leeched by my opponent (as described in the OP), what else could have happened then?

    It was just me and him, so I was hit with no ballista...

    No one threw me a heal...

    I don't use an Ice Staff...

    I had about 1/4 of my life bar left when I finally got to my feet, but I had no Magicka left...

    And of course, I only cast a single ability before being CC'ed...

    So once again, if he wasn't leeching my Resources, what else could it have been?

    There is nothing I know of in the game that wipes an entire magical bar like you describe matching all your denials... So likely bug.

    But no conclusive answer to "what else could..." DOES NOT add any cred to your case that the poison did it. Not one bit.

    Maybe it was the Hamburglar.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Anethum
    Anethum
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    There is counterplay already in the game as poisons are definitely purgeable ... and it's still a surprise to me that many players don't know that.

    But, players (not sure if the OP is one of them) think they can't afford a skill slot for Purge ... and would rather complain in the forums than put it on their back bar.

    Purge isn't a Templar skill. It's in the Alliance War section which means it's available to every class. If you're in a PvP raid, your healers will likely be running it for you ... my healer does.

    But, if you don't have a healer running it, you can still slot it yourself. For non-healer roles, Efficient Purge works great due to the decreased cost ... which is especially nice in this post-Morrowind patch that puts a premium on one's own resource pools.

    By the way, purge is also a good counter for Templars that spam Radiant Destruction.

    TL;DR - Slot Purge on your back bar and stop whining ...

    Lol, look at the cost of even morf Efficiency Purge before. And compare to cost of templars ritual..

    I don't know exactly if cost poisons should make only skills more expensive (didn't fifnded a way how to test this for a sure), but had many situations, when on stamina character under cost poisons, u can't breakfree with 10k+ stamina lasts. Why, hell knows, poor indication doesn't give u clear picture. Combat log shows a part of information only. Combat tex... even in FTC it shows sometimes very strange things. It feels that stamina cost poison - increase all stamina things including block, bash, dodge, breakfree. On Ice staff block think magiska cost poison - also makes block for magiska more expencive. But if it works in such way - here a big disbalance between stamina and magiska in such case because almost anyone uses ice-staff mana blocking, but stamina block, bash, dodge, breakfree...
    Edited by Anethum on 26 July 2017 19:19
    @Anethum from .ua
  • Sugram22
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    STEVIL wrote: »
    RoyJade wrote: »
    Poisons only boost the cost of your skills, as explained.

    But sometime, your full resource bar just vanish. It's mostly happens when you take a huge load of damage and the game thing that you're dead. You're losing all your resources before your healthbar, and then die one or two seconds later.

    Except that I've had this happen to me on several occasions without dying; my health bar has remained relatively strong, but my Magicka is completely depleted...

    I've had people leech my Magicka Pool at crazy rates...

    I've gone from half to empty in a sec or two (and I wasn't spamming abilities either)...

    There is some Poison that's crazy strong that's being used...

    Either that Poison needs a serious nerf, or the Devs need to give us a way to defend against it, because its total and complete BS that someone can attack me in a way that I have absolutely no defense to...

    ok so no poison so far in the game takes magica away from you.
    none.
    they increaese the cost of skills... thats it.

    given that how do you know your magica theft was the fault of a poison vs any other ability?
    far as i can tell you get hit with a bunch of crap, stand up then have no magica.
    maybe the ultimate stole your magica.
    maybe the light attack stole your magica.
    maybe a small pixe stole your magica.

    but jumping to the poison stole my magica conclusion needs more foundation.


    well poisons and weapon enchant's are only drain things in the game, so its the 1 or the other, but no resist nor counter against it, and close combat i get trained from recourse with 2-3 normal attacks, close combat has become so unfair, like who ever gets 2-3 light attacks in fastest wins sins without resources u die fast, so i cant imagine being anything else but ganker in pvp, or with other chars more behind siege weapons

    Edited by Sugram22 on 14 June 2024 17:11
  • Theist_VII
    Theist_VII
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    Prime exhibit of why not to necro threads.

    Resource poisons used to be a much larger problem back in 2017, now after the CP reworks, people are sustaining indefinitely.

    I would take it one step further, in 2024, we need parity between sets that both sap resources and those that provide it.

    Wretched Vitality has no counter to it, we need more, better, ways to pressure sustain.
  • CameraBeardThePirate
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    Edit: didn't realize someone necro'd this thread.
    Edited by CameraBeardThePirate on 21 June 2024 14:51
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings,

    We have closed this topic as it was originally created in July 2017. In many cases, it's better to create a new thread on a topic that you want to discuss as opposed to bumping one that is rather old.

    Thank you for your understanding.
    Staff Post
This discussion has been closed.