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Charged Weapon Trait - Increase Duration/Damage of Status effect in addition to % Chance?

Avran_Sylt
Avran_Sylt
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Just throwing this out there, as with infused you're able to increase Status chance solely by the increased proc rate of enchantments (which have a 20% chance to proc an elemental effect).
Status Proc Chance
Weapon enchants 20%
-Enchantment deals 0% more damage
Standard ability 10%
Area of effect abilities 5%
Damage over time abilities 3%
Area of effect damage over time abilities 1%

w/charged (2H) (+220%):
Weapon enchants 64%
-Enchantment deals 0% more damage
Standard ability 32%
Area of effect abilities 16%
Damage over time abilities 9.6%
Area of effect damage over time abilities 3.2%

w/charged (1H) (+110%):
Weapon enchants 42%
-Enchantment deals 0% more damage
Standard ability 21%
Area of effect abilities 10.5%
Damage over time abilities 6.3%
Area of effect damage over time abilities 2.1%

w/infused (1H) (good rotation) (2 procs compared to just one)
Binomial Distribution:
20% probability of an enchantment applying the status effect
Probability of no enchantment applying the status effect after 2 hits
(2!/0!(2-0)!)(0.2)^2(1-.2)^2 = (2/2)(1)(0.64) = 64% chance that the enchantments will not proc a status effect (36% chance that it will)

(Or, you know, 1*.8*.8)
Weapon enchants 36%
-Enchantment deals 60% more damage (two hits at +30%)
Standard ability 10%
Area of effect abilities 5%
Damage over time abilities 3%
Area of effect damage over time abilities 1%
Maybe have charged increase the duration or damage of elemental status effects?
Edited by Avran_Sylt on 12 July 2017 17:17

Charged Weapon Trait - Increase Duration/Damage of Status effect in addition to % Chance? 18 votes

Sounds Interesting
55%
Solarikenjosh.lackey_ESOSanTii.92GreenSoup2HoTlaksikusJohnRingoNordSwordnBoardWhiteMageBr1ckst0nHonorTheDead 10 votes
It should be looked at - in another way
27%
FischblutJim_PippDasovaruilosTyrobagtheamazingx 5 votes
It's fine as is
11%
paulsimonpsWeylandLabs 2 votes
Other
0%
I Don't Care
5%
Cillion3117 1 vote
  • Dasovaruilos
    Dasovaruilos
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    It should be looked at - in another way
    Charged needs to be looked ar because it can be useless in some situations. I have. Charged Resto vMA staff, for example.

    It literally does NOTHING there.

    Charged has its uses in different occasions. It is sill very good for healers to aplly Concussion or for some builds to apply their own Off-Balance.

    But I think most traits should be looked at when on special vMA and Master weapons.
  • Jim_Pipp
    Jim_Pipp
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    It should be looked at - in another way
    As mentioned above charged is too niche. For most builds it is still a trash trait. I really can't see a use for it on anything but destruction staffs because of wall of elements, and it is only going to be really effective with shock.

    As an idea off the top of my head.

    Charged - adds 6% weapon/spell damage to weapon abilities of that weapon type.

    So a charged resto staff buffs your resto skills, a charged bow buffs your bow abilities.

    6% is a guesstimate, but with sharpened and precise seemingly adding about 4% to dps passes I think 6% for just weapon skills is a conservative buff.

    Unfortunately it still wouldn't help 1h + s much, but as shield + infused sword is going to be great next patch (infused on a one-handed weapon is as good as infused on a bow/staff/two-hander but with loads of defence) I think it is still a way to make charged more widely useful.
    #1 tip (Re)check your graphics settings periodically - especially resolution.
  • Tyrobag
    Tyrobag
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    It should be looked at - in another way
    They need to do the same as what they did to prosperous, make it go from completely useless to "hmmmm.. interesting".
  • Solariken
    Solariken
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    Sounds Interesting
    CalmFury wrote: »
    Charged needs to be looked ar because it can be useless in some situations. I have. Charged Resto vMA staff, for example.

    It literally does NOTHING there.

    Charged has its uses in different occasions. It is sill very good for healers to aplly Concussion or for some builds to apply their own Off-Balance.

    But I think most traits should be looked at when on special vMA and Master weapons.

    That's not true, it isn't completely useless - you could still be using plenty of skills and other sets with a charged vMA that would make it situationally useful, especially with how they are buffing some of the status effects.
  • theamazingx
    theamazingx
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    It should be looked at - in another way
    It won't matter much until dot status effects can stack. Was just testing a few minutes ago - despite burning (and poisoned) being based on your stats and affected by a DK's passive, a level 10 undergeared sorc's Burning dot will overwrite that of a fully geared DK buffed by Combustion and all, so relying on status effects for personal damage won't be worth much. If they changed this in addition to making the changes you propose, I think it could work out quite well and potentially even end up BIS for magdks.
  • Avran_Sylt
    Avran_Sylt
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    It won't matter much until dot status effects can stack. Was just testing a few minutes ago - despite burning (and poisoned) being based on your stats and affected by a DK's passive, a level 10 undergeared sorc's Burning dot will overwrite that of a fully geared DK buffed by Combustion and all, so relying on status effects for personal damage won't be worth much. If they changed this in addition to making the changes you propose, I think it could work out quite well and potentially even end up BIS for magdks.

    Oh? The burning DoT's get overwritten? Wonder if this holds true with all status effects (defile cp bufed disease)(poisoned)
    Edited by Avran_Sylt on 12 July 2017 20:53
  • GreenSoup2HoT
    GreenSoup2HoT
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    Sounds Interesting
    When i think of charged i think of more power. I dunno what i would do with it since infused takes the bonus damage.

    I personally would like to see charged deal extra enchant damage and infused have more enchant charges and less cooldown.

    PS4 NA DC
  • Avran_Sylt
    Avran_Sylt
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    @GreenSoup2HoT

    I could see that

    Infused: +Status Chance -Enchantment ICD (Weapon is infused to that element/enchantment, more in tune)
    Charged: +Enchantment Power (Overcharges enchantment)

    The issue though, is that the bonus damage from charged would have to be enough to be on par with the reduced ICD of infused. That alone will create an issue by making the enchantment deal too much burst damage. Especially if you want it to be on par with the current infused.
    Edited by Avran_Sylt on 12 July 2017 21:00
  • Dasovaruilos
    Dasovaruilos
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    It should be looked at - in another way
    Solariken wrote: »
    CalmFury wrote: »
    Charged needs to be looked ar because it can be useless in some situations. I have. Charged Resto vMA staff, for example.

    It literally does NOTHING there.

    Charged has its uses in different occasions. It is sill very good for healers to aplly Concussion or for some builds to apply their own Off-Balance.

    But I think most traits should be looked at when on special vMA and Master weapons.

    That's not true, it isn't completely useless - you could still be using plenty of skills and other sets with a charged vMA that would make it situationally useful, especially with how they are buffing some of the status effects.

    True if you are using a Resto staff as a DPS.

    A healer would be using at most Blockade, which I had already covered as useful.

    The usual setup of a Templar healer does not have elemental damage, it is more Magic damage, without secondary effects.

    Healing Springs, Combat Prayer, Breath of Life, Ritual, Shards, Orbs, Purge, Ele Drain, Sweeps... Nothing triggers Charged.
  • GreenSoup2HoT
    GreenSoup2HoT
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    Sounds Interesting
    Avran_Sylt wrote: »
    @GreenSoup2HoT

    I could see that

    Infused: +Status Chance -Enchantment ICD (Weapon is infused to that element/enchantment, more in tune)
    Charged: +Enchantment Power (Overcharges enchantment)

    The issue though, is that the bonus damage from charged would have to be enough to be on par with the reduced ICD of infused. That alone will create an issue by making the enchantment deal too much burst damage. Especially if you want it to be on par with the current infused.

    The charged could be 15% less dps. That way infused is better for pve or sustained damage but charged is better for pvp burst builds.

    Burst builds will always be a thing in pvp wheather people like it or not.. its a playstyle just like tanking or healing.
    PS4 NA DC
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