JustSnilloc wrote: »Still no word on prosperous?
Let's look at the trait in comparison to two others (7 Legendary Pieces of Armor)...
Divines - 124 Additional Points of Stat Recovery (*with corresponding Mundus)
Divines - 1065 Additional Points of Stamina/Magicka (*with corresponding Mundus)
Infused - 800 or 900 Additonal Points of Stam/Mag or Health. (Was infused armor buffed too? 866 or 975 if it was buffed).
Prosper - 77 Additonal Points of Tri-Stat Recovery.
... that's just too low. It needs to be buffed up to about 15 points of recovery per legendary piece to be considered. You could also drop the recovery on the weakest stat meaning that it grants bonus stat recovery to a character's two highest attributes. That would grant a total of 105 Health Recovery and 105 Stam or Mag Recovery for everyone. Would it be the new meta? Probably not, but it would at least be worthwhile at that point.
Onefrkncrzypope wrote: »I have a question. Wasn't the lightning splash damage a glitch that turned mechanic? If I'm right why can't the direct damge twisting path stay. The mNB isn't over performing, mDks have silks of the sun, sorcs got Necro, Templars need a set and mNB on live still has scathing. It makes the mNB unique and doesn't make them op. Let direct damage stay let mNB have something don't hurt them even further. Cause honestly it will flood the forum lol jk
Just slot Julianos and you´ll barely notice any difference. Problem solved.
TheMrAfrica wrote: »GreenSoup2HoT wrote: »TheMrAfrica wrote: »Why was Torug's pact nerfed and the oblivion damage enchant left alone? The issue wasn't the ability to weave in the enchant damage between abilities, it was that doing so with oblivion damage was too strong.
With infused/Torug's 4 second enchants are now 1.4 (assuming they were 1 before? not sure if torug's or infused applied first)
It's save to assume Infused applied first. If it did not, the old calculation would of been (4-1)/2=1.5 seconds. Which means that with this change they actually buffed the proc of the enchants by 0.1 seconds.
So its safe to assume the calculation looked like this (4/2)-1=1 second.
Now that it is multiplicative it's for sure 1.4 seconds. So that combo got nerfed by 0.4 seconds.
However it won't stop the whining of oblivion enchants once the patch drops
If I am not mistaken, Infused is 40% on live, right?
On live, the calculation would be: (4*0.6)-1=1.4 seconds
Previous PTS calculation was: (4*0.5)-1=1 second
Current PTS calculation is now: 4*0.5*0.7=1.4 seconds
So, it seems to me that they are trying to buff the Infused trait but not buff the Infused + Torug's combo.
This is correct. The issue is that Torug's + infused is no stronger than just using infused by itself since you can only weave in an enchant every other light attack either way. A 1.4s and a 2s cooldown lead to the same amount of procs, making Torug's pretty much useless.
Are Wardens going to have any bug fixes for Winter's Revenge having a lower than intended critical chance or Swarm counting as a Direct Damage skill instead of a DoT (same bug as with Twisting Path)? I've been playing *a lot* of Magicka Warden and these two bugs alone hurt their already low DPS.
Is this related to the change to levelling in 3.0? In that patch, the Character Level XP brackets were changed, and Level XP and Racial Skill XP became desynchronised, when previously they levelled up together (Character Level 30 was earned at the same point as Racial Skill level 30, but isn't any more).ZOS_GinaBruno wrote: »That's not fixed yet in this patch, but we are aware of the issue.Moloch1514 wrote: »@ZOS_GinaBruno will Templates and existing Lvl. 50 characters have 50/50 Racial Skill, or do we still have only 47/50 (with Skillpoint not refunded for last passive on existing toons)?
ZOS_GinaBruno wrote: »
Guild
- Fighters Guild
- Dawnbreaker: This ability and its morphs can no longer be dodged.
Darkmage1337 wrote: »ZOS_GinaBruno wrote: »
[*]Fighters Guild
- Dawnbreaker: This ability and its morphs can no longer be dodged.
Finally.
Is this related to the change to levelling in 3.0? In that patch, the Character Level XP brackets were changed, and Level XP and Racial Skill XP became desynchronised, when previously they levelled up together (Character Level 30 was earned at the same point as Racial Skill level 30, but isn't any more).ZOS_GinaBruno wrote: »That's not fixed yet in this patch, but we are aware of the issue.Moloch1514 wrote: »@ZOS_GinaBruno will Templates and existing Lvl. 50 characters have 50/50 Racial Skill, or do we still have only 47/50 (with Skillpoint not refunded for last passive on existing toons)?
Is it intended that these no longer level up in sync?
angelncelestine wrote: »Will we be seeing any changes to the drop rates of furnishing patterns in morrowind? I have been farming since launch and I haven't found a single purple pattern. Only a handful of greens and 3 blues. I am pretty sure I am not the only one that feels that the drop rate is way to low for a PAID chapter with loads of new patterns!
No response from Zenimax about the horrendous bosmer running animation bug? This is very concerning because there is NO way I'll play on live, let alone sub if it's not fixed. BTW it's been on the PTS a long time.
ZOS_EdLynch wrote: »Thanks for the report! This is definitely a bug and we're looking into it now.
No response from Zenimax about the horrendous bosmer running animation bug? This is very concerning because there is NO way I'll play on live, let alone sub if it's not fixed. BTW it's been on the PTS a long time.
You mean this one?
https://forums.elderscrollsonline.com/en/discussion/359963/bosmeri-female-run-animation-got-changedZOS_EdLynch wrote: »Thanks for the report! This is definitely a bug and we're looking into it now.
You said there was no response from ZOS. That thread (which, as you say, you have posted in) clearly has a response from ZOS, which is why I was not sure if it was the same issue or not.Yes that's EXACTLY the one I'm referring to. See the last response? It's from ME. Just saying it's been on the PTS a while and I haven't seen anything about it. I just have little faith in Zenimax at this point, although I love the game in so many ways, they often overlook glaringly obvious bugs...since 2014 there's been bugs/typos/etc in the game. Is that not a fact?No response from Zenimax about the horrendous bosmer running animation bug? This is very concerning because there is NO way I'll play on live, let alone sub if it's not fixed. BTW it's been on the PTS a long time.
You mean this one?
https://forums.elderscrollsonline.com/en/discussion/359963/bosmeri-female-run-animation-got-changedZOS_EdLynch wrote: »Thanks for the report! This is definitely a bug and we're looking into it now.
You said there was no response from ZOS. That thread (which, as you say, you have posted in) clearly has a response from ZOS, which is why I was not sure if it was the same issue or not.Yes that's EXACTLY the one I'm referring to. See the last response? It's from ME. Just saying it's been on the PTS a while and I haven't seen anything about it. I just have little faith in Zenimax at this point, although I love the game in so many ways, they often overlook glaringly obvious bugs...since 2014 there's been bugs/typos/etc in the game. Is that not a fact?No response from Zenimax about the horrendous bosmer running animation bug? This is very concerning because there is NO way I'll play on live, let alone sub if it's not fixed. BTW it's been on the PTS a long time.
You mean this one?
https://forums.elderscrollsonline.com/en/discussion/359963/bosmeri-female-run-animation-got-changedZOS_EdLynch wrote: »Thanks for the report! This is definitely a bug and we're looking into it now.
TheMrAfrica wrote: »
EDIT: Someone posted a bug report that on live enchantments will deal less damage if proced by a weapon ability. Going to have to test his myself, but this is really bad and would probably mean not using weapon abilities would lead to more overall enchantment damage.
https://forums.elderscrollsonline.com/en/discussion/359223/weapon-enchants-reduced-damage-when-triggered-by-certain-skills