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The furniture market will collapse! The attention of those who make it for sale.

LikiLoki
LikiLoki
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Long Live the great master. If you're doing luxury furniture, then you - master of all professions.
I craft furniture and sell it. And often i see it in the sale below cost of materials. This furniture is not broken and not bind to the account after the installation, and the amount it more and more. Where will this furniture? On the market. Will you be able to compete with the luxury furniture and target dummy in the secondary market for 100 coins? Danger is still ahead, but we need undestand - this industry will collapse. The situation will save only the binding of furniture after installation into the room. I want to hear your opinion.

Used mashine translation, sorry for mistakes
  • Nihilos
    Nihilos
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    Nobody has any idea what you're talking about.
  • Ilsabet
    Ilsabet
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    Making furniture bind-on-equip won't really help anything. I'd rather not have a bunch of furniture taking up space in my inventory, so I put it in storage houses temporarily. I still want the option to sell it after I do that. If anything, it would make people more reluctant to invest in furniture if they know they'll never be able to sell it if they don't like it or need to remove things to meet the item limit cap.

    I'm not sure why you're so concerned about the furniture market crashing, since if people want to make a profit then they're free to price their crafted goods higher than the material input cost. If they don't, then that's not a big deal either. The big-ticket items are going to be profitable because of their relative rarity, not because of how much they cost to create.
  • victoriana-blue
    victoriana-blue
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    The furniture market is a lot healthier right now than it was at launch, at least on PC. Material costs have come down enough that I can usually sell at a profit, not counting the cost of the original recipe, if I pay attention to the recipe requirements.

    Now if only heartwood and mundane runes would drop enough that I could actually sell dividers and bookshelves at a nice margin...
    CP 750+
    Never enough inventory space, even with storage coffers and a mule account
  • LadyDestiny
    LadyDestiny
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    No more bop please.......I would be happy to see the furniture market disappear. Sorry, sick of everything looted being diluted by millions of green designs.
  • Reverb
    Reverb
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    The permanent existence of furniture is already a problem. Once crafted, it can never be destroyed, and you're forced to keep it forever or unload it onto someone else. If it becomes bop without introducing the ability to deconstruct it, it just creates a storage and inventory nightmare for everyone.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Jaeysa
    Jaeysa
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    Reverb wrote: »
    The permanent existence of furniture is already a problem. Once crafted, it can never be destroyed, and you're forced to keep it forever or unload it onto someone else. If it becomes bop without introducing the ability to deconstruct it, it just creates a storage and inventory nightmare for everyone.

    I mean, you can right-click, destroy it. It would be nice to decon it though.
    PC/NA: Primarily Daggerfall Covenant.

    Lennie: Breton Sorceror. 9-trait crafter on everything, purveyor of useless frippery.
  • strikeback1247
    strikeback1247
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    I don't know what you're talking about or asking for, but communism is the answer anyway.
    P.A.W.S. - Positively Against Wild Sasquatches - NO TO BIGFOOT!
  • pareidolon
    pareidolon
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    I craft furniture and sell it. And often i see it in the sale below cost of materials.
    This is a fundamental problem that's been in the game for a long time, possibly since it began. The problem exists because it's fairly easy to become able to craft an item (limited by the rareness of the recipe) and the crafting process involves no labor. From an economic perspective, the product is no more valuable than the materials. The materials can be worth more simply because they have the potential to be made into many different things.
    The situation will save only the binding of furniture after installation into the room.
    Set equipment is bind on equip, and that doesn't make it valuable on the market. All it does, essentially, is remove materials from circulation.

    The solution is to somehow make the act of crafting either limited (eg. ten items per day) or difficult, or both. That would give inherent value to the crafting, and therefore value to the product in addition to that of the raw materials. If that is combined with something that removes items from circulation (like bind to account on use) you might even get a stable price over time.
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