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Combat Balance Changes?

DDuke
DDuke
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Are there going to be any in this update?

Problems that still persist:

General
  • Medium armor weakness in PvP compared to heavy & light armor.
  • Bow is still unviable as main weapon in both PvE & PvP.
  • Dual Wield is still generally outclassed by 2H and S&B in PvP.

Nightblade
  • Power Extraction is still not worth using, for the same buff/AoE damage Shrouded Daggers is better in every way for example.
  • Still pigeonholed to using 2H in PvP for Rally's instant heal/easy access to Major Brutality.
  • Agony & morphs are still weak.
  • Cloak still breaks when it shouldn't.

Dragonknight
  • Igneous Weapons is still probably the weakest skill morph in the game and not worth slotting, ever. Even stamina builds prefer the other, magicka oriented morph with only Major Sorcery & 40% heavy attack damage.

Sorcerer
  • Still no stamina morph for either of the pets.
  • Shield is more overpowered than ever after changes in this patch, might want to tone it down.

Warden
  • Bear still gets lost & disappears a lot, bear's heavy attack is way too slow & way too easy to avoid in PvP.
  • Cutting Dive still lacks a morph effect (apart from "scales with stamina & weapon dmg").
  • Birds & Shalks do not count as "pets" for Hunt Leader set, not sure if a bug or intended.
  • Still lacks a CC that goes through block in order to ever be able to (even theoretically) kill a permablocker.

Light Armor
  • Dampen Magic is ridiculously strong after the changes to magicka set bonuses & mundus, might want to tone it down or give others a reasonable way to get past it.

Soul Magic
  • Soul Trap. After 3 years, this skill is still not useful for anything other than roleplaying. Change that, please.

Fighters Guild
  • Apart from Rearming Trap, every skill here is still meh.
Edited by DDuke on 11 July 2017 20:44
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