Just throwing this out there, as with infused you're able to increase Status chance solely by the increased proc rate of enchantments (which have a 20% chance to proc an elemental effect).
Weapon enchants 20%
-Enchantment deals 0% more damage
Standard ability 10%
Area of effect abilities 5%
Damage over time abilities 3%
Area of effect damage over time abilities 1%
w/charged (2H) (+220%):
Weapon enchants 64%
-Enchantment deals 0% more damage
Standard ability 32%
Area of effect abilities 16%
Damage over time abilities 9.6%
Area of effect damage over time abilities 3.2%
w/charged (1H) (+110%):
Weapon enchants 42%
-Enchantment deals 0% more damage
Standard ability 21%
Area of effect abilities 10.5%
Damage over time abilities 6.3%
Area of effect damage over time abilities 2.1%
w/infused (1H) (good rotation) (2 procs compared to just one)
Binomial Distribution:
20% probability of an enchantment applying the status effect
Probability of no enchantment applying the status effect after 2 hits
(2!/0!(2-0)!)(0.2)^2(1-.2)^2 = (2/2)(1)(0.64) = 64% chance that the enchantments will not proc a status effect (36% chance that it will)
(Or, you know, 1*.8*.8)
Weapon enchants 36%
-Enchantment deals 60% more damage (two hits at +30%)
Standard ability 10%
Area of effect abilities 5%
Damage over time abilities 3%
Area of effect damage over time abilities 1%
Maybe have charged increase the duration or damage of elemental status effects?